User:Taomagicdragon/Guides/Society Guide/Chapter 7: Nyr'leha (Moarsman City): Difference between revisions
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===Section 2 - Spawn=== | ===Section 2 - Spawn=== | ||
The creatures here drop top-tier loot and can be killed with the following weapons: | The creatures here drop top-tier loot and can be killed with the following weapons:<br><br> | ||
• Moarsmen, Blighted Moarsmen - Slash and Cold | • Moarsmen, Blighted Moarsmen - Slash and Cold<br> | ||
• Sclavus - Cold, Peirce, and Slash | • Sclavus - Cold, Peirce, and Slash<br> | ||
• Slithis - Slash and Bludge | • Slithis - Slash and Bludge<br> | ||
• Golems - Acid or Bludge, Cold on the magma varieties, the Coral Golems do not drop top-tier loot | • Golems - Acid or Bludge, Cold on the magma varieties, the Coral Golems do not drop top-tier loot<br> | ||
• Shallowsharks - Slash | • Shallowsharks - Slash<br> | ||
===Section 3 - Quests=== | ===Section 3 - Quests=== | ||
There are a couple quests on this Island that take place wholly on this island. | There are a couple quests on this Island that take place wholly on this island.<br><br> | ||
Defense of the Fort - Part 1 | Defense of the Fort - Part 1<br> | ||
Timer - 3 days | Timer - 3 days<br> | ||
Rewards - 4 Society Tokens, 25 Society Ribbons, 50 mill xp | Rewards - 4 Society Tokens, 25 Society Ribbons, 50 mill xp<br> | ||
Reqs - Moarsman City access | Reqs - Moarsman City access<br><br> | ||
There are 3 small forts on this island belonging to each society and guarded by a number of soldiers that won't attack you if you're a part of their society (unless you strike them first): | There are 3 small forts on this island belonging to each society and guarded by a number of soldiers that won't attack you if you're a part of their society (unless you strike them first):<br><br> | ||
Celestial Hand Fort: 92.1s 50.3w | Celestial Hand Fort: 92.1s 50.3w<br> | ||
Radiant Blood Fort: 93.6s 51.8w | Radiant Blood Fort: 93.6s 51.8w<br> | ||
Eldrytch Web Fort: 91.4s 53.8w | Eldrytch Web Fort: 91.4s 53.8w<br><br> | ||
When you speak to the Fort Commander the quest will start. 5 Reinforcement Soldiers will spawn (they are friendly) and then waves of Sclavus and Moarsman Attackers will come to attack you and the fort. If all 5 Reinforcement Soldiers die, you lose. You'll see this message when one dies: | When you speak to the Fort Commander the quest will start. 5 Reinforcement Soldiers will spawn (they are friendly) and then waves of Sclavus and Moarsman Attackers will come to attack you and the fort. If all 5 Reinforcement Soldiers die, you lose. You'll see this message when one dies:<br><br> | ||
One of our brethren has fallen! We must hold our lines! (Lost One) | One of our brethren has fallen! We must hold our lines! (Lost One)<br> | ||
Our losses are too great, I must report in. (lose all 5 - Defeated) | Our losses are too great, I must report in. (lose all 5 - Defeated)<br><br> | ||
If you finish with at least one Reinforcement Soldier alive then you win! Talk to the Fort Commander for your rewards. The best way to do it is fight inside the fort (so the soldiers in the fort can fight, their dying doesn't impact the result of the quest) and target one of the Reinforcement soldiers; watch his health and attack anything that attacks him to keep him alive. | If you finish with at least one Reinforcement Soldier alive then you win! Talk to the Fort Commander for your rewards. The best way to do it is fight inside the fort (so the soldiers in the fort can fight, their dying doesn't impact the result of the quest) and target one of the Reinforcement soldiers; watch his health and attack anything that attacks him to keep him alive.<br><br> | ||
If you lose, you'll need to log out or leave to allow the fort to reset. If you win you must also log out or leave to allow the fort to reset so that you can do the next quest. | If you lose, you'll need to log out or leave to allow the fort to reset. If you win you must also log out or leave to allow the fort to reset so that you can do the next quest.<br><br> | ||
