Liberation of Uziz: Difference between revisions

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{{Quest Summary
{{Quest Summary
  |   Patch Introduced = [[Disturbance in the Desert]]
  |               Level = 180
  |     Related Quests =  
  |   Recommended Level =  
|            Updated =
  |          Quest Type = Fellowship
|
  |           Kill Task =  
  |          Live Image =  
  |         Starts With = [[Virindi Edifice]]
  | Live Image Caption =  
  |          Starts At = 19.4S, 18.2E
  |         Quest Type = Solo/Group
  |               Route = [[Al-Arqas]] to [[Ahr-Zona]] portal at 33.5S, 13.1E
  |          Kill Task = False
  |       Repeat Timer = 20 Hours
  |     Start Location = [[Uziz]]
  |               Timer = 20 hours
  |    Time to Complete =  
  |    Time to Complete =  
|  Level Restrictions = 180+
|  Level Suggestions =
  |          Contracts = [[Contract for Uziz Abductions]]
  |          Contracts = [[Contract for Uziz Abductions]]
|        Item Rewards = 2 use [[Legendary Key]]
|          MMD Reward = 9
|    Luminance Reward = 20,000
|      Max XP Reward = 275,000,000
|              Titles = Liberator of Uziz
|          Hub Quest =
|
|  Link Walk Through = True
|          Link Maps = True
|          Link Items = True
|    Link XP Rewards = True
|  Link Title Rewards = True
|        Link Images = True
|  Link Lore & Dialog = True
|          Link Notes = False
}}
}}
== Quest Overview ==
== Overview ==
The townspeople of [[Uziz]] have been abducted by an unknown captor.  Find out what has become of them and free them if possible.


This quest is very popular due to its short length and excellent rewards.  One person can pull the levers, while others wait at the final door.
== Walkthrough & Notes ==
 
# Travel to the [[Virindi Edifice]] in the desert at 19.4S 18.2E.
== Walk Through ==
#* Route: [[Al-Arqas]] to [[Ahr-Zona]] portal at 33.5S, 13.1E
# Travel to the [[Virindi Edifice]] in the desert at 19.4S 18.2E.  The drop is safe.
#* {{Optional}} Pick up {{Itemlink|Dream Beacon}} text on the floor outside the portal.
#* Route: [[Al-Arqas]] to [[Ahr-Zona]] settlement portal (far-right) at 33.5S, 12.9E.
# You will enter into a room with 3 hallways branching off to the left, right, and middle
# <font color=green>[Optional]</font> Pick up a [[Dream Beacon]] text on the ground outside the portal (lore purposes only).
#* Note: The dungeon is full of levers. Be careful as most of these are fake and drain your health when used.
# The dungeon contains a lever puzzle, which requires a sequence of 3 levers to be pulled to open the final door.  It is common for one person or a small group to pull the levers, while everyone else gathers/waits at the final door.
# Head left at the first split and make your way past the hollow minions and simulacra to a lever on the wall with blood spots below it.
 
