Healing (Skill)

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Revision as of 19:22, 7 March 2014 by imported>Sucamarto
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Related topics: Healing Kits

Introduced:  Release Updated:  Spring 2014


Healing
Description Helps you heal injuries.
Formula (Focus + Coordination) / 3
Base Status Unusable
Cost to Train 6
Cost to Specialize 4
Buffs Healing Mastery (Spell), Coordination (Spell), Focus (Spell)
Debuffs Healing Ineptitude (Spell), Clumsiness (Spell), Bafflement (Spell)

General

Items

Starting Equipment

All

Handy Healing Kit

Other Items

Spell Stacking


Notes

  • Unusable if not trained or specialized.
  • Base difficulty of healing is (Amount of Missing Health * 2) which means the higher your health, the more difficult it can be at a given % of life left.
  • Healing while in a combat state is more difficult than healing while in peace mode.
  • Heal with hotkeys by putting a Heal Kit on a hot key, then dragging and dropping your main pack (big tan one) onto a hot key. Then press the kit key followed by the pack key and you will heal yourself.
  • As part of the Spring 2014 patch the following changes were made;
    • Healing animations are now shorter. The heal comes earlier in the animation.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat