Weapon Tinkering (Skill): Difference between revisions
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{{Related|Tinkering|Salvaging}} | |||
=== Description === | === Description === | ||
Lets you improve the properties of weapons. | Lets you improve the properties of weapons. | ||
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=== Formula === | === Formula === | ||
([[Focus]] + [[Strength]]) / 2 | ([[Focus]] + [[Strength]]) / 2 | ||
=== Spell Stacking === | |||
* [[Spell Stacking]] and override information for spells that affect X can be found at: | |||
** [[Focus (Spell)]] | |||
** [[Bafflement (Spell)]] | |||
** [[Strength (Spell)]] | |||
** [[Weakness (Spell)]] | |||
** [[Weapon Tinkering Expertise (Spell)]] | |||
** [[Weapon Tinkering Ignorance (Spell)]] | |||
=== Materials === | === Materials === |
Revision as of 07:34, 20 August 2009
Related topics: Tinkering, Salvaging
Description
Lets you improve the properties of weapons.
Skill Costs
Train: 4
Specialize: Koga's Essence
Formula
Spell Stacking
- Spell Stacking and override information for spells that affect X can be found at:
Materials
Material | Modification |
---|---|
Aquamarine* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Cold Rending. Cold Rending gives the weapon the ability to make its opponent vulnerable to cold attacks. |
Black Garnet* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Pierce Rending. Pierce Rending gives the weapon the ability to make its opponent vulnerable to piercing attacks. |
Emerald* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Acid Rending. Acid Rending gives the weapon the ability to make its opponent vulnerable to acid attacks. |
Imperial Topaz* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Slash Rending. Slash Rending gives the weapon the ability to make its opponent vulnerable to slashing attacks. |
Jet* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Lightning Rending. Lightning Rending gives the weapon the ability to make its opponent vulnerable to lightning attacks. |
Red Garnet* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Fire Rending. Fire Rending gives the weapon the ability to make its opponent vulnerable to fire attacks. |
White Sapphire* | Apply this material to a treasure-generated weapon or magic-casting implement to imbue the target with Bludgeon Rending. Bludgeon Rending gives the weapon the ability to make its opponent vulnerable to bludgeon attacks. |
Brass | Apply this material to a treasure-generated weapon to increase the weapon's melee defense bonus by 1%. |
Granite | Apply this material to a treasure-generated weapon to improve the weapon's variance by 20%. |
Iron | Apply this material to a treasure-generated weapon to increase the weapon's damage by 1. |
Mahogany | Apply this material to a treasure-generated missile weapon to increase the weapon's damage modifier by 4%. |
Oak | Apply this material to a treasure-generated weapon to decrease the weapon's speed by 50. |
Velvet | Apply this material to a treasure-generated weapon to increase the weapon's attack skill bonus by 1%. |
* Only one imbue can be applied per weapon. Rended weapons do not stack with the associated vulnerability spells. The amount of vulnerability depends on the attack skill of the wielder.