Weapon Tinkering: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Servian
(→‎Materials: added icons)
imported>Servian
No edit summary
Line 31: Line 31:
== Materials ==
== Materials ==
{|class=wikitable
{|class=wikitable
!
!width="130"|Material
!width="120"|Material
!Modification
!Modification
|-
|-
|[[File:Salvaged_Aquamarine_Icon.png]]
|[[File:Salvaged_Aquamarine_Icon.png]] Aquamarine[[#footnote1|*]]
|Aquamarine[[#footnote1|*]]
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Cold Rending. Cold Rending gives the weapon the ability to make its opponent vulnerable to cold attacks.
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Cold Rending. Cold Rending gives the weapon the ability to make its opponent vulnerable to cold attacks.
|-
|-
|[[File:Salvaged_Black_Garnet_Icon.png]]
|[[File:Salvaged_Black_Garnet_Icon.png]] [[Salvaged_Black_Garnet|Black Garnet]][[#footnote1|*]]
|Black Garnet[[#footnote1|*]]
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Pierce Rending. Pierce Rending gives the weapon the ability to make its opponent vulnerable to piercing attacks.
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Pierce Rending. Pierce Rending gives the weapon the ability to make its opponent vulnerable to piercing attacks.
|-
|-
|[[File:Salvaged_Emerald_Icon.png]]
|[[File:Salvaged_Emerald_Icon.png]] [[Salvaged Emerald|Emerald]][[#footnote1|*]]
|Emerald[[#footnote1|*]]
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks.  
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks.  
|-
|-
|[[File:Salvaged_Imperial Topaz_Icon.png]]
|[[File:Salvaged_Imperial Topaz_Icon.png]] [[Salvaged Imperial Topaz|Imperial Topaz]][[#footnote1|*]]
|Imperial Topaz[[#footnote1|*]]
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Slash Rending. Slash Rending gives the weapon the ability to make its opponent vulnerable to slashing attacks.  
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Slash Rending. Slash Rending gives the weapon the ability to make its opponent vulnerable to slashing attacks.  
|-
|-
|[[File:Salvaged_Jet_Icon.png]]
|[[File:Salvaged_Jet_Icon.png]] [[Salvaged Jet|Jet]][[#footnote1|*]]
|Jet[[#footnote1|*]]
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Lightning Rending. Lightning Rending gives the weapon the ability to make its opponent vulnerable to lightning attacks.  
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Lightning Rending. Lightning Rending gives the weapon the ability to make its opponent vulnerable to lightning attacks.  
|-
|-
||[[File:Salvaged_Red_Garnet_Icon.png]]
||[[File:Salvaged_Red_Garnet_Icon.png]] [[Salvaged Red Garnet|Red Garnet]][[#footnote1|*]]
|Red Garnet[[#footnote1|*]]
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Fire Rending. Fire Rending gives the weapon the ability to make its opponent vulnerable to fire attacks.  
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Fire Rending. Fire Rending gives the weapon the ability to make its opponent vulnerable to fire attacks.  
|-
|-
|[[File:Salvaged White Sapphire Icon.png]]
|[[File:Salvaged White Sapphire Icon.png]] [[Salvaged White Sapphire|White Sapphire]][[#footnote1|*]]
|White Sapphire[[#footnote1|*]]
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Bludgeon Rending. Bludgeon Rending gives the weapon the ability to make its opponent vulnerable to bludgeon attacks.  
|Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Bludgeon Rending. Bludgeon Rending gives the weapon the ability to make its opponent vulnerable to bludgeon attacks.  
|-
|-
|[[File:Salvaged_Brass_Icon.png]]
|[[File:Salvaged_Brass_Icon.png]] [[Salvaged Brass|Brass]]
|Brass
|Apply this material to a treasure-generated weapon to increase the weapon's melee defense bonus by 1%.
|Apply this material to a treasure-generated weapon to increase the weapon's melee defense bonus by 1%.
|-
|-
|[[File:Salvaged_Granite_Icon.png]]
|[[File:Salvaged_Granite_Icon.png]] [[Salvaged Granite|Granite]]
|Granite
|Apply this material to a treasure-generated weapon to improve the weapon's variance by 20%.
|Apply this material to a treasure-generated weapon to improve the weapon's variance by 20%.
|-
|-
|[[File:Salvaged_Iron_Icon.png]]
|[[File:Salvaged_Iron_Icon.png]] [[Salvaged Iron|Iron]]
|Iron
|Apply this material to a treasure-generated weapon to increase the weapon's damage by 1.
|Apply this material to a treasure-generated weapon to increase the weapon's damage by 1.
|-
|-
|[[File:Salvaged_Mahogany_Icon.png]]
|[[File:Salvaged_Mahogany_Icon.png]] [[Salvaged Mahogany|Mahogany]]
|Mahogany
|Apply this material to a treasure-generated missile weapon to increase the weapon's damage modifier by 4%.
|Apply this material to a treasure-generated missile weapon to increase the weapon's damage modifier by 4%.
|-
|-
|[[File:Salvaged_Oak_Icon.png]]
|[[File:Salvaged_Oak_Icon.png]] [[Salvaged Oak|Oak]]
|Oak
|Apply this material to a treasure-generated weapon to decrease the weapon's speed by 50.
|Apply this material to a treasure-generated weapon to decrease the weapon's speed by 50.
|-
|-
|[[File:Salvaged_Velvet_Icon.png]]
|[[File:Salvaged_Velvet_Icon.png]] [[Salvaged Velvet|Velvet]]
|Velvet
|Apply this material to a treasure-generated weapon to increase the weapon's attack skill bonus by 1%.
|Apply this material to a treasure-generated weapon to increase the weapon's attack skill bonus by 1%.
|-
|-

