Category:Critical Strike: Difference between revisions
From Drunkapedia
imported>Nun-Chi No edit summary |
imported>Tlosk's Bot m (Text replace - '<font color=darkgreen>''Note: For categories with more than 200 entries, you will be unable to view more than the first 200 unless you are logged in.''</font>' to '{{Category View Warning}}') |
||
Line 9: | Line 9: | ||
For example, with a base Sword skill of 400, 50% of hits would be criticals. And with a base Bow Skill of 360, 50% of hits would be criticals. | For example, with a base Sword skill of 400, 50% of hits would be criticals. And with a base Bow Skill of 360, 50% of hits would be criticals. | ||
{{Category View Warning}} | |||
[[Category:Special Property]] | [[Category:Special Property]] |
Revision as of 06:11, 28 June 2009
Critical Strike increases the chance that the item critically hits its opponent (normally it's 10% of hits are criticals). The increase in chance depends on the attack skill of the wielder. Add Critical Strike to a loot weapon using Magic Item Tinkering to apply a bag of Salvaged Black Opal.
Formulas:
Melee Weapon Chance of Critical = (Weapon Skill - 100)/600
Missile Weapon Critical Multipler = (Weapon Skill - 60)/600
For example, with a base Sword skill of 400, 50% of hits would be criticals. And with a base Bow Skill of 360, 50% of hits would be criticals.
Pages in category "Critical Strike"
This category contains only the following page.