The Kalindan of Palenqual: Difference between revisions

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imported>Arkalor
(Created page with "{{Intro | Patch Introduced = Dark Majesty | Related Quests = Hea Totem Quest | Updated = Discoveries }} {{Standard Text | Name = The Kali...")
 
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{{Intro
{{Intro
  | Patch Introduced = [[Dark Majesty]]
  | Patch Introduced = [[Dark Majesty]] ([[The Kalindan of Palenqual/Dark Majesty|view version]])
  |  Related Quests = [[Hea Totem Quest]]
  |  Related Quests = [[Hea Totem Quest]]
  |          Updated = [[Discoveries]]
  |          Updated = [[Discoveries]] (current version)
}}
}}
{{Standard Text
{{Item
  |              Name = The Kalindan of Palenqual
  |              Name = The Kalindan of Palenqual
  |        Icon Image = The Kalindan of Palenqual Icon.png
  |        Icon Image = The Kalindan of Palenqual Icon.png
  |        Description = Instructions for building the Kalindan of Palenqual. 6 of 6 pages full.
|              Value = 5
|            Burden = 5
|        Additional = 6 of 6 pages full.
  |        Description = Instructions for building the Kalindan of Palenqual.  
  | Special Properties =  
  | Special Properties =  
  |             Author = Aun Hareltah
}}
|      How Obtained = Obtained by handing a [[Hea Totem]] to [[Aun Rukuona]].
{{Textbox
|      Vendors Link = False
  | Author = [[Aun Hareltah]]
  |  
  |  
}}
Hearken, and your ears shall be opened to the ways of making the Stave of Palenqual.
<br /><br />
The totem of Palenqual may only ever be wielded by one keh, he who earned it. Because of this limit, totems are bonded to their master's keh, and will never be lost should you find yourself sprawled before the light of a soulcatcher stone.
 
----
 
What you have now is the heart piece alone. As you have chosen to make for yourself the far-killing Kalindan, the heart has been bored to fire the quarrels commonly used by the crossbowmen of your Isparian xuta.
 
----
 
Yet a heart can only beat unto itself if it has no voice, no legs, and no hands to grasp. To give the Kalindan its ability to effect the world about, you must add other totems to it. As the isle of Palenqual is just a place without the creatures and forces that scurry and storm across it, so the Totem of Palenqual is mute without other totems that represent the inhabitants of this isle.
 
----
 
There are five totems that the elder shamen of the Aun xuta have prepared for use. You must seek these boons from them in the fields of this Marescent Plateau, for they have piled their kindling far from here. They bear a heavy weight for our xuta. Be your eyes and mind open, though, for only three of these five boon-totems may be added to the totem of Palenqual.
 
----


'''Retired Version'''
The Totem of our akiekie, Timaru, will add Timaru's Shelter to the Kalindan. This will increase the bearer's Quickness by ten, and can be layered with additional protections.
{{Standard Text
<br /><br />
|              Name = The Kalindan of Palenqual
The Totem of the Carenzi, the feral underground predators of Palenqual, will add Coordination VI to the Kalindan.
|        Icon Image = The Kalindan of Palenqual Icon.png
<br /><br />
|        Description = Instructions for building the Kalindan of Palenqual. 6 of 6 pages full.
The Totem of the Siraluun, the graceful flightless birds, will add Regeneration VI to the Kalindan.
| Special Properties =
|            Author = Aun Hareltah
|      How Obtained = Obtained by handing a [[Hea Totem]] to [[Aun Hareltah]].
|      Vendors Link = False
| Hearken, and your ears shall be opened to the ways of making the Kalindan of Palenqual.<br><br>Only one totem of Palenqual may ever be wielded by one keh. Because of this limit, totems are bonded to their master's keh, and will never be lost should you find yourself sprawled before the light of a soulcatcher stone. They may, however, be freely given to another. Be advised that because of the bonding, the spells of the totem may only be activated by he who earned it.