Revision as of 05:22, 3 August 2011

Related topics: Skills, Crafting, Tinkering, Weapon Tinkering, Category:Weapon Tinkering

Weapon Tinkering
Description Lets you improve the properties of weapons.
Formula (Strength + Focus) / 2
Base Status Untrained
Cost to Train 4
Cost to Specialize 0 - specialized via Koga's Essence augment.
Buffs Weapon Tinkering Expertise (Spell), Strength (Spell), Focus (Spell)
Debuffs Weapon Tinkering Ignorance (Spell), Weakness (Spell), Bafflement (Spell)

Materials

Material Modification
Aquamarine* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Cold Rending. Cold Rending gives the weapon the ability to make its opponent vulnerable to cold attacks.
Black Garnet* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Pierce Rending. Pierce Rending gives the weapon the ability to make its opponent vulnerable to piercing attacks.
Emerald* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks.
Imperial Topaz* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Slash Rending. Slash Rending gives the weapon the ability to make its opponent vulnerable to slashing attacks.
Jet* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Lightning Rending. Lightning Rending gives the weapon the ability to make its opponent vulnerable to lightning attacks.
Red Garnet* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Fire Rending. Fire Rending gives the weapon the ability to make its opponent vulnerable to fire attacks.
White Sapphire* Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Bludgeon Rending. Bludgeon Rending gives the weapon the ability to make its opponent vulnerable to bludgeon attacks.
Brass Apply this material to a treasure-generated weapon to increase the weapon's melee defense bonus by 1%.
Granite Apply this material to a treasure-generated weapon to improve the weapon's variance by 20%.
Iron Apply this material to a treasure-generated weapon to increase the weapon's damage by 1.
Mahogany Apply this material to a treasure-generated missile weapon to increase the weapon's damage modifier by 4%.
Oak Apply this material to a treasure-generated weapon to decrease the weapon's speed by 50.
Velvet Apply this material to a treasure-generated weapon to increase the weapon's attack skill bonus by 1%.

* Only one imbue can be applied per weapon. Rended weapons do not stack with the associated vulnerability spells. The amount of vulnerability depends on the attack skill of the wielder.

Notes

  • Originally the Appraise Weapon skill at a cost of 4 to train, 2 to specialize.
  • During the Repercussions event, when appraisal of items was removed, the skill became Weapon Tinkering.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat