Castle of Lord Mhoire Quest
Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
Castle of Lord Mhoire Quest | |
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Level: | ?? |
Type: | Solo/Group |
Starts At: | ?? |
Repeat: | ?? |
Quest Overview
Access to the floating Mhoire Castle has finally been achieved. Secure the wards of three guardians in Graveyard before entering the castle to complete several trials, after which you are able to enter the Great Hall and confront the Shade of Lord Rytheran. There are also a few miniquests inside the castle. Rewards include Ancient Mhoire Coins, substantial xp, and multiple pulls on a special tier 7 loot chest (it may have a higher chance than normal of producing epics).
Walk Through
Graveyard (Castle Flagging)
Important: This step must be accomplished by everyone in your party individually.
- Use the Ancient Stones at 66.5S 44.7W to get the Strange Jewel and a lore item.
- Use Strange Jewel near SW bunker of the five near GY Colo building at 65.0S 44.2W to spawn Lady Saliane who spawns inside bunker. Kill for 3 items (1 per person).
- Use Strange Jewel near edge of graveyard SW of the pyre oak chest at 66.6S 45.2W to spawn Lord Hendrel in the open. Kill for 2nd item.
- Use Strange Jewel under floating castle at 65.1S 45.5W to spawn Lord Trimere in the open for final, 3rd item.
- One by one, each person should hand all three items to the left (west) gargoyle statue at 64.6S 44.1W in order (Saliane, Hendrel, and then Trimere).
- A blue portal will briefly open behind the statue. If you've handed all three items in, enter the portal to continue.
- Note: This is a permanent flag, anytime in the future you can use the statue to reopen the portal.
- Tip: Handing in the candles can be repeated for up to 100 million XP and a coin (6 day timer on picking up the candles, 13 days on ring for the actual quest).
Northeast Tower (First Timers Only)
The entire castle is connected by hallways (see map), and the first time you run the quest, you must start in the northeast tower. Once you've completed the quest the first, you can use the individual portals around the castle to access each tower trial quickly. This guide breaks down each trial individually (by tower), and you can complete each of them in any order you choose.
- Tip: If you plan on using a flame protection rare, it is recommended to complete the Southeast and Southwest trials together, so you can benefit from the rare in both trials.
- Use the Mhoire Castle Northeast Tower Portal (NE corner of the platform) to enter the dungeon.
- The Defender's Mark of House Mhoire burns with blue flame and you are transported to the Northeast Tower of Mhoire Castle.
- Speak to the Shade of Antemy to begin quest. He assigns you three trials to complete, one in each of the remaining three towers.
- [OPTIONAL] Speak to the Shade of Fordroth and the Shade of Ormend to flag for two additional kill tasks.
- Note: These kill tasks can be repeated every 20 hours for a coin and XP.
Southeast Tower - Flames of Courage
- From the Northeast tower drop, stick left until you reach a large room; take the SE corner door then stick left into through to another large room; take the NW door then stick left to the first test.
- Talk to the Guardian of Mhoire statue in the middle of the room to receive a Sword of Courage.
- Note: The room filled with Flame Guardians and high damage Flaming Skulls. If you get hit by one, heal immediately as a 2nd hit will likely kill you.
- Tip 1: Watch the patterns and you can avoid most Flaming Skulls.
- Tip 2: If you use an Inferno's Jewel (flame protection rare), the Flaming Skulls will not harm you at all.
- Once you've received the sword, kill 10 Flame Guardians and loot a Crystallized Blue Flame from each of their corpses.
- Note: The corpses (indicated by a yellow dot on the map) only last 1 to 3 seconds, so you must loot after each kill.
- Once you've collected 10 flames, speak to the Guardian of Mhoire Statue to complete the trial:
- Defender, you have succeeded in the Test of the Northeast Tower.
- You have been granted the title Knight of the Northeast Tower!
Movie Guide by Xeo (Teresh of MT) |
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<youtube>TDuogmyNQLo</youtube> |
Northwest Tower - Rite of Wisdom
- From the northeast tower drop, stick left to a large room and take the NW door then stick left through to another large room; take the SE door and stick left to the next test.
- For this test you will be harassed by several Guardian Statues that respawn as fast as you can kill them. They spam bludgeon wars so you will either need someone to run around to distract them or use a Bludgeon Ward rare or a Magic Defense rare to avoid death (it is possible to solo without rares, but requires skill and a bit of luck).
