Zogblaster Archive/Pre-Game Sketches: Difference between revisions
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Latest revision as of 09:57, 1 August 2012
Original Links (now dead):
http://www.zogblaster.com/tweb/asherons-call/concept.htm
http://www.zogblaster.com/tweb/asherons-call/concept2.htm
Artist conceptualization is vital in a game set in such a rich, diverse, and immense world as that of Asheron's Call.
Monsters and characters are often "fleshed out" on paper before becoming game elements. These concept sketches establish the setting's mood, allowing developers to imbue the game world with a look that is both inspired and consistent.
As the landscape of the game world covers hundreds of square miles, our design team must provide enough variety for players to find new and exciting places wherever their characters travel.
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