Microsoft Games Archive/Features: Difference between revisions
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| Text = <font color=#FACC30 size=3><b>Unique Character Creation</b></font><br> | | Text = <font color=#FACC30 size=3><b>Unique Character Creation</b></font><br> | ||
Players can create characters that are visually unique utilizing three heritage groups and hundreds of facial features and clothing options. In all, there are over 100 million visual combinations. In addition, there are six character attributes and greater than 30 skills from which players can customize initial performance levels. | Players can create characters that are visually unique utilizing three heritage groups and hundreds of facial features and clothing options. In all, there are over 100 million visual combinations. In addition, there are six character attributes and greater than 30 skills from which players can customize initial performance levels. | ||
<br><font color=#53D940 size=1><b><u>VIEW MPEG MOVIE OF CHARACTER CREATION</u></b></font> (4.4MB) | <br>[[Microsoft Games Archive/Visuals/Video#Character Creation Video|<font color=#53D940 size=1><b><u>VIEW MPEG MOVIE OF CHARACTER CREATION</u></b></font>]] (4.4MB) | ||
<br><br> | <br><br> | ||
<font color=#FACC30 size=3><b>Innovative Player Interaction</b></font><br> | <font color=#FACC30 size=3><b>Innovative Player Interaction</b></font><br> | ||
Asheron's Call's <font color=#53D940><u>allegiance and fellowship</u></font> system facilitates a social dimension of game play never before experienced in a computer game. The more allies a player acquires, the greater his or her influence becomes. The system encourages experienced players to work with newer players and enhances social interaction. | Asheron's Call's [[Microsoft Games Archive/World/Allegiance and Fellowship System|<font color=#53D940><u>allegiance and fellowship</u></font>]] system facilitates a social dimension of game play never before experienced in a computer game. The more allies a player acquires, the greater his or her influence becomes. The system encourages experienced players to work with newer players and enhances social interaction. | ||
<br><font color=#53D940 size=1><b><u>VIEW MPEG MOVIE OF SOCIAL HIGHLIGHTS</u></b></font> (4.2MB) | <br>[[Microsoft Games Archive/Visuals/Video#Social Interaction Video|<font color=#53D940 size=1><b><u>VIEW MPEG MOVIE OF SOCIAL HIGHLIGHTS</u></b></font>]] (4.2MB) | ||
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<font color=#FACC30 size=3><b>Continuous 3D-Fantasy World</b></font><br> | <font color=#FACC30 size=3><b>Continuous 3D-Fantasy World</b></font><br> | ||
Asheron's Call is a 24 mile by 24 mile island, nearly 1/2 the size of Rhode Island, with all types of terrain including mountain glaciers, desert wastelands, swamps and subterranean dungeons. Unique server technology creates one continuous gaming world that can handle thousands of players. | Asheron's Call is a 24 mile by 24 mile island, nearly 1/2 the size of Rhode Island, with all types of terrain including mountain glaciers, desert wastelands, swamps and subterranean dungeons. Unique server technology creates one continuous gaming world that can handle thousands of players. | ||
<br><font color=#53D940 size=1><b><u>VIEW MPEG ATLAS OF DERETH</u></b></font> (4.8MB) | <br>[[Microsoft Games Archive/Visuals/Video#Atlas of Dereth Video|<font color=#53D940 size=1><b><u>VIEW MPEG ATLAS OF DERETH</u></b></font>]] (4.8MB) | ||
<br><br> | <br><br> | ||
<font color=#FACC30 size=3><b>Evolving Story Line</b></font><br> | <font color=#FACC30 size=3><b>Evolving Story Line</b></font><br> | ||
Asheron's Call provides an engaging back-story equivalent to 4,000 years of game history for players to discover. On-line game administrators will be actively working to advance the overall story line based on the decisions and actions of the Asheron's Call community. | Asheron's Call provides an engaging back-story equivalent to 4,000 years of game history for players to discover. On-line game administrators will be actively working to advance the overall story line based on the decisions and actions of the Asheron's Call community. | ||
<br><font color=#53D940 size=1><b><u>READ MORE ON THE HISTORY OF ASHERON'S CALL</u></b></font> | <br>[[Microsoft Games Archive/World/History|<font color=#53D940 size=1><b><u>READ MORE ON THE HISTORY OF ASHERON'S CALL</u></b></font>]] | ||
