Inventory Panel
Related topics: User Interface
Inventory Panel
The Inventory Panel consists of the Paper Doll, the Burden Indicator, the Container Slots, and the Inventory.
Paper Doll
The Paper Doll is the 3D representation of your character within the panel. You use it to equip and unequip Clothing and Armor. There are also several slots around the paper doll used for equipping and unequipping. They are the Necklace slot, Trinket slot, two Bracelet slots, two Ring slots, the pants slot, shirt slot, the Cloak slot, the Shield slot, the Weapon slot, and the Ammunition slot. Also, at levels 75, 150, 225, after running the Aetheria Quest you may equip related Aetheria in new slots revealed to the right of the head of the paper doll in matching colors, Blue, Yellow, and Red.
Burden Indicator
The burden Indicator displays your current burden percentage. For more information see Status Panels.
Container Slots
The Container Slots are where side packs are kept. The top bag is your main inventory, and below it are slots for 7 additional containers. The main inventory can hold up to 102 items. Most side packs hold 24 items, with a few special packs that can hold more. There is a Augmentation, Shadow of the Seventh Mule, that adds one additional side pack slot. For a list of available packs see Category:Pack.
Inventory
The Inventory displays the items, in the form of icons, in the pack you currently have selected.
Inventory Management
When you open a pack in your inventory panel, that pack becomes your 'preferred' pack. If you haven't opened a pack, your main backpack is your preferred pack.
When you add an item to your inventory in one of the ways listed below, the item first tries to fit itself into your preferred pack.
If it won't fit there, it tries to fit somewhere into your entire inventory space, starting with your main pack and working down until it finds somewhere it can fit.
Stacked items will try to merge into an existing stack if they can in the same fashion. This behavior applies to most of the default ways that you can add something to your inventory, such as:
- Using the R key on something external to you that can be picked up.
- Using the F key on anything, internal or external.
- Dragging an icon of an external object onto your 3D avatar.
- Making a shortcut to an object that you do not own but can pick up.
This behavior does not apply to ways of placing an item specifically into a certain pack, such as:
- Dragging an item to a specific pack or place in a pack.
- Dragging an item onto the mainbackpack button at the bottom right of the UI.
Shortcut Slots
Images
Click image for full size.
Notes
- In Persuasion, it became possible to charge all your wielded items by using a mana charge on the paperdoll. In addition, you now receive a warning two minutes before an item you are wielding runs out of mana.
- In A Perfect Paradox, it became possible to drag your main backpack into the vendor window to sell everything in it.
- In The Madness of Men, you can now hand a stack of items to an NPC instead of having to split one item off the stack first.
- In Mired Hearts, two slots for a character's pants and shirt were added to the paperdoll in the Inventory Panel.
- In Friend and Foe, clothing such as undershirts and pants can now be removed by dragging them from the paper doll even if they were equipped via the clothing slot.
- In Reprisals, some changes were made to inventory management...
- In Upping the Ante, Cooldown Timers were added to the game for use with items such as the Throne of Destiny gems.
- In Introductions, items with the new cool down timer now display the remaining time as a bar that shrinks on the right side of the icon (instead of being grayed out as previously done).
- In Shifting Gears, an option to turn on visual slots was added below the paperdoll.
- In Cloak of Darkness, a slot for Cloaks was added to the paperdoll.