User talk:Immortalbob: Difference between revisions

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Re: Nexus Celdon Armor<br>
Re: Nexus Celdon Armor<br>
Sweet thanks! I've never seen a good screenshot of the Nexus armor, it really does look a lot like dyed blue sharded armor. Cheers --[[User:Arkalor|Ash (Arkalor)]] 02:49, 1 May 2011 (EST)
Sweet thanks! I've never seen a good screenshot of the Nexus armor, it really does look a lot like dyed blue sharded armor. Cheers --[[User:Arkalor|Ash (Arkalor)]] 02:49, 1 May 2011 (EST)
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No Worries Bob, I did update and correct some of the icons which were also incorrect and If removing the "+1 imbues" why not remove the "Armor Augmentations" same boat don't they? [[User:sucamarto|Sucamarto]]
No Worries Bob, I did update and correct some of the icons which were also incorrect and If removing the "+1 imbues" why not remove the "Armor Augmentations" same boat don't they? [[User:sucamarto|Sucamarto]]
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I am adding a board post at the moment as I have discovered that Armor Augs can still be applied even after +1 imbues so you can actually tinker each piece 11 times.
In my opinion the best practise for tinkering Cov is;
9 Normal Salvage Tinks, follow by a single Foolproof +1 Imbue tinker, followed lastley by an Armor Imbue.
The "+1 Imbues" actually changes the items description to "Thius item cannot be further imbued." but this is inaccruate as the Armor Augs which are also an imbue still work after the "+1 Imbues".

Revision as of 22:19, 20 July 2011

Leave Comments/Questions below this line, thanks!!


Re: Nexus Celdon Armor
Sweet thanks! I've never seen a good screenshot of the Nexus armor, it really does look a lot like dyed blue sharded armor. Cheers --Ash (Arkalor) 02:49, 1 May 2011 (EST)



No Worries Bob, I did update and correct some of the icons which were also incorrect and If removing the "+1 imbues" why not remove the "Armor Augmentations" same boat don't they? Sucamarto



I am adding a board post at the moment as I have discovered that Armor Augs can still be applied even after +1 imbues so you can actually tinker each piece 11 times.

In my opinion the best practise for tinkering Cov is; 9 Normal Salvage Tinks, follow by a single Foolproof +1 Imbue tinker, followed lastley by an Armor Imbue.

The "+1 Imbues" actually changes the items description to "Thius item cannot be further imbued." but this is inaccruate as the Armor Augs which are also an imbue still work after the "+1 Imbues".