#* Route:. After you make the initial turn left, take a right (north) at the first split and then another right (north) into a small room.
=== Pulling Levers ===
#* From here proceed west until you come to another T intersection. Head left (east) into the small room and up the ramp
# The person(s) pulling the levers should follow these instructions.  Note that the dungeon is full of levers. Be careful as most of these are fake and drain your health when used.
#* Up the ramp in the first small room is a lever with puddles of blood under it.
# Head left at the first split, then a right (north), then another right (north) and follow the path.
# Hit the bloodied lever, then continue up and jump down. From here, return to the main entrance with the 3 splits
# When you reach a  T intersection. Head left (east) into the small room and up the ramp.
# Up the ramp in the first small room is a lever with puddles of blood under it.  This is lever 1.
# After the bloodied lever continue up and jump down. From here, make 2 lefts (east) to return to the main entrance area.
# From the main entrance again, take the right hallway followed by another right, then proceed straight through the now-open lever door and jump over the pit.
# From the main entrance again, take the right hallway followed by another right, then proceed straight through the now-open lever door and jump over the pit.
# Continue through 3 rooms until you come to the 4th (a small square room). In here you will find a jumping puzzle above you (if you come to a door opening to a pit, you have gone too far).
# Continue through 3 rooms until you come to the 4 room (a small square room). In here you will find a jumping puzzle above you (if you come to a door opening to a pit, you have gone too far).
# Make your way up the jumping puzzle. The platforms are grates, and may be difficult to see (try using overhead view). At the top of the jumping puzzle is lever 2.  Hit it.
# Make your way up the jumping puzzle. The platforms are grates, and may be difficult to see (try using overhead view). At the top of the jumping puzzle is a lever, hit it.
# After hitting the lever, jump down and continue onward to the door opening to a pit. Jump down, and make a left (west) back to the main entrance.
# After hitting the lever, jump down and continue onward to the door opening to a pit. Jump down, and head west back to the main entrance.
# From the main entrance take the middle path. Continue north until you come to an open door and a pit. Jump across, and continue until you find a lever with a blue flame above it. This is lever 3.  Pull it.
# From the main entrance take the middle path. Continue north until you come to an open door and a pit. Jump across, and continue until you find a lever with a blue flame above it. Pull it.
# After pulling the lever, continue on, opening doors as you go. When you come to a pit, jump down and head south back to the main entrance.
# After pulling the lever, continue on opening doors as you go. When you come to a pit, jump down and head south back to the main entrance
# Meet up with the rest of your group (if any) at the final door.
# From the main entrance, head right again, followed by a left. Follow the hall to the now-open door and jump down.
 
# At the bottom you will find the [[Curator of Torment]]. When you enter the room he will summon and kill Uziz's Town Crier. (Stand back or he will kill you too!). He will then summon a [[Simulacrum Shifter]]. If you let him do that, The boss casts life protection over himself (like anek'shays) and summons lightning elementals that will hit hard, war and vuln. For a short fight, a life mage should do the imperil+vulns (debuffing his weapon next) while the others attack him immediately with AR/Soulbound weapons. (use Slash/Bludgeon/Pierce damage)
=== Final Door ===
#* '''WARNING!!:''' If you fight the boss outside of the room and kill him, there is a triggering floor plate at the entrance of the room that will re trigger the event if you walk on it : Face the entrance and do a small power forward jump over it.
# If you are not pulling the levers to open doors, follow these instructions to the final door.
# Kill the boss and loot the {{Itemlink|Door Key (Virindi Edifice)}}. Use the key on the locked door ahead, jump over the pit, and continue until you find the [[Vision of Horror (Virindi Edifice)|Vision of Horror]], along with the [[Uziz]] townsfolk.
# From the main entrance, head right, followed by a left. Follow the hall to a door with a hollow minion that spawns nearby.  Wait here until the final lever is pulled.
# Talk to the [[Vision of Horror (Virindi Edifice)|Virindi Delegate]] for your rewards.
# When the door opens, wait for the rest of your group to gather before jumping down.  Someone can bug the door if necessary.
# Jump down, follow the path and jump down again to the bottom level.  At the bottom you will find the [[Curator of Torment]]. When you enter the room he will summon and kill Uziz's Town Crier. (Stand back or he will kill you too!). He will then summon a [[Simulacrum Shifter]].  
# The Simulacrum Shifter will counter-buff if debuffed.  He has fairly high defense, but is weaker to fire and physical damage types (bludgeon/slash/pierce). He can also summon lightning elementals during the fight.  If you are vulned, the lightning elementals hit very hard.
#* '''WARNING!:''' If you fight the boss outside of the room and kill him, there is a triggering floor plate at the entrance of the room that will re-trigger the event if you walk on it.  To avoid this, face the entrance to the room and do a small power forward jump over it.
# Kill the boss and loot the key. Use the key on the locked door ahead.
# There is a small pit just beyond the locked door.  Do a 1/4 power regular jump to get over it.  If you fall, you likely cannot get back!
# Continue until you find the [[Virindi Delegate (Virindi Edifice)|Virindi Delegate]], along with the [[Uziz]] townsfolk.
# Talk to the [[Virindi Delegate (Virindi Edifice)|Virindi Delegate]] for experience, 20,000 [[Luminance]], a 2-use [[Legendary Key]] and the [[Title]] "Liberator of Uziz".