Defense of the Fort - Part 2 | Defense of the Fort - Part 2<br> | ||
Timer - 3 days | Timer - 3 days<br> | ||
Rewards - 4 Society Tokens, 25 Society Ribbons, 50 mill xp | Rewards - 4 Society Tokens, 25 Society Ribbons, 50 mill xp<br> | ||
Reqs - Must have completed Part 1 and speak to the Commander before 3 days are up to receive this task. | Reqs - Must have completed Part 1 and speak to the Commander before 3 days are up to receive this task.<br><br> | ||
Run to each opposing society's fort and kill the Society Soldiers (melees). One of them will signal the following message: | Run to each opposing society's fort and kill the Society Soldiers (melees). One of them will signal the following message:<br><br> | ||
One of our brethren has fallen! We must hold our lines! | One of our brethren has fallen! We must hold our lines!<br><br> | ||
A Key will spawn on the ground where the soldier died. Use it to unlock that fort's door and pick up one of their supply boxes. Repeat this for the other opposing fort and return both packages to your Fort Commander to receive your rewards. If you have Lockpick, you can simply unlock the door (using the back door makes it easy to dodge attacks). | A Key will spawn on the ground where the soldier died. Use it to unlock that fort's door and pick up one of their supply boxes. Repeat this for the other opposing fort and return both packages to your Fort Commander to receive your rewards. If you have Lockpick, you can simply unlock the door (using the back door makes it easy to dodge attacks).<br><br> | ||
Blight-Encrusted Back Coral Turn-In | Blight-Encrusted Back Coral Turn-In<br> | ||
Timer - None | Timer - None<br> | ||
Rewards - 15 mill xp | Rewards - 15 mill xp<br> | ||
Reqs - Moarsman City Access | Reqs - Moarsman City Access<br><br> | ||
At the Moarsman City drop is an NPC named Devon the Collector. Pick up 10 Blight-encrusted Black Corals that spawn around the island and give them to him for some xp. | At the Moarsman City drop is an NPC named Devon the Collector. Pick up 10 Blight-encrusted Black Corals that spawn around the island and give them to him for some xp.<br><br> | ||
===Section 4 - Rare Spawns=== | ===Section 4 - Rare Spawns=== | ||
There are a couple rare creatures that, when killed, drop a trophy that you can hand in to the Collector in the South Wing of your stronghold for some rewards. There is no timer on turn-in. Below is a listing of them: | There are a couple rare creatures that, when killed, drop a trophy that you can hand in to the Collector in the South Wing of your stronghold for some rewards. There is no timer on turn-in. Below is a listing of them:<br><br> | ||
• Moarsman Blight-Caller (Moarsman, weak to Slash and Cold) - Bane of the Blight title - xp - Mana Forge Key | • Moarsman Blight-Caller (Moarsman, weak to Slash and Cold) - Bane of the Blight title - xp - Mana Forge Key<br> | ||
• Tch'Keryk the Emissary (Sclavus, weak to Cold) - Negotiator title - xp - Mana Forge Key | • Tch'Keryk the Emissary (Sclavus, weak to Cold) - Negotiator title - xp - Mana Forge Key<br> | ||
• High Priestess of T'thuun (Human, weak to any element) - Drops a Mana Forge Key directly (spawns with Afessa Sclavus Guardians) | • High Priestess of T'thuun (Human, weak to any element) - Drops a Mana Forge Key directly (spawns with Afessa Sclavus Guardians)<br><br> | ||
That is all for the island of Nyr'leha! | That is all for the island of Nyr'leha!<br><br> | ||
Revision as of 17:51, 25 July 2011
Previous: Chapter 6: Degar'Alesh (Freebooter Isle) | Next: Chapter 8: Forts |
Chapter 7: Nyr'leha (Moarsman City)
Section 1 - Getting There
There are 2 ways to access this island: A Statue of Transport at the stronghold drop (behind you) but can only be used by Masters and the statues that are East (87.9s 54.5w, during the day) or West (87.9s 55.9w, during the night) of the Nyr'leha Gateway Temple, run from Candeth Keep, can be used my Lords and Masters.
