Glenden Wood Dungeon Quest

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Glenden Wood Dungeon Quest
Level: ??
Type: Solo/Group
Starts At: ??
Repeat: ??

Quest Overview

This quest involves collecting a series of keys which will unlock the way to the Oversized Banderling Ogre and his Platemail Hauberk.

Walk Through

  1. Optional The rumor Glenden Dungeon Directions can be purchased from Ystig Marson the Barkeeper at The Overlook Tavern in Glenden Wood (29.4N, 27.2E).
  2. Glenden Wood Dungeon is on the outskirts of town at 30.0N, 26.4E but is easily accessible via the Facility Hub.
  3. If you have the lockpick skill you do not need any of the keys - highest lock is 162 resistance.
  4. From the drop go northwest and head through the large room, you should see two passages, take the passage on your right heading north.

Plain-Looking Key

  1. From the dining area, take the west exit at the opposite end of the room.
  2. Continue west through a room with benches and a desk into a smaller room with a wooden door to your right.
  3. Behind the door should be three Drudges, one of which is a Drudge Hoarder, kill it for the Plain-Looking Key.

Rusty Key

  1. Head back into the room with the benches and unlock the door (res.100) to the north with your key.
  2. Go up the stairs to a small room overlooking an area with two Lichs and a Banderling Bloodblade locked inside a room directly beneath you.
  3. Jump down whilst taking care as the Lichs cast spells that could kill a lower level character.
  4. Dispatch the Lichs and unlock the door (res.100) to the Bloodblade, kill it and loot the Rusty Key

Antique Key

  1. Exit this area through the south door and go left heading east into the prison cells section of the dungeon.
  2. Continue on and turn right just before the lone Banderling Ogre that is guarding a chest.
  3. The second cell to your right has a strangely Large Silver Rat. Unlock the doors (res.82) with the rusty key and kill it for the Antique Key.

The Platemail Hauberk

  1. Return to the Banderling that you saw before:
    • If you have the lockpick skill, head north up the corridor and go through the second to last cell. This leads directly to a room with a chest, then go down ramp 6 on the map.
    • If you do not have the lockpick skill, head south down the corridor to the last room and open it with Key 3 (it's not marked on map - just south and across from the Rat cell). Then go down ramp 1 on the map (gather the Alloy Tool if you wish, Granite Golems although may be difficult) and back up ramp 3 - then you can proceed down ramp 6.
  2. You'll find yourself in a very long corridor. Once you meet some rooms at the end, go north and then west into the room with the Oversized Banderling Ogre.
  3. Kill the Ogre and loot the Platemail Hauberk of the Ogre, and optionally the 250 Fire Arrows and an Oddly-Shaped Key.
    • Return to the Facility Hub and show the hauberk to the correct Warden for your reward.
  4. If you wish to use the key the Banderling dropped, return to the room at the top of ramp 6 on the map - the key is for the chest in this room.

Maps

Dungeon Coordinates Wiki Map ACmaps
Glenden Wood Dungeon 30.0N, 26.4E -- 01E3

Items

Quest Items

Glenden Dungeon Directions Key (Plain-Looking) Key (Rusty Key) Key (Antique Key) Key (Oddly-Shaped)

Rewards

Platemail Hauberk of the OgreFile:250 Fire Arrows Icon.png 250 Fire Arrows

Images

Lore & Dialog

Warden tells you, "There's a long standing dungeon near the town of Glendon Wood. This dungeon is overrun by creatures that were once contained in its cells."
Warden tells you, "This will be the greatest dungeoneering challange you've faced yet. You'll need to find creatures that hold the keys or lockpick the doors yourself."
Warden tells you, "Fight your way through the dungeon and find the Oversized Banderling Ogre. Kill it and recover its Platemail Hauberk."
Warden tells you, "The portal behind me will take you to Glendon Wood outside the dungeon. Find the Hauberk in the dungeon and return to me with it."


You allow Warden to examine your Platemail Hauberk of the Ogre.
You've earned 100,000 experience.
Warden tells you, "Ha! I as I thought you were very capable and I'm sure you completed this task with ease. This is a very nice piece of armor, keep it if you can make use of it."
Warden tells you, "If you have no use for it I'm sure a shopkeep would be willing to offer you a small stack of pyreals in exchange for it."

Notes