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<font color=#FACC30 size=3><b>Strategy Based Combat System</b></font><br> | <font color=#FACC30 size=3><b>Strategy Based Combat System</b></font><br> | ||
Asheron's Call's combat system is based on a real physics engine that factors in player skills and experience. Combat requires players to consider strategy and tactics as they go into battle. | Asheron's Call's combat system is based on a real physics engine that factors in player skills and experience. Combat requires players to consider strategy and tactics as they go into battle. | ||
<br><font color=#53D940 size=1><b><u>VIEW MPEG MOVIE OF COMBAT SAMPLE</u></b></font> (4.4MB) | <br>[[Microsoft Games Archive/Visuals/Video#Combat Skills Video|<font color=#53D940 size=1><b><u>VIEW MPEG MOVIE OF COMBAT SAMPLE</u></b></font>]] (4.4MB) | ||
<br><br> | <br><br> | ||
<font color=#FACC30 size=3><b>Dynamic Magic System</b></font><br> | <font color=#FACC30 size=3><b>Dynamic Magic System</b></font><br> | ||
Designed with hundreds of modular components, <font color=#53D940><u>spells</u></font> are formed through combining words, gestures, and magical items. Players acquire spells through training, adventuring, or even experimenting with sequences of components to create their own spells. In a unique spell "economy", the fewer players that use a particular spell, the greater the effectiveness of that spell. | Designed with hundreds of modular components, [[Microsoft Games Archive/World/Spells|<font color=#53D940><u>spells</u></font>]] are formed through combining words, gestures, and magical items. Players acquire spells through training, adventuring, or even experimenting with sequences of components to create their own spells. In a unique spell "economy", the fewer players that use a particular spell, the greater the effectiveness of that spell. | ||
<br><font color=#53D940 size=1><b><u>VIEW MPEG MOVIE OF SPELL CASTING & MAGIC</u></b></font> (3.9MB) | <br>[[Microsoft Games Archive/Visuals/Video#The Magic Arts Video|<font color=#53D940 size=1><b><u>VIEW MPEG MOVIE OF SPELL CASTING & MAGIC</u></b></font>]] (3.9MB) | ||
<br> | <br> | ||
}} | }} |
Revision as of 19:35, 31 July 2012
Original Link (now dead) - http://microsoft.com/games/zone/asheronscall/features.htm
Unique Character Creation
Players can create characters that are visually unique utilizing three heritage groups and hundreds of facial features and clothing options. In all, there are over 100 million visual combinations. In addition, there are six character attributes and greater than 30 skills from which players can customize initial performance levels.
VIEW MPEG MOVIE OF CHARACTER CREATION (4.4MB)
Innovative Player Interaction
Asheron's Call's allegiance and fellowship system facilitates a social dimension of game play never before experienced in a computer game. The more allies a player acquires, the greater his or her influence becomes. The system encourages experienced players to work with newer players and enhances social interaction.
VIEW MPEG MOVIE OF SOCIAL HIGHLIGHTS (4.2MB)
Continuous 3D-Fantasy World
Asheron's Call is a 24 mile by 24 mile island, nearly 1/2 the size of Rhode Island, with all types of terrain including mountain glaciers, desert wastelands, swamps and subterranean dungeons. Unique server technology creates one continuous gaming world that can handle thousands of players.
VIEW MPEG ATLAS OF DERETH (4.8MB)
Evolving Story Line
Asheron's Call provides an engaging back-story equivalent to 4,000 years of game history for players to discover. On-line game administrators will be actively working to advance the overall story line based on the decisions and actions of the Asheron's Call community.
READ MORE ON THE HISTORY OF ASHERON'S CALL
Strategy Based Combat System
Asheron's Call's combat system is based on a real physics engine that factors in player skills and experience. Combat requires players to consider strategy and tactics as they go into battle.
VIEW MPEG MOVIE OF COMBAT SAMPLE (4.4MB)
Dynamic Magic System
Designed with hundreds of modular components, spells are formed through combining words, gestures, and magical items. Players acquire spells through training, adventuring, or even experimenting with sequences of components to create their own spells. In a unique spell "economy", the fewer players that use a particular spell, the greater the effectiveness of that spell.
VIEW MPEG MOVIE OF SPELL CASTING & MAGIC (3.9MB)