- Talk to the Guardian of Mhoire statue in the middle of the room to receive a block of green text similar to the following (Each clue is different):
- DJZZKKE FBKV PTJ EKZCABKN MTNK
- KLZB OJLNE CV TNEKN CD PTJN ZBTNK
- XBK WCNDX XTJZB FCVED FBKNK WLMZTVD DTLN - Air (West)
- XBK VKUX BKLN ZNLDBCVO FLHKD TV DBTNK - Water (South)
- XBK XBCNE DKKQ ELIZCVO WMLIKD XBLX NTLN - Fire (North)
- XBK MLDX WCVE DXNTVOKDX ITJVXLCV ZTNK - Earth (East)
- RLVCDBIKVX WTN L ZBTCZK ITDX ATTN
- DJZZKDD LVE XBKV C ILNQ XBK ETTN
- Use each of the four stationary statues located around the room that correspond with the clues above.
- Important: You must use the statues in the order that you read them in your clue. If you use the statues out of order (you will be portaled to the start), or run out of time, simply talk to the statue again and you will be given a new order and the task starts over.
- Tip: After receiving your clue, run to the side hallway so you can safely identify the order of the statues you need to use.
- Guardian of Fire is the North statue.
- Guardian of Water is the South statue.
- Guardian of Earth is the East statue.
- Guardian of Air is the West statue.
- If you use all 4 statues in the correct order, you will receive a message stating that you have completed the task, and awarded the title:
- Defender, you have succeeded in the Test of the Northwest Tower.
- You have been granted the title Knight of the Northwest Tower!
Southwest Tower - Flames of Virtue
- From the drop of the northeast tower, stick left to a large room and take the NW door. From here, stick left to another large room; use the SW door then stick left to another large room. Finally, take the NE door and stick left to find the third test.
- You will enter a room with high damage Flaming Skulls (similar to the Souteast tower). These skulls can one or two hit you, so be careful to avoid them!
- Tip: If you use an Inferno's Jewel (flame protection rare), you can avoid getting hit by the skulls.
- Talk to the Guardian of Mhoire statue in the middle of the room to receive a Mhoire Sword of Virtue, and a green message dictating which flame to drop it in.
- Note: The map (see right) shows the names and locations of the flames.
- Drop the sword into the flame that corresponds with the message you received. If you're correct, you'll receive yet another message, indicating where to drop the sword next.
- Note: It is possible to receive the same statue twice in a row.
- Once you've dropped the sword into a number of correct flames, you will receive a message telling you to bring the sword back to the Guardian of Mhoire statue.
- Note: If you hand the sword to the wrong statue, simply speak with the Guardian of Mhoire again to get a new sword and start again.
- Return the sword to the Guardian of Mhoire, and if you've done the test correctly, you will receive a message indicating you have passed the test:
- Defender, you have succeeded in the Test of the Southwest Tower.
- You have been granted the title Knight of the Southwest Tower!
Movie Guide by Xeo (Teresh of MT) |
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<youtube>aQvlPwQEBOM</youtube> |
Great Hall - Cleansing the Throne
- Talk to the Shade of Antemy at the drop to flag for the Grand Hall portal across the room from him. Head inside and you'll be in a series of rooms with various doors. Take the following:
- South double door
- NE double door
- East then North corner
- NW double door
- NW double door
- North then West corner (killable doors)
- SW double door
- Head south through the double door (killable doors), and enter the Mhoire Throne Room
- Use the Ancient Throne to spawn the Shade of Lord Rytheran and a horde of his Wights.
- Each person in your group must spawn and kill the Shade of Lord Rytheran and loot a Ring from his corpse.
- Note 1: This step must be repeated for each person who wants to turn in the ring for a reward. Wait 2-3 minutes after each kill to ensure a proper spawn.
- Note 2: For ranged characters this is solo-able, use the Throne and hop onto a pillar.
- Tip: The Shade of Lord Rytheran (Undead, weak to fire/acid/pierceSB) will spawn along with numerous GY creatures. The various GY creatures will respawn reather quickly in the spot they are killed. Make use of doors in the vicinity as you see appropriate.
- Hand the ring to the Shade of Antemy (in the Northeast tower) to receive your rewards and title.
- Champion of House Mhoire title
- 50% xp towards your next level (no cap)
- 2 GY coins
- 5-pull Mhoire Treasury Chest Key (misc. MFK loot). The three chests are all past the killable door next to the throne, each lies at the end of a separate path past that door (see map).