== Maps ==
== Dungeons & Maps ==
{{Dungeon Table
{{Dungeon Table
  | Table Rows =  
  | Table Rows =  
Line 73: Line 42:
  |        Dungeon = Virindi Edifice
  |        Dungeon = Virindi Edifice
  |    Coordinates = 19.4S, 18.2E
  |    Coordinates = 19.4S, 18.2E
  |  Wiki Map File = 5867.png
  |  Wiki Map File = 5867.png  
}}
}}
}}
}}


== Items ==  
== Rewards ==
{{Item Table|Caption=Quest Items
 
| Dream Beacon
| Door Key (Virindi Edifice)
}}
{{Item Table|Caption=Rewards
| Legendary Key
}}


== Experience Rewards ==
{{Quest Experience Table
| Repeat Differs = False
|    Table Rows =
{{Quest Task
|      Description = Speak to the Vision of Horror
|          Max XP = 275,000,000
| Percent of Level = fixed
|        Level Cap = N/A
}}
}}


== Title Rewards ==
{{Rewards Table
{{Title Rewards Table
  |       Quest Task =
  | Table Rows =
|      Item Reward =  
{{Title
* {{Icon Link|Legendary Key}} (2 uses)
  | Title = Liberator of Uziz
* {{Icon Link|Trade Note (250,000)}} (x9)
  |  Task = Speak to the Vision of Horror.
  |   Max XP Reward = 275,000,000 | Percent of Level = Fixed |  Level Cap =
}}
  | Luminance Reward = 20,000
  |    Title Reward = Liberator of Uziz
}}
}}


== Images ==
== Images ==
Click image for full size version.
Click image for full size version.
Click image for full size.
<gallery>
<gallery widths=200px heights=200px perrow=3>
Virindi Edifice Live.jpg|Portal to the Virindi Edifice
File:Liberation of Uziz 1 Live.jpg|Appearance of the Uziz Town Crier
Simulacrum Shifter Live.jpg|Simulacrum Shifter
File:Liberation of Uziz 2 Live.jpg|Followed by a short appearance of the [[Curator of Torment]]
Virindi Delegate (Virindi Edifice) Live.jpg|Virindi Delegate
File:Curator of Torment Live.jpg|The [[Curator of Torment]] from the Liberation of Uziz quest.
File:Simulacrum Shifter Live.jpg|The [[Simulacrum Shifter]] who appears after the Curator has disappeared
File:Vision of Horror Live.jpg|The [[Vision of Horror]] from the Liberation of Uziz quest.
</gallery>
</gallery>


== Lore & Dialog ==
== Dialog ==
<font color=gray>Curator of Torment says, "The meatbags again attempt to interfere with my vision!"</font><br>
{{Dialog|
<font color=green>The room begins to crackle with energy.</font><br>
;Opening Dialog
<font color=gray>Curator of Torment says, "This insolence must be met with punishment. Know that your intrusion has lead to the death of one of your kind."</font><br>
No starting quest NPC.
<font color=green>The Curator casts its gaze toward the Town Crier.</font><br>
<font color=gray>Curator of Torment says, "You my child. An example must be made. You have been chosen."</font><br>
<font color=gray>Curator of Torment says, "This blood is on your hands."</font><br>
<font color=gray>Curator of Torment says, "Your feeble attempts to stop me again fall unsuccessful. These humans are mine."</font><br>
<font color=gray>Curator of Torment says, "Come forth my archetype! Obey me! Kill our unwelcomed guests! Their suffering is your reward."</font><br>


----
;Curator of Torment
|Curator of Torment says, "The meatbags again attempt to interfere with my vision!"
|The room begins to crackle with energy.
|Curator of Torment says, "This insolence must be met with punishment. Know that your intrusion has lead to the death of one of your kind."
|The Curator casts its gaze toward the Town Crier.
|Curator of Torment says, "You my child. An example must be made. You have been chosen."
|Curator of Torment says, "This blood is on your hands."
|Curator of Torment says, "Your feeble attempts to stop me again fall unsuccessful. These humans are mine."
|Curator of Torment says, "Come forth my archetype! Obey me! Kill our unwelcomed guests! Their suffering is your reward."