Section 2 - Spawn
The creatures here drop top-tier loot and can be killed with the following weapons:
• Moarsmen, Blighted Moarsmen - Slash and Cold
• Sclavus - Cold, Peirce, and Slash
• Slithis - Slash and Bludge
• Golems - Acid or Bludge, Cold on the magma varieties, the Coral Golems do not drop top-tier loot
• Shallowsharks - Slash
Section 3 - Quests
There are a couple quests on this Island that take place wholly on this island.
Defense of the Fort - Part 1
Timer - 3 days
Rewards - 4 Society Tokens, 25 Society Ribbons, 50 mill xp
Reqs - Moarsman City access
There are 3 small forts on this island belonging to each society and guarded by a number of soldiers that won't attack you if you're a part of their society (unless you strike them first):
Celestial Hand Fort: 92.1s 50.3w
Radiant Blood Fort: 93.6s 51.8w
Eldrytch Web Fort: 91.4s 53.8w
When you speak to the Fort Commander the quest will start. 5 Reinforcement Soldiers will spawn (they are friendly) and then waves of Sclavus and Moarsman Attackers will come to attack you and the fort. If all 5 Reinforcement Soldiers die, you lose. You'll see this message when one dies:
One of our brethren has fallen! We must hold our lines! (Lost One)
Our losses are too great, I must report in. (lose all 5 - Defeated)
If you finish with at least one Reinforcement Soldier alive then you win! Talk to the Fort Commander for your rewards. The best way to do it is fight inside the fort (so the soldiers in the fort can fight, their dying doesn't impact the result of the quest) and target one of the Reinforcement soldiers; watch his health and attack anything that attacks him to keep him alive.
If you lose, you'll need to log out or leave to allow the fort to reset. If you win you must also log out or leave to allow the fort to reset so that you can do the next quest.
Defense of the Fort - Part 2
Timer - 3 days
Rewards - 4 Society Tokens, 25 Society Ribbons, 50 mill xp
Reqs - Must have completed Part 1 and speak to the Commander before 3 days are up to receive this task.
Run to each opposing society's fort and kill the Society Soldiers (melees). One of them will signal the following message:
One of our brethren has fallen! We must hold our lines!
A Key will spawn on the ground where the soldier died. Use it to unlock that fort's door and pick up one of their supply boxes. Repeat this for the other opposing fort and return both packages to your Fort Commander to receive your rewards. If you have Lockpick, you can simply unlock the door (using the back door makes it easy to dodge attacks).
Blight-Encrusted Back Coral Turn-In
Timer - None
Rewards - 15 mill xp
Reqs - Moarsman City Access
At the Moarsman City drop is an NPC named Devon the Collector. Pick up 10 Blight-encrusted Black Corals that spawn around the island and give them to him for some xp.
Section 4 - Rare Spawns
There are a couple rare creatures that, when killed, drop a trophy that you can hand in to the Collector in the South Wing of your stronghold for some rewards. There is no timer on turn-in. Below is a listing of them:
• Moarsman Blight-Caller (Moarsman, weak to Slash and Cold) - Bane of the Blight title - xp - Mana Forge Key
• Tch'Keryk the Emissary (Sclavus, weak to Cold) - Negotiator title - xp - Mana Forge Key
• High Priestess of T'thuun (Human, weak to any element) - Drops a Mana Forge Key directly (spawns with Afessa Sclavus Guardians)
That is all for the island of Nyr'leha!
Previous: Chapter 6: Degar'Alesh (Freebooter Isle) | Next: Chapter 8: Forts |