User:Taomagicdragon/Guides/Society Guide/Chapter 9: Mastering the Societies: Difference between revisions

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*The opportunity to perform a quest to earn a Blank Augmentation Gem.
*The opportunity to perform a quest to earn a Blank Augmentation Gem.
===Tactical Game===
===Tactical Game===
Timer - None (Society Key is on a 6 day timer)
Timer - None (Society Key is on a 6 day timer)<br>
Rewards - Society Key, Title, and a Society Token
Rewards - Society Key, Title, and a Society Token<br>
Reqs - Must be a Master in a society
Reqs - Must be a Master in a society<br><br>


The aim of the game is to kill off the little creatures that march through the mini-landscape and if 30 creatures make it through, you lose.  Give 5 ribbons to the Tactical Training Officer to start.
Speak with the Tactical Officer in the Western wing of the stronghold to enter a large room with a mini-landscape in a central pit. The aim of the game is to kill off the little creatures that march through the mini-landscape and if 30 creatures make it through, you lose.  Give 5 ribbons to the Tactical Training Officer to start.<br><br>


*You will receive a few tokens that are used to buy towers from the Tower Distributor vendor.  
*You will receive a few tokens that are used to buy towers from the Tower Distributor vendor.  

Revision as of 20:05, 25 July 2011

Previous: Chapter 8: Forts Next: Chapter 10: Version Information + Legal Information + Special Thanks

Chapter 9 - Mastering the Societies

Becoming a Master entitles you to a few bonuses being:

  • The ability to wear a full society suit
  • The ability to use the transport statues at the stronghold drop for easy access to Freebooter Isle and Moarsman City
  • Being able to turn in 50 Society Ribbons for 1 Society Token
  • To Play the Tactical Game accessed via the NPC in the West Wing across the room from the armour NPC's. This game requires 5 Society Ribbons to start.
  • The ability to wield a Society Shield (See Chapter 7)
  • The opportunity to perform a quest to earn a Blank Augmentation Gem.

Tactical Game

Timer - None (Society Key is on a 6 day timer)
Rewards - Society Key, Title, and a Society Token
Reqs - Must be a Master in a society

Speak with the Tactical Officer in the Western wing of the stronghold to enter a large room with a mini-landscape in a central pit. The aim of the game is to kill off the little creatures that march through the mini-landscape and if 30 creatures make it through, you lose. Give 5 ribbons to the Tactical Training Officer to start.

  • You will receive a few tokens that are used to buy towers from the Tower Distributor vendor.
  • You will keep on receiving tokens throughout the game by talking to the now=spawned Game Master every 30 seconds (but not towards the end).
  • In order to place a tower after you buy it, give the token to the corresponding tower (will appear semi-clear) and it'll spawn a real one below it on the mini-landscape that can kill creatures.
  • The final spawn is a Mini Bael'Zharon

As far as tips are concerned, get the tokens every chance you get and to upgrade your towers as soon as possible meaning upgrade them all 1 level as broadly as possible instead of just upgrading them fully 1 at a time. Corners are a great spot to kill creatures. Trap Towers and Uber Towers (high damage) toward the mid/late game tend to be the most appealing.

If after the mini BZ has either died or made it through and you still win, a Supreme Tactical Officer will spawn and give you your rewards. This takes a lot of practice.

Society Augmentation Quest

Previous: Chapter 8: Forts Next: Chapter 10: Version Information + Legal Information + Special Thanks