<font color=darkgoldenrod>Vision of Horror tells you, "A disturbance has been sensed. I was sent to investigate what could cause such a tidal wave of emotions to rage outwards."</font><br>
;Rewards Dialog
<font color=darkgoldenrod>Vision of Horror tells you, "The settlement you call Uziz was the center of this rift."</font><br>
|Virindi Delegate tells you, "A disturbance has been sensed. I was sent to investigate what could cause such a tidal wave of emotions to rage outwards."
<font color=darkgoldenrod>Vision of Horror tells you, "To discover one of the enlightened is torturing and experimenting on the humans of this land is as unsettling as it is dangerous."</font><br>
|Virindi Delegate tells you, "The settlement you call Uziz was the center of this rift."
<font color=darkgoldenrod>Vision of Horror tells you, "The Reaver of Dreams will be informed of this immediately."</font><br>
|Virindi Delegate tells you, "To discover one of the enlightened is torturing and experimenting on the humans of this land is as unsettling as it is dangerous."
<font color=darkgoldenrod>Vision of Horror tells you, "First things first, these humans must be released."</font><br>
|Virindi Delegate tells you, "The Reaver of Dreams will be informed of this immediately."
<font color=green>A low pitched humming sound resonates through the chamber.</font><br>
|Virindi Delegate tells you, "First things first, these humans must be released."
<font color=darkgoldenrod>Vision of Horror tells you, "Worry not for their fate. The wards trapping them have now begun to fall and soon they will fully recover from their stasis. I will return them to their town once their minds and bodies have been released and healed."</font><br>
|A low pitched humming sound resonates through the chamber.
<font color=darkgoldenrod>Vision of Horror tells you, "Your kind should be grateful for your bravery."</font><br>
|Virindi Delegate tells you, "Worry not for their fate. The wards trapping them have now begun to fall and soon they will fully recover from their stasis. I will return them to their town once their minds and bodies have been released and healed."
<font color=green>You've earned 291,499,984 experience.</font><br>
|Virindi Delegate tells you, "Your kind should be grateful for your bravery."
<font color=green>You've earned 21,199 Luminance.</font><br>
|You've earned 275,000,000 experience.
<font color=green>Vision of Horror gives you Legendary Key.</font><br>
|You've earned 20,000 Luminance.
<font color=green>You have been awarded the title of "Liberator of Uziz"</font><br>
|Virindi Delegate gives you Legendary Key.
|You have been awarded the title of "Liberator of Uziz"
}}


----
== Update History ==
{{Update History|
[[Disturbance in the Desert]]
* Quest introduced.


<font color=darkgoldenrod>Vision of Horror tells you, "We are thankful you were able to stop these human experiments that the Curator of Torment was performing. One of the enlightened should know the dangers this path can lead to."</font><br>
[[Emotions Unbound]]
<font color=green>You may repeat this quest in 12d 23h 58m 52s.</font><br>
* [[Vision of Horror]] replaced with [[Virindi Delegate]]


== Notes ==
[[The Quest for Freedom]]
* During the [[Emotions Unbound]] event, the [[Vision of Horror (Virindi Edifice)|Vision of Horror]] reward NPC was replaced by a [[Virindi Delegate (Virindi Edifice)|Virindi Delegate]].
* Repeat timer changed from 13 days to 20 hours.
 
}}
[[Category:Legendary Key]]
[[Category:Jumping Puzzle]]

Latest revision as of 07:41, 27 July 2021

Walkthrough & Notes     Dungeons & Maps     Rewards     Images     Dialog     Update History
Liberation of Uziz
Level: 180
Type: Fellowship
Starts With: Virindi Edifice
Starts At: 19.4S, 18.2E
Route: Al-Arqas to Ahr-Zona portal at 33.5S, 13.1E
Repeat: 20 Hours
Contracts: Contract for Uziz Abductions

