Combat
Combat - Crafting - Game Mechanics - Grouping - Hobbies - Housing |
Related topics: Category:Combat, Weapons, Armor
Peace Mode
Peace mode is the state you're in when the dove button is shown on the interface and you're not in a combat stance. In this mode you can perform Secure Trades, carry out all Crafting actions and heal yourself more successfully. You click the dove to go into combat mode and bring up the corresponding combat panel depending on which type of weapon you're wielding.
Combat Mode
This mode is active when you're wielding a melee weapon such as a Sword or a missile weapon such an Atlatl. The combat bar has a slider for changing the speed versus power when wielding a melee weapon but this changes to speed v accuracy when holding a missile weapon. The high, medium and low buttons refer to the attack height.
For the magic mode of combat, see: Magic#Magic Mode
Charge Attacks
When a player executes a melee attack, they first move towards their target until they are within range to attack. This movement is a charge–it is much faster than the character's normal movement rate, but because of that speed it can only be sustained for a very short distance. If, at the end of the charge, the player is still too far away from their target to attack, they will stop the attack and see the message, "You have charged too far!"
Damage
Rating
Main article: Rating
Rating is a modifier to incoming and outgoing damage. There are also rating modifiers for healing, mana consumption, mana charging and aetheria surging.
Variance
Main article: Variance
Variance is the difference between top end and low end damage on a melee weapon. Weapons spawn with a top end damage, and the low end is calculated using the variance. One handed melee weapons spawn with one of 5 variances, Two Handed weapons spawn with one of 6 variances.
Combat skills
There are three main types of combat skill.
Primary combat skills
Skills that are used to inflict damage on the target.
Secondary combat skills
Skills that work with the primary combat skills to provide useful effects and/or improve their damage output.
Defensive skills
Skills that reduce damage received or avoid it altogether.
Death and Vitae
Main articles: Death Penalty, Death Items
See also
- Armor and Weapon Augmentations
- Health Regeneration
- Mana Regeneration
- Stamina Regeneration
- Natural Resistances
Update history
- Hit messages now report those body parts affected during melee combat.
- You now receive a message if a player casts a spell on an item that you are wielding.