User Interface: Difference between revisions
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== | ==Update history== | ||
[[Throne of Destiny]] expansion | |||
* New interface skin. | |||
* Pop-up dialogues. | |||
* Instead of logging out and changing the keys from the login screen, keys are changed in-game using a large pop-up interface. | |||
* Floating help system window that has branching, easy-to-navigate menus. | |||
* The chat window can now be resized smoothly by clicking and dragging on its upper edge. | |||
* To alert the player when new text has come in, a small, blinking arrow appears at the bottom of the chat box instead of automatically scrolling down. | |||
* The status text, that used to appear in the top corner, has been moved to the top center, made red and enlarged. | |||
* You now see a 3D model of any person or monster, instead of a small icon, when you view them in the [[Examine Target Panel]]. | |||
[[Castling]] | |||
* Keyboard binds for mapping a number of UI panels and character options added. | |||
[[Friend and Foe]] | |||
* Tooltip added for when you have dragged an item over to another object, player or NPC in the 3D window, so you can be sure you're about to hand it to the right thing or person. | |||
[[Blood From Stone]] | |||
* Mouse Turn & Movement introduced. | |||
[[Category:User Interface]] | [[Category:User Interface]] | ||
[[Category:Game Mechanic]] | [[Category:Game Mechanic]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |
Revision as of 20:56, 10 September 2012
Related topics: Game Mechanics, Commands, Character Login Screen
The Asheron's Call in-game tutorial, known as the Training Academy Quest, introduces you to many of the following components.
Visual Guide
An example of the UI using the default settings and resolution of 800x600. Hover your mouse over areas of the screen for a description. Click an area for more information.
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Components of the UI
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Update history
Throne of Destiny expansion
- New interface skin.
- Pop-up dialogues.
- Instead of logging out and changing the keys from the login screen, keys are changed in-game using a large pop-up interface.
- Floating help system window that has branching, easy-to-navigate menus.
- The chat window can now be resized smoothly by clicking and dragging on its upper edge.
- To alert the player when new text has come in, a small, blinking arrow appears at the bottom of the chat box instead of automatically scrolling down.
- The status text, that used to appear in the top corner, has been moved to the top center, made red and enlarged.
- You now see a 3D model of any person or monster, instead of a small icon, when you view them in the Examine Target Panel.
- Keyboard binds for mapping a number of UI panels and character options added.
- Tooltip added for when you have dragged an item over to another object, player or NPC in the 3D window, so you can be sure you're about to hand it to the right thing or person.
- Mouse Turn & Movement introduced.