Overview

Walkthrough & Notes

  1. Travel to the Virindi Edifice in the desert at 19.4S 18.2E.
  2. You will enter into a room with 3 hallways branching off to the left, right, and middle
    • Note: The dungeon is full of levers. Be careful as most of these are fake and drain your health when used.
  3. Head left at the first split and make your way past the hollow minions and simulacra to a lever on the wall with blood spots below it.
    • Route:. After you make the initial turn left, take a right (north) at the first split and then another right (north) into a small room.
    • From here proceed west until you come to another T intersection. Head left (east) into the small room and up the ramp
    • Up the ramp in the first small room is a lever with puddles of blood under it.
  4. Hit the bloodied lever, then continue up and jump down. From here, return to the main entrance with the 3 splits
  5. From the main entrance again, take the right hallway followed by another right, then proceed straight through the now-open lever door and jump over the pit.
  6. Continue through 3 rooms until you come to the 4 room (a small square room). In here you will find a jumping puzzle above you (if you come to a door opening to a pit, you have gone too far).
  7. Make your way up the jumping puzzle. The platforms are grates, and may be difficult to see (try using overhead view). At the top of the jumping puzzle is a lever, hit it.
  8. After hitting the lever, jump down and continue onward to the door opening to a pit. Jump down, and head west back to the main entrance.
  9. From the main entrance take the middle path. Continue north until you come to an open door and a pit. Jump across, and continue until you find a lever with a blue flame above it. Pull it.
  10. After pulling the lever, continue on opening doors as you go. When you come to a pit, jump down and head south back to the main entrance
  11. From the main entrance, head right again, followed by a left. Follow the hall to the now-open door and jump down.
  12. At the bottom you will find the Curator of Torment. When you enter the room he will summon and kill Uziz's Town Crier. (Stand back or he will kill you too!). He will then summon a Simulacrum Shifter. If you let him do that, The boss casts life protection over himself (like anek'shays) and summons lightning elementals that will hit hard, war and vuln. For a short fight, a life mage should do the imperil+vulns (debuffing his weapon next) while the others attack him immediately with AR/Soulbound weapons. (use Slash/Bludgeon/Pierce damage)
    • WARNING!!: If you fight the boss outside of the room and kill him, there is a triggering floor plate at the entrance of the room that will re trigger the event if you walk on it : Face the entrance and do a small power forward jump over it.
  13. Kill the boss and loot the Door Key (Virindi Edifice). Use the key on the locked door ahead, jump over the pit, and continue until you find the Vision of Horror, along with the Uziz townsfolk.
  14. Talk to the Virindi Delegate for your rewards.

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Virindi Edifice 19.4S, 18.2E File:5867.png 5867.png --

Rewards

Experience: 275,000,000 (Fixed)
Luminance: 20,000
Titles: Liberator of Uziz
Items:

Images

Click image for full size version.

Dialog

Opening Dialog

No starting quest NPC.

Curator of Torment

Curator of Torment says, "The meatbags again attempt to interfere with my vision!"

The room begins to crackle with energy.

Curator of Torment says, "This insolence must be met with punishment. Know that your intrusion has lead to the death of one of your kind."

The Curator casts its gaze toward the Town Crier.

Curator of Torment says, "You my child. An example must be made. You have been chosen."

Curator of Torment says, "This blood is on your hands."

Curator of Torment says, "Your feeble attempts to stop me again fall unsuccessful. These humans are mine."

Curator of Torment says, "Come forth my archetype! Obey me! Kill our unwelcomed guests! Their suffering is your reward."
Rewards Dialog

Virindi Delegate tells you, "A disturbance has been sensed. I was sent to investigate what could cause such a tidal wave of emotions to rage outwards."

Virindi Delegate tells you, "The settlement you call Uziz was the center of this rift."

Virindi Delegate tells you, "To discover one of the enlightened is torturing and experimenting on the humans of this land is as unsettling as it is dangerous."

Virindi Delegate tells you, "The Reaver of Dreams will be informed of this immediately."

Virindi Delegate tells you, "First things first, these humans must be released."

A low pitched humming sound resonates through the chamber.

Virindi Delegate tells you, "Worry not for their fate. The wards trapping them have now begun to fall and soon they will fully recover from their stasis. I will return them to their town once their minds and bodies have been released and healed."

Virindi Delegate tells you, "Your kind should be grateful for your bravery."

You've earned 275,000,000 experience.

You've earned 20,000 Luminance.

Virindi Delegate gives you Legendary Key.

You have been awarded the title of "Liberator of Uziz"

Update History

Disturbance in the Desert

  • Quest introduced.

Emotions Unbound

The Quest for Freedom

  • Repeat timer changed from 13 days to 20 hours.