- Mhoire Treasury Chests always drop at least 2 level 8 spell components (comps bugged in Spring/April patch), as well as MFK type loot.
Movie Guide by Xeo (Teresh of MT) |
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<youtube>114qWFgowFA</youtube> |
Maps
Dungeon | Coordinates | Wiki Map | ACmaps |
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Mhoire Castle Courtyard | 64.6S 44.1W | 462D.png | -- |
Mhoire Castle | ?? | 8C03.png | -- |
Mhoire Castle Great Hall | ?? | 8C03.png | -- |
Items
Ancient Journal Translated Tomb Writings Strange Jewel Lady Saliane's Brand Lord Hendrel's Brand Lord Trimere's Brand Mhoire Signet Ring Ancient Throne Rytheran's Jeweled Ring Sealed Treasury Vault
Ancient Mhoire Coin Mhoire Castle Treasury Key
Ancient Stones
Experience Rewards
Note: The brands are 6 day timer, the ring is 13 days.
Title Rewards
Images
Click image for full size version.
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Entryway
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Noble Remains on ground in various fixed locations.
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The Ancient Throne you use to spawn the Shade of Lord Rytheran.
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Sealed Treasury Vault
Lore & Dialog
Level Too Low
Being less that level 125, you are chased off before you can dig around these ancient stones.
Using Ancient Stones
Buried under these ancient stones is a stone box. Once sealed, recent tremors have cracked the seal. In the ruined box you find two items of interest.
Ancient Stones gives you Ancient Journal.
Ancient Stones gives you Strange Jewel.
Giving Ancient Journal to Kuyiza
You give Kuyiza bint Zayi the Translator Ancient Journal.
Kuyiza bint Zayi the Translator tells you, "This journal is written in the runic script of old Dericost, a language not used in well over 5000 years. A moment - I shall transcribe a copy for you into Roulean."
Kuyiza bint Zayi the Translator gives you Translated Tomb Writings.
Kuyiza bint Zayi the Translator tells you, "There you are. This sounds to me like more lore from that ancient graveyard. Did you find anything with this journal? Perhaps they are related."
Using Strange Jewel at 65.0S 44.2W
Who disturbs my slumber?
(Lady Saliane spawns.)
Using Strange Jewel at 66.6S 45.2W
Who disturbs my slumber?
(Lord Hendrel spawns.)
Using Strange Jewel at 65.1S 45.5W
Who disturbs my slumber?
(Lord Trimere spawns.)
Handing Brands Without Having Talked to Ancient Stones
You allow Guardian Statue to examine your Lady Saliane's Brand.
You hold the brand expectantly up to the statue, but nothing happens.
You suspect that the magic only works for those who start at the beginning.
Handing Incorrect Brands
You allow Guardian Statue to examine your Lord Trimere's Brand.
The brand briefly flickers with blue flame, but nothing else happens.
You allow Guardian Statue to examine your Lord Hendrel's Brand.
The brand briefly flickers with blue flame, but nothing else happens.
Handing the Brands and Using the Spawned Portal
You allow Guardian Statue to examine your Lady Saliane's Brand.
As the brand flares with blue flame, so do the eyes of the statue. The blue flame burns part of a mark onto your flesh.
You hand over all of your Lady Saliane's Brands.
You allow Guardian Statue to examine your Lord Hendrel's Brand.
As the brand flares with blue flame, so do the eyes of the statue. The blue flame burns a second part of a mark onto your flesh.
You hand over all of your Lord Hendrel's Brands.
You allow Guardian Statue to examine your Lord Trimere's Brand.
As the brand flares with blue flame, so do the eyes of the statue. The blue flame burns a third part of a mark onto your flesh, completing the Defender's Mark of House Mhoire.
You hand over all of your Lord Trimere's Brands.
You've earned 100,000,000 experience.
The gorgoyle drops a coin from its mouth!
The Defender's Mark of House Mhoire burns with blue flame and you are transported to Mhoire Castle.
The Defender's Mark of House Mhoire burns with blue flame and you are transported to the Northeast Tower of Mhoire Castle.
Northwest Tower
Order changes each time you talk and is unique to each person that talks.
Your Mhoire Defender's mark burn with blue flame, and the eyes on this ancient statue burn with that same flame.
You hear a whisper in your head that says "Your test has begun."
