Unmapped Dungeons: Difference between revisions
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* [[Acid Ziggurat]] - 57.1N 47.7E | * [[Acid Ziggurat]] - 57.1N 47.7E | ||
* [[Aerfalle's Sanctum]] | * [[Aerfalle's Sanctum]] | ||
* [[Catacombs of Tar'Kelyn]] | |||
* [[Chaos Virindi Cave]] - 1936 - 58.6S, 81.5W | * [[Chaos Virindi Cave]] - 1936 - 58.6S, 81.5W | ||
* [[Falatacot Visitor's Alcove]] - 00DA - [[Bur]] | * [[Falatacot Visitor's Alcove]] - 00DA - [[Bur]] |
Revision as of 04:02, 11 January 2011
Unmapped Dungeons
List of dungeons that have not been mapped, include Landblock and coordinates if available. If you are currently working on a map for one these dungeons please edit the page to put your name and date next to the name. Once you have completed a map and posted it, please remove it from the list.
- Acid Ziggurat - 57.1N 47.7E
- Aerfalle's Sanctum
- Catacombs of Tar'Kelyn
- Chaos Virindi Cave - 1936 - 58.6S, 81.5W
- Falatacot Visitor's Alcove - 00DA - Bur
- Fire Ziggurat - 57.1N 47.7E
- Forbidden Catacombs
- Granite Quarry - B070 - 11.8S 39.0E
- Hidden Laboratory - 00A4 - 67.2N, 27.1W
- Ikzisik Tika Ri Zikma - 70.6N, 14.5W
- Ley Line Cavern - 0062 - Bur (From Upper Catacombs)
- Lightning Guardian Lair - 5A43 - 86.7S 10.4E
- Lightning Ziggurat - 57.1N 47.7E
- Mar'uun - 00CA - 10.6S, 17.1E
- Moarsmen Priory - 00DC - 90.7N 43.0W
- Moarsman Prison - 56.4S 96.9E
- Proving Grounds Extreme - 5A44
- Realaidain Eastern Vault, Realaidain Northern Vault - 0050 - 52.5N, 39.1E
- Rogue Delvings - 00E0 - 74.8N 18.4E
- Soul Hunter's Lair - 007C - 27.7S, 55.8E
- Strange Swamp Temple - 41.7S 49.2W
- Tanada Battle Burrows - Invitation to the Battle Burrows
- Tanada House of Earth - 88D2 - 66.3N, 7.6E
- Tanada House of Water - 85.3S, 5.8W
- Temple of the Three - 00E5 - In Bur, accessed via the Upper Catacombs.
- Temple of the Three, Ritual Chambers (no log) - 00E4 - From Temple of the Three.
- Archive (Dungeon) - Accessed via Chaos Virindi Cave at 58.6S, 81.5W
- Thug Hideout
- Tunnel of Love - found on Singularity Caul at 94.4S, 96.6W
Map Conventions
- Name the map with the four digit Landblock, this ensures consistency when a dungeon either has no name, or has multiple names.
- All dungeon areas in the same landblock should appear on a single map.
- Png files are preferred, gif files are usually smaller than png files, however low quality gif encoders can produce badly artifacted maps.