Dispatch
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June 2008
Turbine Announcements
Adso crested the hill and looked out over the valley. Wary of being spotted from below, he crouched down and made himself part of the scraggly brush covering that topped this hill. Far beneath him, the ruined Empyrean graveyard brooded in its own darkness. Even from this distance, hidden by the valley’s perpetual black fog, he could make out the movements of the many unnatural denizens of the graveyard.
Roving patrols of the tormented dead and packs of huge rats, twisted by their exposure to the unnatural grounds… He knew these enemies well. He’d made numerous scouting expeditions into the heart of this graveyard to seek out an artifact or to track down some long-dead noble that his Master sought news of. He’d gained more than a few scars to show for all his trouble, and he was not looking forward to the next trip. The target of his new search was known to be powerful and unpredictable, and Adso hated dealing with such a degree of uncertainty.
From ten paces behind him came the sound of a rustling branch, too loud to be caused by wind. He spun, blades out and ready to confront an enemy, when Sabithra stepped out of brush cover. He relaxed slightly, but not completely, as she approached with a grin on her face. Though she had risen in Master’s estimation and trust, Adso still didn’t trust her, and wouldn’t put it above her to knife him in the back to smooth her own path to advancement within their small organization.
“At ease, Adso,” Sabithra smirked when she noticed his tension. She raised her hands and wiggled her fingers to show she was not carrying any weapons. “We’re all friends here.”
“You are no friend of mine, acolyte,” Adso muttered. He pointedly did not sheathe his blades. “Your fieldcraft still wants improvement. I heard you coming.”
Sabithra bowed with false modesty. “I am ever willing and eager to receive training from my betters,” she said. “But I got close.” The glint in her eyes showed the delight she took in tweaking his nose this way.
Adso grunted, upset that he’d let himself show his irritation to Sabithra. “Why are you here?”
Sabithra pulled a thin, rolled-up dispatch from her belt, sealed with red wax and a device he knew well. He took it from her without a further word, and read it.
Without being asked, Sabithra began to elaborate. “It seems Master got word that some other players seek an audience with Lord Rytheran. Master wishes for you to suspend your original mission and take me with you to find Rytheran to ensure that we get the item Master seeks, before servants of some other interested party cozen it out of the undead lord.”
Adso grimaced and looked up at her from his letter. “And did he tell you what my mission is?”
Sabithra shrugged. “He told me the details were not important to me, but scuttlebutt among the younger acolytes said that you were off to find the Jester. That you were supposed to… talk to him. Get a story out of him. We wondered what you’d done to get such a… choice assignment.”
“Prying into missions that are not one’s own responsibility will eventually get one killed,” Adso warned, as he finished reading the letter.
“Provided one is an inferior fighter to one’s killers, one supposes,” Sabithra quipped.
Adso ignored that obvious bait and rolled up the letter. Unwilling to burn this letter while he was attempting to maintain some cover, he settled for ripping it into a few small pieces and eating them, chewing each piece thoroughly and methodically.
Sabithra watched with amusement, as if their Master’s very strict security instructions were nothing to her. It didn’t make the letter go down any easier.
Finally, he was ready to set out into the graveyard. He scanned the horizon one last time, then turned back to Sabithra. “Can you control your cockiness long enough for an audience with Rytheran? I promise you he will not suffer your impertinence. If you bungle this mission for us, I’ll send you back to the lifestone myself.”
Sabithra nodded seriously. “You know I am dedicated to the Master’s craft, as dedicated as you are, Adso. I may joke around, but I remember myself when the knives are out.”
That would have to do. He nodded. “Fair enough. Follow me, then…”
He led them by a side path off the hill, and towards the graveyard. He relied on his past knowledge of the site to steer them past the most dangerous concentrations of rats and undead. They moved low and quietly and ducked behind cover as much as they could. They spent half an hour cautiously making their way into the heart of the graveyard, and soon Adso began to feel comfortable with Sabithra as a hunting partner. She was a competent sneak and she had good reflexes and seemed to anticipate his own moves, working in harmony with his leadership.
He was so pleasantly surprised that he allowed himself to get complacent. As they passed one set of ruined stones, she reached out absent-mindedly to touch one stone in particular. He noticed her motion but didn’t think about it… until her fingers left glowing traces on the stone’s smooth surface.
He felt the blood drain out of his face as high-pitched laughter boomed out above and behind them.
“Joy! Someone’s come to help me clear my head!” The sound of jingling bells had never sounded so menacing…
Rollout - [<Rollout Link to Turbine> Link]
Release Notes - Link
Greetings and welcome to the June 2008 Release notes! Let’s see what is new and exciting this month in the world of Dereth!
Updated Content and Functionality
- There are now two summoning stones in the Graveyard. One summons the Jester with the old quests, other summons Jester with new quests. You must complete last month's quest before he will allow you to do this month's.
- The Jester in the Graveyard will allow you to hand him in a spectral Soul Bound staff for a new one - this is for the players whose staff did not update on last patch like it should have.
- The Jester at end of the Jester dungeon will now reward players with a jester card for repeat runs along with the Arcane Pyramid.
- The Jester in the Graveyard will allow you to turn in a Soul Bound spectral atlatl for a new one with a lower wield requirement. Please make sure you have the available pack slots when ever you turn in items.
- The Jester Trap hall now has a new path at the end for the players that couldn't get the run across right in earlier attempts.