Burning letters appear at the base of the statue that read:
DJZZKKE FBKV PTJ EKZCABKN MTNK
KLZB OJLNE CV TNEKN CD PTJN ZBTNK
XBK WCNDX DKKQ ELIZCVO WMLIKD XBLX NTLN
XBK VKUX ZNLDBCVO FLHKD TV DBTNK
XBK XBCNE WCVE DXNTVOKDX ITJVXLCV ZTNK
XBK MLDX XTJZB FCVED FBKNK WLMZTVD DTLN
RLVCDBIKVX WTN L ZBTCZK ITDX ATTN
DJZZKDD LVE XBKV C ILNQ XBK ETTN
Translation, the 4 middle lines change order whenever you use the Guardian of Mhoire statue:
Succeed when you decipher lore.
Each guard in order is your chore.
- The third seek dancing flames that roar.
- The next hear crashing waves on shore.
- The last find strongest mountain core.
- The first touch winds where falcons soar.
Banishment for a choice most poor.
Success and then I mark the door.
You have chosen correctly. You must choose the next guardian.
You have chosen correctly. You must choose the next guardian.
You have chosen correctly. You must choose the next guardian.
You have chosen correctly the final guardian correctly!
Defender, you have succeeded in the Test of the Northwest Tower.
You have been granted the title Knight of the Northwest Tower!
Southwest Tower
As you disturb the statue its eyes burn with flame. It's voice whispers in your head.
Guardian of Mhoire tells you, "As Lord Cynreft Mhoire looked for eight virtues in his knights, so will you seek purity in the flames of those virtues."
Guardian of Mhoire tells you, "To pass this test, you must purify the Sword of Virtue eight times before the sword crumbles to dust."
Guardian of Mhoire tells you, "The sword must be purified only in the flames specified by the test. It will bear no flame out of order."
Guardian of Mhoire tells you, "As you purify the sword in each flame, you will hear the name of a virtue where you must bring the sword next."
Guardian of Mhoire tells you, "Bring the purified sword back to me before it crumbles in five minutes."
Guardian of Mhoire tells you, "You have five minutes before the sword turns to dust."
Guardian of Mhoire tells you, "Burn the corruption from the sword until it is pure and return it to me."
Purify the Sword of Virtue in the Flames of Patience.
You allow Flames of Patience to examine your Mhoire Sword of Virtue.
Corruption is burned away from the sword, but it is not yet pure.
Purify the Sword of Virtue in the Flames of Courage.
You allow Flames of Courage to examine your Mhoire Sword of Virtue.
Corruption is burned away from the sword, but it is not yet pure.
Purify the Sword of Virtue in the Flames of Charity.
You allow Flames of Charity to examine your Mhoire Sword of Virtue.
Corruption is burned away from the sword, but it is not yet pure.
Purify the Sword of Virtue in the Flames of Humility.
You allow Flames of Humility to examine your Mhoire Sword of Virtue.
Corruption is burned away from the sword, but it is not yet pure.
Purify the Sword of Virtue in the Flames of Honor.
You allow Flames of Honor to examine your Mhoire Sword of Virtue.
Purify the Sword of Virtue in the Flames of Charity.
You allow Flames of Charity to examine your Mhoire Sword of Virtue.
Corruption is burned away from the sword, but it is not yet pure.
Purify the Sword of Virtue in the Flames of Patience.
You allow Flames of Patience to examine your Mhoire Sword of Virtue.
Corruption is burned away from the sword, but it is not yet pure.
Purify the Sword of Virtue in the Flames of Patience.
You allow Flames of Patience to examine your Mhoire Sword of Virtue.
The last of the corruption is burned from the Sword of Virtue.
At last, the Sword of Virtue is pure! Quickly, return it to the quest guardian.
Guardian of Mhoire tells you, "The Sword of Virtue is pure. You have succeeded in the Test of Virtue."
The Brand of Mhoire burns with blue flame.
You hand over all of your Mhoire Sword of Virtues.
You have been granted the title Knight of the Southwest Tower!
Southeast Tower
As you disturb the statue its eyes burn with flame. Its voice whispers in your head.
Guardian of Mhoire tells you, "Knights in the service of Lord Mhoire must be prepared to face death at any time."
Guardian of Mhoire tells you, "To pass this test, you must bear the Sword of Courage while you gather blue flame."
Guardian of Mhoire tells you, "Destroy the elementals and gather ten blue flames. Return them to me before the sword crumbles in five minutes."
Guardian of Mhoire tells you, "You have five minutes before the sword turns to dust."
