User talk:An Adventurer: Difference between revisions

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imported>Widgeon
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== Height Map ==
Sure, I'd be happy to help!
Here's a heightmap for the 2012-05 patch [http://www.codethecode.com/download/ac/dereth-height-2012-05.png dereth-height-2012-05.png] (associated regular map is [http://www.codethecode.com/download/ac/dereth-2012-05.png dereth-2012-05.png]).  The height is 0  for the water, up to 255 for the max height.  I'm using the height for all three color channels, so it is effectively a greyscale image. 
I have notes that "Adjacent pixels are 24 units apart.  24 * 8 = 192 per land block... 24 * 2041 = 48984 for the whole map.  Heights are 2 * z... hopefully in the same units."
I could make the water areas transparent if you needed.  Let me know if that works, or if you need anything else.
By the way, when you said "Retail CD", I don't suppose you meant the original release CD?  I'd love to get my hands on those data files :)  The earliest I have the the Dark Majesty ones.
--[[User:Widgeon|Widgeon]] 05:31, 10 May 2012 (EST)

Revision as of 13:31, 9 May 2012

Leave a message below:


Height Map

Sure, I'd be happy to help!

Here's a heightmap for the 2012-05 patch dereth-height-2012-05.png (associated regular map is dereth-2012-05.png). The height is 0 for the water, up to 255 for the max height. I'm using the height for all three color channels, so it is effectively a greyscale image.

I have notes that "Adjacent pixels are 24 units apart. 24 * 8 = 192 per land block... 24 * 2041 = 48984 for the whole map. Heights are 2 * z... hopefully in the same units."

I could make the water areas transparent if you needed. Let me know if that works, or if you need anything else.

By the way, when you said "Retail CD", I don't suppose you meant the original release CD? I'd love to get my hands on those data files :) The earliest I have the the Dark Majesty ones.

--Widgeon 05:31, 10 May 2012 (EST)