Announcements - 2011/04 - Dark Deliveries
April 2011 - Patch Page
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Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=641-dark-deliveries&catid=85-2011&Itemid=68
Dark Deliveries
Isin Dule floated back and forth anxiously while he awaited the return of one of the scouts. He looked over at Lord Dargeth but said nothing. Borelean had left to deal with another matter, of which he did not share much information, leaving Lord Dargeth to work with Isin Dule until he returned. Isin Dule, however, did not feel relaxed enough with this stranger to enter into idle conversation, which left a strong uncomfortable tension in the air as everyone waited in silence.
Muttering guards could be heard outside followed by a hurried clamoring coming up the stairs. Isin Dule peered through the doorway to see one of his scouts, bleeding and beaten, and he motioned for the guards to allow his entry.
“I welcome your return. It appears as though you’ve survived a fierce battle.”
“The shadows were formidable opponents. They are being led by Ler Rhan and Black Ferah.”
From the moment he had heard of the Shadow Spire breaking ground in Tou-Tou, Isin Dule had feared Ler Rhan was likely behind it. He fully understood the power that Ler Rhan and Ferah possessed. Isin Dule had met them on the battlefield once before, and in a past life he had even considered them friends and allies. Much like their leader, Bael’zharon, both of those dark beings wanted only to cause pain and destruction upon this world. Their return could only mean that a new battle was inevitable. The only questions being, when would it begin and which side would prevail this time?
“And what did you discover beneath the spire?”
“Ler Rhan is already working on bringing warriors to his side. In fact, by fighting off so many of his minions, he deemed my strength suitable for his cause. Which is why he gave me this communiqué to bring to Ferah as a way to pledge my loyalties. Perhaps he figured the risk was small since I have no way of reading the message.” The scout reached into his satchel, pulled out a fleshy lump and handed it to Isin Dule.
Isin Dule almost laughed as he realized Ler Rhan was still using the same method of coding messages he himself had created back when they were allies. Any humor gained from that discovery was quickly washed away by the dire contents of the message. As hatred filled his eyes, Isin Dule engaged his strong self control in order to stop himself from crushing the lump in his hand.
Handing the message back to the scout, Isin Dule said. “Deliver this message to Ferah as Ler Rhan instructed. I would prefer they believe no one else knows what this message says.”
“Understood. I also noticed that the shadows seemed to be excavating some odd looking purple crystals, but I did not have the chance to get a closer look.”
Isin Dule turned and stared out the window. “Then I fear it may already have begun…”
Rollout Article
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Release Notes
Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=638-april-2011-release-notes&catid=85-2011&Itemid=68
April 2011 Release Notes
Greetings and welcome to the April release notes!
Spring has sprung and spread its glory around Dereth. Keep an eye out for baby critters and the teams work on a variety of experiences and issues. This month some bothersome issues have been fixed in addition to new content being added.
Take a few minutes to check out what’s new for April!
- Monthly Kill Task has been updated.
- Quests of the Month updated.
- The reset time for Deewain’s final door has been reduced.
- Various changes have been made to the Shadow Fortress dungeon.
- The statue of Greedy Wishes now gives a stack of trade notes when used instead of 100 individual trade notes.
- Statues of Forgetfulness & Enlightenment now accept Void Magic skill gems.
- Augmentation NPCs should now accept Aug gem of Innate Renewal in exchange for their own associated Aug gem.
- Mosswart Townsfolk are now attackable creatures again.
- Spring has arrived and so have the baby creatures.
- Society Guards at Freebooter Fort & North Watch Castle will no longer attack neutral players or monsters.
- Gearknight and Empyrean characters should no longer notice a delay when entering portals or a change in location after they stop moving
- Earthbound Empyreans should no longer have mobility issues.
- Master Craftsman Takahume, in Xarabydun, has finally stopped tinkering with Atamarr, the Gold Gear Primus.
- Kor Gursha Mushroom cutter no longer asks you if you’re sure you want him to cut up.
Developer Comments
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