Sword of Lost Light

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Revision as of 18:19, 28 August 2012 by imported>Sucamarto
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Introduced:  Release Related Quests:  Sword of Lost Light Quest, Lady Aerfalle Quest, Sword of Lost Hope Quest, Radiant Mana Infusion Quest Updated:  To Raise a Banner of Flame, Into the Darkness, Unfinished Business, What Once was Lost, Master of Arms

Current Versions

No Wield

This version is dropped directly by the Guardian of the Lost Light and has a 6 day pickup timer.

Sword of Lost Light
  • Value: 9,800
  • Burden: 450
  • Skill: Heavy Weapons (Sword)
  • Damage: 9 - 18 (15 - 30), Slashing/Piercing
  • Speed: Fast (30) (0)
  • Bonus to Attack Skill: +5% (15%)
  • Bonus to Melee Defense: +5% (15%)
  • Spells: Defender IV, Heart Seeker IV, Swift Killer III, Blood Drinker IV
  • Properties: Bonded, Biting Strike
  • Activation requires Sword: 150
  • Spellcraft: 260.
  • Mana: 588.
  • Mana Cost: 1 point per 30 seconds.
  • A glittering blade, shining with the power of the Light, set into a slate grey hilt. This sword has a razor-sharp edge.

250 Wield

White (Esper) Red (Tenkarrdun) Blue (Lethe)
Sword of Lost Light
  • Value: 11,300
  • Burden: 450
  • Skill: Heavy Weapons (Sword)
  • Damage: 16 - 32 (24 - 48), Slashing/Piercing
  • Speed: Fast (30) (0)
  • Bonus to Attack Skill: +8% (21%)
  • Bonus to Melee Defense: +8% (21%)
  • Spells: Defender V, Blood Drinker V, Swift Killer III, Coordination Self V, Heart Seeker V
  • Properties: Bonded, Biting Strike
  • Wield requires [Player Character]
  • Wield requires base Heavy Weapons 250
  • Activation requires Sword: 150
  • Spellcraft: 260.
  • Mana: 588.
  • Mana Cost: 1 point per 30 seconds.
  • The Sword of Lost Light, infused with white fire from Mount Esper.
Sword of Lost Light
  • Value: ??
  • Burden: ??
Sword of Lost Light
  • Value: 11,300
  • Burden: 450
  • Skill: Heavy Weapons (Sword)
  • Damage: 16 - 32 (24 - 48), Slashing/Piercing
  • Speed: Fast (30) (0)
  • Bonus to Attack Skill: +8% (21%)
  • Bonus to Melee Defense: +8% (21%)
  • Spells: Defender V, Blood Drinker V, Swift Killer III, Sword Mastery Self V, Strength Self V, Heart Seeker V
  • Properties: Bonded, Biting Strike
  • Wield requires [Player Character]
  • Wield requires base Heavy Weapons 250
  • Activation requires Sword: 150
  • Spellcraft: 260.
  • Mana: 588.
  • Mana Cost: 1 point per 30 seconds.
  • The Sword of Lost Light, infused with blue fire from Mount Lethe.

300 Wield

White + Red White + Blue Blue + Red
Sword of Lost Light
  • Value: ??
  • Burden: ??
  • Skill: Heavy Weapons (Sword)
Sword of Lost Light
  • Value: 12,800
  • Burden: 450
  • Skill: Heavy Weapons (Sword)
  • Damage: 21 - 42 (31 - 62), Slashing/Piercing
  • Speed: Fast (30) (0)
  • Bonus to Attack Skill: +11% (26%)
  • Bonus to Melee Defense: +11% (26%)
  • Spells: Defender VI, Blood Drinker VI, Swift Killer III, Coordination Self VI, Strength Self VI, Heart Seeker VI
  • Properties: Bonded, Biting Strike
  • Wield requires [Player Character]
  • Wield requires base Heavy Weapons 300
  • Activation requires Sword: 150
  • Spellcraft: 260.
  • Mana: 588.
  • Mana Cost: 1 point per 30 seconds.
  • The Sword of Lost Light, infused with blue fire from Mount Lethe and white fire from Mount Esper.
Sword of Lost Light
  • Value: 12,800
  • Burden: 450
  • Skill: Heavy Weapons (Sword)
  • Damage: 21 - 42 (31 - 62), Slashing/Piercing
  • Speed: Fast (30) (0)
  • Bonus to Attack Skill: +11% (26%)
  • Bonus to Melee Defense: +11% (26%)
  • Spells: Defender VI, Blood Drinker VI, Swift Killer III, Sword Mastery Self VI, Strength Self VI, Heart Seeker VI
  • Properties: Bonded, Biting Strike
  • Wield requires [Player Character]
  • Wield requires base Heavy Weapons 300
  • Activation requires Sword: 150
  • Spellcraft: 260.
  • Mana: 588.
  • Mana Cost: 1 point per 30 seconds.
  • The Sword of Lost Light, infused with blue fire from Mount Lethe and red fire from Mount Tenkarrdun.

325 Wield

Sword of Lost Light

Notes

  • During the Master of Arms event, the skill was changed from Sword to Heavy Weapons for all the Reward Swords, the spells adjusted accordingly. The base damage remains unchanged.
  • The three volcanic infusions are interchangeable and for each one added the version is bumped up (for example both a red infused and a white infused sword will be 250 req).
  • Stats of the 325 wield version reflect changes in Master of Arms.