AC2:Lore: Difference between revisions

From Drunkapedia
Jump to: navigation, search
imported>Tlosk
m (3 revisions)
imported>An Adventurer
No edit summary
 
Line 1: Line 1:
[[Asheron's Call 2|''<< Back to Asheron's Call 2'']]
<br><br>
{{Related|Lore}}
{{Related|Lore}}
<br><br>
 
For a list of lore articles related to the monthly updates, see the announcements pages on [[AC2:Patches‎‎]].
For a list of lore articles related to the monthly updates, see the announcements pages on [[AC2:Patches‎‎]].
<br><br>
For lore videos, see:
* [[AC2:Episode Videos]]
* [[AC2:Vault Videos]]
For miscellaneous AC2 Lore articles, see the list below:


''See also:''
* [[AC2:The History of Dereth]]
* [[AC2:The History of Dereth]]
* [[AC2:A Fellowship Ended]]
* [[AC2:A Fellowship Ended]]
Line 15: Line 9:
* [[AC2:Lore FAQ]]
* [[AC2:Lore FAQ]]
* [[AC2:Microsoft Games Insider AC2 Lore]]
* [[AC2:Microsoft Games Insider AC2 Lore]]
* ''more to come...''
* [[AC2:Bestiary]]
 
{{AC2 Article
|  Link = <nowiki>http://microsoftgamesinsider.com/AC2/Extras/lore.htm?nc=1</nowiki>
| Title = Lore
|  Text =
In the distant past, the land of Dereth enjoyed a golden age. The Humans, overcoming their history of dislocation and enslavement, slowly built their strength, tamed the threats to their peace, and claimed Dereth as their home. Guided by the wizard Asheron, the Humans mastered the ways of steel and magic to hold in check their nemesis, the insect-like Olthoi, and to stave off the encroachment of the Lugian and Tumerok civilizations. Though the unpredictable tides of magic surged all around them and new foes seemed to spring up endlessly, the Humans carved out a happy existence on Dereth.
<br><br>
However, this golden age was not fated to last forever. Bitterly opposed foes of unthinkable might struggled with one another to control the primal source of Dereth's magical power. Struggle turned to war, and war invited a horrible Devastation. The denizens of Dereth fled deep underground into shelters created by the protector Asheron. The land above them twisted under dark waves of chaos for three hundred years.
<br><br>
Now, after generations of hiding in fear, the three civilized races--the Humans, the Tumeroks, and the Lugians--forge an alliance, setting aside their past enmity to work side by side. As you play Asheron's Call 2, you fight alongside the first brave adventurers to emerge from the shelters. All of the races strive to reclaim their ancestral lands from the evil that has flourished in the ruins left by the Devastation. Together they rebuild the world, and face an uncertain future.
'''Lore FAQ'''
 
Dereth is an ancient land, filled with a rich and extensive history. To provide a better understanding of this history we've put together the following [[AC2:Lore FAQ|Lore FAQ]]; we hope this helps educate players new to the world of Asheron's Call 2 (and we've also hidden a few gems for players already familiar with the game).
 
'''A Fellowship Ended'''
 
Ravok and his fellows camped on the outskirts of New Cragstone, warmed but not comforted by their bright fire. They argued over their options in the face of Gesann's latest news: the young Tumerok had enlisted with the Shadow Kingdoms. . . Read the continuation of this latest [[AC2:A Fellowship Ended|lore]].
}}


[[Category:AC2]]
[[Category:AC2]]

Latest revision as of 17:25, 24 February 2015

Related topics: Lore

For a list of lore articles related to the monthly updates, see the announcements pages on AC2:Patches‎‎.

See also:

Original Link (now dead) - http://microsoftgamesinsider.com/AC2/Extras/lore.htm?nc=1


Lore


In the distant past, the land of Dereth enjoyed a golden age. The Humans, overcoming their history of dislocation and enslavement, slowly built their strength, tamed the threats to their peace, and claimed Dereth as their home. Guided by the wizard Asheron, the Humans mastered the ways of steel and magic to hold in check their nemesis, the insect-like Olthoi, and to stave off the encroachment of the Lugian and Tumerok civilizations. Though the unpredictable tides of magic surged all around them and new foes seemed to spring up endlessly, the Humans carved out a happy existence on Dereth.

However, this golden age was not fated to last forever. Bitterly opposed foes of unthinkable might struggled with one another to control the primal source of Dereth's magical power. Struggle turned to war, and war invited a horrible Devastation. The denizens of Dereth fled deep underground into shelters created by the protector Asheron. The land above them twisted under dark waves of chaos for three hundred years.

Now, after generations of hiding in fear, the three civilized races--the Humans, the Tumeroks, and the Lugians--forge an alliance, setting aside their past enmity to work side by side. As you play Asheron's Call 2, you fight alongside the first brave adventurers to emerge from the shelters. All of the races strive to reclaim their ancestral lands from the evil that has flourished in the ruins left by the Devastation. Together they rebuild the world, and face an uncertain future.

Lore FAQ

Dereth is an ancient land, filled with a rich and extensive history. To provide a better understanding of this history we've put together the following Lore FAQ; we hope this helps educate players new to the world of Asheron's Call 2 (and we've also hidden a few gems for players already familiar with the game).

A Fellowship Ended

Ravok and his fellows camped on the outskirts of New Cragstone, warmed but not comforted by their bright fire. They argued over their options in the face of Gesann's latest news: the young Tumerok had enlisted with the Shadow Kingdoms. . . Read the continuation of this latest lore.