User:Immortalbob/Guides/Guide to Imbuing: Difference between revisions

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== Weapon Imbues ==
== Weapon Imbues ==
There are ten types of imbues available for weapons, and wands. These imbues add 1 special property per weapon. You cannot apply more than 1 imbue to any given weapon.
These imbues come with up to a 33% chance of landing on the target (38% with the [[Charmed Smith]] augmentation), and use the [[Weapon Tinkering]], and [[Magic Item Tinkering]] skills.
=== Salvage ===
=== Salvage ===
Below is a list of the salvage types used.
Below is a list of the salvage types used.

Revision as of 22:46, 20 July 2011

Overview

This guide will explain the different types of imbues, how they work, and how to apply them effectively.

Armor Imbues

There are three types of imbues available for armor and shields. These imbues add +1 to your total Melee, Missile, or Magic Defense per piece of armor. These imbues can stack, and are effective up to a maximum of +10 defense (9 armor slots + shield).

Just like weapon imbues, these imbues come with up to a 33% chance of landing on the target (38% with the Charmed Smith augmentation).

Salvage

Below is a list of the salvage types used.

Name Use
Salvaged Peridot Increases Melee Defense by 1.
Salvaged Yellow Topaz Increases Missile Defense by 1.
Salvaged Zircon Increases Magic Defense by 1.

Foolproof salvage is also available, and can be purchased from Hisham al-Evv for Small Olthoi Venom Sacs.

Name Cost
Foolproof Peridot 10
Foolproof Yellow Topaz 5
Foolproof Zircon 10

Weapon Imbues

There are ten types of imbues available for weapons, and wands. These imbues add 1 special property per weapon. You cannot apply more than 1 imbue to any given weapon.

These imbues come with up to a 33% chance of landing on the target (38% with the Charmed Smith augmentation), and use the Weapon Tinkering, and Magic Item Tinkering skills.

Salvage

Below is a list of the salvage types used.

Name Use
Salvaged Aquamarine Imbues the target with Cold Rending.
Salvaged Black Garnet Imbues the target with Pierce Rending.
Salvaged Black Opal Imbues the target with Critical Strike.
Salvaged Emerald Imbues the target with Acid Rending.
Salvaged Fire Opal Imbues the target with Crippling Blow.
Salvaged Imperial Topaz Imbues the target with Slash Rending.
Salvaged Jet Imbues the target with Lightning Rending.
Salvaged Red Garnet Imbues the target with Fire Rending.
Salvaged Sunstone Imbues the target with Armor Rending.
Salvaged White Sapphire Imbues the target with Bludgeon Rending.

Foolproof salvage is also available, and can be purchased from the Colosseum Coin Collector for 30 Colosseum Coins.

Name
File:Foolproof Aquamarine Icon.png Foolproof Aquamarine
File:Foolproof Black Garnet Icon.png Foolproof Black Garnet
Foolproof Black Opal
File:Foolproof Emerald Icon.png Foolproof Emerald
File:Foolproof Fire Opal Icon.png Foolproof Fire Opal
File:Foolproof Imperial Topaz Icon.png Foolproof Imperial Topaz
File:Foolproof Jet Icon.png Foolproof Jet
File:Foolproof Red Garnet Icon.png Foolproof Red Garnet
File:Foolproof Sunstone Icon.png Foolproof Sunstone
File:Foolproof White Sapphire Icon.png Foolproof White Sapphire

Quest Weapon Imbues

Quest weapons can come pre-imbued with a variety of special properties. These "imbues" are not static amounts, and can be different from weapon to weapon.

(table here)

How They Work

Armor Rending

Resistance Rending

Critical Strike

Tinkering Do's and Don'ts