Prismatic Shadow Armor Quest

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Prismatic Shadow Armor Quest
Level: ??
Type: Group
Starts At: ??
Repeat: ??

Quest Overview

This quest is for the Prismatic updrade only. You must have already completed the Shadow Armor quest beforehand. The first part of this quest is essentially medium Harbinger where you first kill the Essences to weaken him, killing the Harbinger for this quest, however, is not necessary.

Walk Through

Step 1: Arcanum Research Facility

Optional Speak to Ciandra, Arcanum Alchemist in Xarabydun (41.8S, 15.8E).

  1. Head to Al-Jalima (portal in Arwic) and run to the Arcanum Research Facility at 5.9N 6.3E.
  2. From the drop head through the north east or north west doors to reach the rooms with the Decanters. Each person needs 4 Enchanted Decanter.
  3. Now you have the Decanters you must make your way to the Tunnels to the Harbinger in Yanshi.

Step 2: The Tunnels to the Chamber of Essences

  • Make sure everyone from your fellow has a Harbinger Item (see below) before starting.
  1. From Yanshi, run to either Issk @ 12.9S, 46.5E or Vincadi @ 12.6S 46.7E.
    • Note: Each NPC offers the same quest, however the lore is different for each. Flagging with one will prevent you from accessing the other, so be sure your whole group flags with the same NPC.
    • Tip: Soft tie to the surface portal @ 13.0S, 47.3E for convenience. If you die, you'll want an easy way to get back quickly.
  2. When your group is ready, everyone should hand their Harbinger Item to the NPC (either Issk or Vincadi) and then use the nearby Tunnels to the Harbinger portal to begin.
  3. Once inside, the dungeon is linear to the bottom (keep heading down). The only obstacles are a series of 4 jumps that must be made.
    • Jump 1: Acid Pit - Full jump ahead (land on invisible platform)
    • Jump 2: Lava Pit - Jump into the pit and take the hallway to the North
    • Jump 3: Ice Shelf - Shift-jump down onto the platform above the ice shelf, clear the spawn, and wait for your group.
    • Jump 4: Ice/Acid Pit Combo - Dispell, then shift Jump down onto the ice shelf and quicky run to the edge and full jump across the acid pit (land on invisible platform). The ice hurts, so be quick.
    • Jump 5: Staging Area - Shift jump down and quickly move to the south (near the portals).
  4. Take the Essence Chamber Portal on right, NOT the portal on the left unless you're are prepared to fight the Harbinger!
  5. Kill each of the 4 Essences, the Essence of Strife, Essence of Enchantment, Essence of Artifice and the Essence of Verdancy
  6. Each will drop multiple Crystallized Essences.
  7. After all 4 are killed, a portal will spawn to the Harbinger Do not take portal unless you intend to complete the Medium Harbinger quest.
  8. Combine the Crystallized Essences with 4 Enchanted Decanter.
  9. Hand the 4 Decanter of Essence of Artifice, Strife, Verdancy and Enchantment to Ciandra to receive Prismatic Oil.
  10. Now you can either apply the Oil to a Diamond Shield, a Helm of the Elements, or use it yo upgrade Greater Shadow Amuli Leggings or Coat to Prismatic Shadow Amuli. Or you can complete the next stage to upgrade Greater Shadow Alduressa, Celdon and Koujia suits.

Step 3: Ancient Masonry

This stage is to gain the Glyph for upgrading shadow suits other than Amuli

  1. Head to Aerlinthe by either using the recall spell or by using the methods outlined here.
  2. From the drop head north and around the shoreline to the Ancient Masonry portal at 88.1N, 47.6E.
  3. Progressing through the dungeon is done via levers. First head around to the north to a single door. The rest of the group can stay here whilst a single person uses the levers.

Room 1

  1. Go to the south lever opposite the portal drop. Use it and then pull the lever in the now accessible room, run to the east center room and pull the lever on the floor. Now run to the west center room and pull that floor lever which will open the door to the north.

Room 2

  1. Head north and then have everyone wait at the single door the east.
  2. Go to the south lever in this room like before. Use it and then pull the lever in the now open room, run to the west center room and pull the lever on the floor. Now run to the north center room and pull that floor lever which will open the door to the east.

Room 3

  1. Head east and then have everyone wait at the single door the south.
  2. Go to the west middle lever in this room like before. Use it and then pull the lever inside the room, run to the north center room and pull the lever on the floor. Now run to the east center room and pull that floor lever which will open the door to the south.

Room 4

  1. Head south and then have everyone wait at the single door the west.
  2. Go to the morth middle lever in this room. Use it and then pull the next lever inside the room, run to the east center room and pull the lever on the floor. Now run to the south center room and pull that floor lever which will open the door to the west.

Glyph of Alteration

  1. The final west section has a locked door to the south (Dif. 500) and an unlocked door to the north, if someone has high enough lockpick you can skip the final part otherwise head north.
  2. Ignore the two portals in the next section use the levers in the west and east rooms to open the double doors to the north. Inside is the Ancient Steward, defeat it and loot the Steward's Key.
  3. Head back to the locked door to the south, inside are Glyphs of Alteration on the floor.Make sure everyone loots one.

Upgrading to Prismatic Armor

  1. To activate the Glyph you now need a Pyreal Mote, if you don't have one simple head to the Mysterious Cave or a Hall of Metos and kill the Golems there until one drops.
  2. Once you have a Mote, use the Glyph of Alteration on it to make a Pyreal Glyph. Use the Prismatic Oil upon the Pyreal Glyph to make a Prismatic Glyph.
  3. Use the Prismatic Glyph on non-Amuli pieces of Greater Shadow armor to make a piece of Prismatic armor.
  4. The Prismatic Oil can also be given to Ciandra, Arcanum Alchemist for a small experience reward.

Maps

Dungeon Coordinates Wiki Map ACmaps
Arcanum Research Facility 5.9N, 6.3E -- 545B
Tunnels to the Harbinger (Issk) 12.9S, 46.5E -- 6447
Tunnels to the Harbinger (Vincadi) 12.6S, 46.7E -- 6446
Essence Chamber 12.6S, 46.7E (Tunnels to the Harbinger) -- --
Ancient Masonry 188.1N, 47.6E -- 008B

Items

Quest Items

Instructions for Essence Recovery Decanter of Essence of Verdancy Decanter of Essence of Artifice Decanter of Essence of Enchantment Decanter of Essence of Strife Crystallized Essence of Artifice Crystallized Essence of Enchantment Crystallized Essence of Strife Crystallized Essence of Verdancy Pyreal Glyph Prismatic Glyph

Rewards

Prismatic Oil An Ancient Masonry on Aerlinthe Glyph of Alteration

Upgraded Prismatic Items

File:Greater Helm Of The Elements Icon.png Greater Helm Of The Elements Prismatic Diamond Shield

Prismatic Amuli

Prismatic Amuli Coat Prismatic Amuli Leggings

Prismatic Alduressa

Prismatic Alduressa Coat Prismatic Alduressa Leggings

Prismatic Celdon

Prismatic Celdon Sleeves Prismatic Celdon Breastplate Prismatic Celdon Girth Prismatic Celdon Leggings

Prismatic Koujia

Prismatic Koujia Breastplate Prismatic Koujia Sleeves Prismatic Koujia Leggings

Notes

  • Introduced in A Change in Tactics, the Essences were outdoor creature spawns, located near the Essences which were used to obtain level 7 Spells.
  • The Essences were moved into a separate dungeon, the Essence Chamber, during the Price of Loyalty event.