Category:Special Property: Difference between revisions

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imported>Arkalor
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List of special Properties.
List of special Properties.
{|class="wikitable"
!Special Property
!Function
|-
|[[:Category:Attuned|Attuned]]
|Weapon cannot be dropped or given.
|-
|[[:Category:Armor Cleaving|Armor Cleaving]]
|Ignores some of the target's natural armor (fixed).
|-
|[[:Category:Armor Rending|Armor Rending]]
|Ignores some of the target's natural armor (attack skill based).
|-
|[[:Category:Biting Strike|Biting Strike]]
|Increases chance of a [[Critical Strike]] (fixed).
|-
|[[:Category:Bonded|Bonded]]
|Weapon cannot be dropped on death.
|-
|[[:Category:Cast on Strike|Cast on Strike]]
|Casts a spell (varies by weapon) on the target.
|-
|[[:Category:Crippling Blow|Crippling Blow]]
|Causes criticals to be multiplied (attack skill based).
|-
|[[:Category:Critical Strike|Critical Strike]]
|Increases chance of a [[Critical Strike]] (attack skill based).
|-
|[[:Category:Crushing Blow|Crushing Blow]]
|Causes criticals to be multiplied (fixed).
|-
|[[:Category:Destroyed on Death|Destroyed on Death]]
|Weapon is destroyed on death.
|-
|[[:Category:Dropped on Death|Dropped on Death]]
|Weapon is dropped on death.
|-
|[[:Category:Hollow|Hollow]]
|Ignore life protections, item protections or both on the target.
|-
|[[:Category:Ivoryable|Ivoryable]]
|Allows an attuned weapon to be dropped or given after using [[Ivory Salvage]] on it.
|-
|[[:Category:Multi-Strike|Multi-Strike]]
|Can double or triple strike on each attack.
|-
|[[:Category:Phantasmal|Phantasmal]]
|Ignores physical protections that are worn by the target.
|-
|[[:Category:Rending|Rending]]
|Makes the target vulnerable to the weapon's element (attack skill based).
|-
|[[:Category:Resistance Cleaving|Resistance Cleaving]]
|Makes the target vulnerable to the weapon's element (fixed).
|-
|[[:Category:Slayer|Slayer]]
|Increases damage to a specific creature class.
|-
|[[:Category:Unenchantable|Unenchantable]]
|Cannot be enchanted using [[Item Magic]].
|-
|}


[[Category:Game Mechanic]]
[[Category:Game Mechanic]]

Revision as of 20:25, 15 November 2012

List of special Properties.

Special Property Function
Attuned Weapon cannot be dropped or given.
Armor Cleaving Ignores some of the target's natural armor (fixed).
Armor Rending Ignores some of the target's natural armor (attack skill based).
Biting Strike Increases chance of a Critical Strike (fixed).
Bonded Weapon cannot be dropped on death.
Cast on Strike Casts a spell (varies by weapon) on the target.
Crippling Blow Causes criticals to be multiplied (attack skill based).
Critical Strike Increases chance of a Critical Strike (attack skill based).
Crushing Blow Causes criticals to be multiplied (fixed).
Destroyed on Death Weapon is destroyed on death.
Dropped on Death Weapon is dropped on death.
Hollow Ignore life protections, item protections or both on the target.
Ivoryable Allows an attuned weapon to be dropped or given after using Ivory Salvage on it.
Multi-Strike Can double or triple strike on each attack.
Phantasmal Ignores physical protections that are worn by the target.
Rending Makes the target vulnerable to the weapon's element (attack skill based).
Resistance Cleaving Makes the target vulnerable to the weapon's element (fixed).
Slayer Increases damage to a specific creature class.
Unenchantable Cannot be enchanted using Item Magic.

Subcategories

This category has the following 21 subcategories, out of 21 total.

A

B

C

D

H

I

M

P

R

S

U