Talk:Reforging the Past: Difference between revisions
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| Text = Wow it is a big bundle of work to get the old quests updated. I took a stab at the haunted mansion yesterday.<br><br>One thing I found was the level restrictions - do we just automatically update the level restrictions for the old quest to the Hub portal restriction?<br><br>Another is the experience rewards - there is a 'quest xp reward' and a 'Hub NPC xp reward'. Do we split those out on the experience line or add them together?<br><br>Also the Hub reward is one-time-only, so how do we define the timer?<br><br>Perhaps an update to the Quest Template (or a new Hub Quest Template) where we can add the Hub information separately from the regular quest information. (something like (Hub Quest true/false, Hub timer, Hub xp, Hub NPC, Hub rewards, etc.). We might consider also a new Hub Quest category (since there are so many of them). Just a thought.<br><br> | | Text = Wow it is a big bundle of work to get the old quests updated. I took a stab at the haunted mansion yesterday.<br><br>One thing I found was the level restrictions - do we just automatically update the level restrictions for the old quest to the Hub portal restriction?<br><br>Another is the experience rewards - there is a 'quest xp reward' and a 'Hub NPC xp reward'. Do we split those out on the experience line or add them together?<br><br>Also the Hub reward is one-time-only, so how do we define the timer?<br><br>Perhaps an update to the Quest Template (or a new Hub Quest Template) where we can add the Hub information separately from the regular quest information. (something like (Hub Quest true/false, Hub timer, Hub xp, Hub NPC, Hub rewards, etc.). We might consider also a new Hub Quest category (since there are so many of them). Just a thought.<br><br> | ||
--[[User:Dr_Doom_HG| Dr Doom HG]] ([[User_talk:Dr_Doom_HG|talk]]) 20:37, January 14, 2010 (UTC) | --[[User:Dr_Doom_HG| Dr Doom HG]] ([[User_talk:Dr_Doom_HG|talk]]) 20:37, January 14, 2010 (UTC) | ||
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| Text = Maybe we could leave the old quests essentially the same layout, updating anything that has changed in a way consistent for anyone that does it (like the timers on many of them) and we could add a small box to the general section that would summarize hub information (like the portal req, the reward, the warden to talk to, etc). That would make it easier to quickly identify the hub content while segregating it from standard quest content. Here's a mockup that we can modify at [[Sandbox]] ([http://asheron.wikia.com/index.php?title=Sandbox&oldid=223880 permalink]). It also adds a [[:Category:Facility Hub Quest]] tag. Once we've finalized the design and what to include I can convert it to a template. --{{User:Tlosk/Sig}} 19:00, January 15, 2010 (UTC) | |||
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Revision as of 13:00, 15 January 2010
Facility Hub
There is a lot of new stuff with this hub, so we should discuss how to add it.
- Wardens
- This seems pretty easy to me. All wardens get the name of their portal added to the end of their name, for example, Warden (Dangerous Cave). The only NPC that I see not working for this is the one with 3 portals for the Mace of the Explorer Quest. So alternatively, all the wardens could be named for the item they request, for example Warden (Tibri's Fire Spear). However, I think naming them after the portal which they are next to makes more sense, so the Warden for the mace quest will just be a special case.
- Quests
- How do we handle the quests? I noticed that, while all the quests are old quests updated for this new hub, some of the Wardens request a new item. For example, the Warden for the mountain sewers asked for some new thing and not the experimental portal gem from the Bur Flagging Lower quest.
My suggestion is that we create one new Quest Guide page for all the quests in the Facility hub, probably call it Facility Hub Quests. The walk through will be broken up by levels, just like the wings of the facility (it you notice, they label each side room by its level, 10, 15, 20, etc). I picture something like this:
- How do we handle the quests? I noticed that, while all the quests are old quests updated for this new hub, some of the Wardens request a new item. For example, the Warden for the mountain sewers asked for some new thing and not the experimental portal gem from the Bur Flagging Lower quest.
== 10+ Quests == <<Quest Name>> :Warden: [[Link]] :Item: [[Link]] :Reward: ## experience :Maps and guide: :* [[Quest guide link]] :* [[Dungeon/POI Link]] :* [[Map file link (wiki or ACMaps)]]
- Links
- If we decide to go with the single guide idea, then each item would have the Facility Hub Quests added to its intro link. For example, the Ice Tachi intro would be:
- Introduced: Release
- Related Quests: Ice Tachi Quest, Facility Hub Quests
- Updated: That Which Is Ours, Reforging the Past
- And the notes section would be updated to state the two NPCs that except the item.
All Quests that are part of the new hub would have the Facility Hub Quests be listed under related quests.
- If we decide to go with the single guide idea, then each item would have the Facility Hub Quests added to its intro link. For example, the Ice Tachi intro would be:
Thoughts? --An Adventurer 16:55, January 12, 2010 (UTC)
- Wardens
Sounds good but let's make sure to update the old quest page walkthroughs too to make sure people are steered toward the new Hub early. That way they can get the full reward of each quest just in case they miss the turn-in NPC notes.
-- Dr Doom HG (talk) 17:50, January 12, 2010 (UTC)
Good idea. All the quests that are a part of the hub should mention that in the top section, Quest Overview, along with the link to the Hub Guide in the related quests. --An Adventurer 18:30, January 12, 2010 (UTC)
It also looks like some of the old guides will have to rewritten anyways. The Glenden Wood Dungeon Quest has numerous updates, the Dagger of Tikola Quest has a new way to obtain the entry key, etc. Its going to be a lot of work to get everything updated that the Facility Hub recycled. --An Adventurer 20:11, January 12, 2010 (UTC)
Makes me wonder how they get so much done, since it probably takes 5x to 10x longer to create and test content than to just document it hehe. --How often to wash makeup brushes? ,<a href=http://cheap-macmakeupor.webs.com/#38275>wholesale mac makeup</a> ,,http://clarisonicmia2us.webs.com/#18392 21:12, January 12, 2010 (UTC)
Wow it is a big bundle of work to get the old quests updated. I took a stab at the haunted mansion yesterday.
One thing I found was the level restrictions - do we just automatically update the level restrictions for the old quest to the Hub portal restriction?
Another is the experience rewards - there is a 'quest xp reward' and a 'Hub NPC xp reward'. Do we split those out on the experience line or add them together?
Also the Hub reward is one-time-only, so how do we define the timer?
Perhaps an update to the Quest Template (or a new Hub Quest Template) where we can add the Hub information separately from the regular quest information. (something like (Hub Quest true/false, Hub timer, Hub xp, Hub NPC, Hub rewards, etc.). We might consider also a new Hub Quest category (since there are so many of them). Just a thought.
-- Dr Doom HG (talk) 20:37, January 14, 2010 (UTC)
Maybe we could leave the old quests essentially the same layout, updating anything that has changed in a way consistent for anyone that does it (like the timers on many of them) and we could add a small box to the general section that would summarize hub information (like the portal req, the reward, the warden to talk to, etc). That would make it easier to quickly identify the hub content while segregating it from standard quest content. Here's a mockup that we can modify at Sandbox (permalink). It also adds a Category:Facility Hub Quest tag. Once we've finalized the design and what to include I can convert it to a template. --How often to wash makeup brushes? ,<a href=http://cheap-macmakeupor.webs.com/#38275>wholesale mac makeup</a> ,,http://clarisonicmia2us.webs.com/#18392 19:00, January 15, 2010 (UTC)