Guardian of Mhoire tells you, "Gather blue flame from the elementals before you and bring ten to me."
Guardian of Mhoire tells you, "As you touch the flames they will crystallize and you may gather them."
Guardian of Mhoire tells you, "You carry the Sword of Courage and bear ten blue flames. You have succeeded in the Test of Courage."
The Brand of Mhoire burns with blue flame.
You hand over all of your Mhoire Sword of Courages.
You hand over all of your Crystallized Blue Flames.
You have been granted the title Knight of the Southeast Tower!
Speaking to Antemy Once Three Trials Completed
The corrupted spirit is very powerful. You might want to bring a group.
Shade of Antemy tells you, "In life I was the Seneschal of House Mhoire. In ancient times I walked these halls and served Lord Cynreft Mhoire."
Shade of Antemy tells you, "You have completed all three tests of the Champions of Mhoire! The guardians have imbued with with the purest magical flame."
Shade of Antemy tells you, "I can grant you passage to the inner halls of Mhoire Castle. Make your way into the throne room and use this flame on the Mhoire Throne."
Shade of Antemy tells you, "The corruption will not be able to bear the purity and will reveal itself. Destroy it and bring one of its corrupt signet rings to me as proof of your deed."
Using the Ancient Throne
As you touch the throne blue fire erupts from your body!
As blue fire burns on the throne a cry of rage rises in the throne room.
Speaking to Antemy with a Full Pack
Shade of Antemy tells you, "In life I was the Seneschal of House Mhoire. In ancient times I walked these halls and served Lord Cynreft Mhoire."
You need at least two free pack spaces to complete this quest.
Speaking to Antemy if you Fail to Kill Lord Rytheran
Shade of Antemy tells you, "You have used the pure flame on the throne yet you do not bear the ring of the corrupt spirit that bears Rytheran's visage."
Shade of Antemy tells you, "The flames granted by the tests have been consumed, and yet the throne remains corrupted for the spirit bears all the rings."
Shade of Antemy tells you, "Although you have failed in your attempt you may still yet succeed by joining another champion who bears the power of the three tests of Mhoire."
Via pop-up dialog box:
Mark the quest failed and try again in two weeks, or aid another champion to earn the ring?
After a few seconds without choosing:
You waited too long to answer the question!
Speaking to Antemy for Rewards
Shade of Antemy tells you, "In life I was the Seneschal of House Mhoire. In ancient times I walked these halls and served Lord Cynreft Mhoire."
You hand over 10 of your Rytheran's Jeweled Rings.
Shade of Antemy tells you, "Well done, champion and defender of House Mhoire. You have cleansed the throne of House Mhoire, and countless spirits within these halls rest peacefully."
Shade of Antemy tells you, "You have proven yourself a hundred fold, and I am in your debt. The corruption will remain clear of the throne for some time. Take these items as thanks."
You have been awarded the title Champion of House Mhoire!
You've earned 1,695,225,700 experience.
Shade of Antemy gives you 2 Ancient Mhoire Coins.
Shade of Antemy gives you Mhoire Castle Treasury Key.
Repeat Timer
Shade of Antemy tells you, "In life I was the Seneschal of House Mhoire. In ancient times I walked these halls and served Lord Cynreft Mhoire."
Shade of Antemy tells you, "The destruction of the corrupt spirit of the throne was a great task. My thanks go out to you."
You may only complete this quest once every two weeks.
Notes
- Similar to how ghosts used to not always drop bodies, the same issue seems to be true for the Flame Guardians, when they are winding up to cast and are killed there's no corpse.
- The ring has a 2 week timer on pickup, but you must complete the three tower trials again before the Shade of Antemy will reward you for repeat runs. That is you can pick up the ring, but if you have not completed the three trials and used the throne, you will not be rewarded by Antemy (you can do the trials and use the throne after picking up the ring if you forget).
- If you use the Ancient Throne but fail to kill Lord Rytheran you can run back (slow respawn), but you cannot activate the Throne to spawn him again. You must either get another character to spawn Lord Rytheran by using the Throne or talk to the Shade of Antemy to reset your quest entirely.
- When repeating the candles, you must use the Ancient Stones again, if you haven't, you will get the following message when you try to hand a candle in (you can use after getting the candles if you forget):
- You allow Guardian Statue to examine your Lady Saliane's Brand.
- You hold the brand expectantly up to the statue, but nothing happens.
- You suspect that the magic only works for those who start at the beginning.