- Glenden Wood invasion has been changed to no upper level cap on the dungeons. To allow for this the starting quests now come from the royal guards instead of Tomo (it would be confusing for Tomo to just list off the info for all 3 quests when you initially talk to her).
- The Colosseum ticket typo has been fixed.
- Drudge Balloons are now called Drudge Balloons instead of Drudge Ballooons.
- The Soul Bound Spectral Caster is no longer invisible when hooked.
- The word askance is no longer in the love note from Laylana.
- The Soul Fearing Vestibule quest has had some adjustments made to it. The High Acolytes Skull is now on a 13 day pickup timer instead of 5 hours.
- The XP reward for turning in the Acolytes Skull has been raised on both NPC’s you can turn it in to.
- The Hunter’s Leap/Lilitha’s Bow quest has had its rewards updated.
- The Green Mire Grave has had its rewards updated.
So there are just some of the things we have in store for Asheron's Call in June. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the June event.
Patch size: 1,406K
Discoveries
Town Crier Rumors
Viamontian Town Criers
Rumor 1
Rumor 2
You Give Town Crier Pyreal.
Pyreal Rumor 1
You Give Town Crier Pyreal.
Pyreal Rumor 2
Mainland Town Criers
Rumor 1
Rumor 2
You Give Town Crier Pyreal.
Pyreal Rumor 1
You Give Town Crier Pyreal.
Pyreal Rumor 2
Ulgrim Rumors
Ulgrim the Unpleasant tells you, "Oh ho, so people are seeking out Rytheran for what he knows about the book, are they? They should have come to me. I already know all about that book. Read it years ago. Here's a hint: everyone dies in the end."
Ulgrim the Unpleasant tells you, "You know, Lilitha just came through here, looking for her bow. Heh, okay, I'm pulling your leg. Lilitha hasn't been here in ages. Not since I stole her bow after that one night of drunken carousing. She was a fine warrior, but she couldn't hold her liquor."
Ulgrim the Unpleasant tells you, "The Falatacot asked the Empyreans for help. Seriously, what were they thinking..."
Ulgrim the Unpleasant tells you, "Exactly! They weren't!"
Ulgrim the Unpleasant tells you, "I heard the Nutty Prophesier has been spouting a bunch of crazy warnings about something evil coming and eating us all."
Ulgrim the Unpleasant tells you, "Normally, I would take Jester warnings with a heaping mug full of mad cow milk."
Ulgrim the Unpleasant tells you, "That was before I started having the nightmares again. I can't remember them, but... they werent good."
Ulgrim the Unpleasant tells you, "Have you heard about those changes in the Green Mire Grave? I remember my first adventures in there, when I was new to Dereth... I used to stand on the other side of locked doors and make people tell me knock-knock jokes to open the door for them..."
Ulgrim the Unpleasant tells you, "That all ended when Oswald came through. He wouldn't tell me a joke, so I told him to pick the lock by himself. I do believe he shivved me in the kidney, right through the door lock!"
You give Ulgrim the Unpleasant Stout.
Ulgrim the Unpleasant tells you, "Doesn't it feel like something's in the air? There's a certain smell, a smell of things changing, alignments shifting. Like a new island could arise out of the sea, or some chunk of land could fall off of Dereth... It smells like impending catastrophe."
Ulgrim the Unpleasant tells you, "Oh, wait, that's just my socks."
You give Ulgrim the Unpleasant Stout.
Ulgrim the Unpleasant tells you, "You know, I really admire that Harlune fellow. I mean, he taught Celcynd everything he knows, right? And Celcynd spends all of his time in a bar drinking! Clearly, Harlune is wise."
You give Ulgrim the Unpleasant Stout.
Ulgrim the Unpleasant tells you, "I saw a cute little Ursuin Cub the other day. I tried to pat it on the head. Cute little teeth on that cub. See my cute little bite mark?"
You give Ulgrim the Unpleasant Stout.
Ulgrim the Unpleasant tells you, "Ah, summer. My favorite time of year, when the tourists flock to Ayan Baqur for the cool ocean breezes and the periodic invasions of hordes of hostile creatures. I like to barbecue in the summer. But the last time I did, Aerbax came and stole all the stout. I'll never forgive him for that."
You give Ulgrim the Unpleasant Stout.
Ulgrim the Unpleasant tells you, "A bad decision"
Ulgrim the Unpleasant tells you, "Drinking alone in the rain"
Ulgrim the Unpleasant tells you, "Sorrow wet and cold"
Ulgrim the Unpleasant gives you Ulgrim's Home Brew.
Ulgrim crosses his arms and smiles proudly.
You give Ulgrim the Unpleasant Stout.
Ulgrim the Unpleasant tells you, "All right, I'll try again. Here, take this to the Jester. It's my finest home brew."
Ulgrim the Unpleasant tells you, "Once he tries that he won't be able to get enough of the stuff and I can finally make peace with the nutter. Maybe even have him over for a few drinks. I never said he wasn't interesting, just a Sira-loonie."
You give Ulgrim the Unpleasant Stout.
Ulgrim the Unpleasant tells you, "I went to visit the fortune shrine today. Want to hear my fortune?"
Ulgrim the Unpleasant tells you, "You will fall into a very deep hole and your broken body will slowly be devoured by the foul things that reside in the lightless places."
Ulgrim the Unpleasant tells you, "That didn't sound so good."
Ulgrim the Unpleasant tells you, "My lucky numbers are 6,6,6."