| What you have now is the heart piece alone. As you have chosen to make for yourself the far-killing Kalindan, the heart has been bored to fire the quarrels commonly used by the crossbowmen of your Isparian xuta.
----


| Yet a heart can only beat unto itself if it has no voice, no legs, and no hands to grasp. To give the Kalindan its ability to effect the world about, you must add other totems to it. As the isle of Palenqual is just a place without the creatures and forces that scurry and storm across it, so the Totem of Palenqual is mute without other totems that represent the inhabitants of this isle.
The Totem of the Storms that crash over this great snow-capped mountains of this plateau will grant the Kalindan the Eye of the Hunter spell, which adds 25% to the damage of all quarrels fired from it.
<br /><br />
The Totem of Tonk, the newest comer to this isle, evinces knowledge of self, and mastery of one's chosen path. In the case of the Kalindan, it grants Crossbow Mastery VI.
}}


| There are five totems that the elder shamen of the Aun xuta have prepared for use. You must seek these boons from them in the fields of this Marescent Plateau, for they have piled their kindling far from here. They bear a heavy weight for our xuta. Be your eyes and mind open, though, for only three of these five boon-totems may be added to the totem of Palenqual.
== Notes ==
* Obtained by handing a [[Hea Totem]] to [[Aun Rukuona]]:
{{Dialog|
:''Dialog needed.''
}}
* Also obtained by handing a [[Hea Totem]] to [[Aun Hareltah]] while the [[Olthoi Queen Quest]] was at a certain state:
{{Dialog|
:''Dialog needed.''
}}


| The Totem of our akiekie, Timaru, will add Timaru's Shelter to the Kalindan. This will increase the bearer's Quickness by ten, and can be layered with additional protections.<br><br>The Totem of the Carenzi, the feral underground predators of Palenqual, will add Coordination VI to the Kalindan.<br><br>The Totem of the Siraluun, the graceful flightless birds, will add Regeneration VI to the Kalindan.
== Update History ==
{{Update History|
[[Dark Majesty]]
* Introduced.


| The Totem of the Storms that crash over this great snow-capped mountains of this plateau will grant the Kalindan the Eye of the Hunter spell, which adds 25% to the damage of all quarrels fired from it.<br><br>The Totem of Tonk, the newest comer to this isle, evinces knowledge of self, and mastery of one's chosen path. In the case of the Kalindan, it grants Crossbow Mastery VI.
[[Discoveries]]
* Text updated to reflect changes to quest.
}}
}}
[[Category:Text Items]]
[[Category:Missing Dialog]]

Latest revision as of 07:59, 21 August 2017

Introduced:  Dark Majesty (view version) Related Quests:  Hea Totem Quest Updated:  Discoveries (current version)
The Kalindan of Palenqual
  • Value: 5
  • Burden: 5
  • 6 of 6 pages full.
  • Instructions for building the Kalindan of Palenqual.

Hearken, and your ears shall be opened to the ways of making the Stave of Palenqual.

The totem of Palenqual may only ever be wielded by one keh, he who earned it. Because of this limit, totems are bonded to their master's keh, and will never be lost should you find yourself sprawled before the light of a soulcatcher stone.


What you have now is the heart piece alone. As you have chosen to make for yourself the far-killing Kalindan, the heart has been bored to fire the quarrels commonly used by the crossbowmen of your Isparian xuta.


Yet a heart can only beat unto itself if it has no voice, no legs, and no hands to grasp. To give the Kalindan its ability to effect the world about, you must add other totems to it. As the isle of Palenqual is just a place without the creatures and forces that scurry and storm across it, so the Totem of Palenqual is mute without other totems that represent the inhabitants of this isle.


There are five totems that the elder shamen of the Aun xuta have prepared for use. You must seek these boons from them in the fields of this Marescent Plateau, for they have piled their kindling far from here. They bear a heavy weight for our xuta. Be your eyes and mind open, though, for only three of these five boon-totems may be added to the totem of Palenqual.


The Totem of our akiekie, Timaru, will add Timaru's Shelter to the Kalindan. This will increase the bearer's Quickness by ten, and can be layered with additional protections.

The Totem of the Carenzi, the feral underground predators of Palenqual, will add Coordination VI to the Kalindan.

The Totem of the Siraluun, the graceful flightless birds, will add Regeneration VI to the Kalindan.


The Totem of the Storms that crash over this great snow-capped mountains of this plateau will grant the Kalindan the Eye of the Hunter spell, which adds 25% to the damage of all quarrels fired from it.

The Totem of Tonk, the newest comer to this isle, evinces knowledge of self, and mastery of one's chosen path. In the case of the Kalindan, it grants Crossbow Mastery VI.

Notes

Dialog needed.

Dialog needed.

Update History

Dark Majesty

  • Introduced.

Discoveries

  • Text updated to reflect changes to quest.