Mosswart Lore
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Related topics: Cultures, Mosswart, Category:Mosswart
Mosswarts are humanoids from the same world as Drudges, Tumeroks and Banderlings. In Dereth, they live in various swamps and marshes, particularly in the Blackmire Swamp between the Sho and Aluvian lands. They have also infested many ruins and damp catacombs. They are small, fight with claws, spears, swords and javelins, and are fearless when cornered. Some colonies also have magic-using shamans.[1]
Their coloring makes it easy for them to hide among the plants and sneak up on you. Of course, you almost never find one by itself, they always travel in groups. Most Mosswarts are about four feet tall but Chieftains are almost man-sized, with skin more of a foul yellow than a rotting green. They're about twice as tough and strong as the lesser warriors. And they occasionally cast spells like the Shamans.
History
On Ezheret
Mosswarts originate from the world the Tumeroks call Ezheret-Hazahtu, although they only live on the body they call Ezheret. This requires some explanation. While a sun does rise and fall in the sky, Ezheret actually orbits another, larger planet called Hazahtu. Hazahtu, or “The Blind Eye,” is an enormous, cloud-shrouded grey-blue orb. Ezheret is hot, humid, and prone to extended periods of foul weather. Gales and hurricanes are frequent, perhaps due to the unusual sparseness of dry land.[2] Ezheret is a moon world capable of supporting several species. Three of these species appear to have better than animal intelligence, capable of crafting rudimentary tools and sustaining a limited form of speech.[3]
The Mosswart share Ezheret with the Tumeroks, as well as the Banderlings and Drudges.[2][3]
On Dereth
Aerbax experimented with the concept of "Worship", using Idols, when trying to gain control of the Mosswarts.[4] Mosswarts (referred to as "croakers") were one of the creatures experimented on by Aerbax during its early experiments with the"Energy Source".[5]
Aerbax later, "Prodigal" experiments resulted in the Mosswarts showing an increased degree of organization and they besieged the town of Kryst, directed by Bragara, the Chosen One, the Prodigal Mosswart, who was supposed to inspire a kind of "worship" amongst his kin.[4] [6][7][8] The experiment was considered a partial success, since while Bragara, the Chosen One was able to unify a force of Mosswarts, they were fraught with dissension in the ranks, they were inclined to believe a range of things, which sometimes made sense and sometimes didn't. They were inclined to be confused, and would not have worked as a stable organized force to conquer the neighboring human town.[4]
Culture
Rulers
Religions and Beliefs
Customs and Traditions
Real World Basis
Texts
Internet Articles
Factions
Items
Quests
Art & Images
Click image for full size version.
References
- ↑ 2001/11 Dark Majesty - Bestiary: Mosswarts
- ↑ 2.0 2.1 2001/11 Dark Majesty - Bestiary: Tumeroks
- ↑ 3.0 3.1 2003/05 Discoveries - Theories of Ezheret
- ↑ 4.0 4.1 4.2 2007/05 [[Prodigal Sons] - Piece of Paper Cite error: Invalid
<ref>
tag; name "PiecePaper" defined multiple times with different content - ↑ 2003/01 The Slumbering Giant - Research Notes: Mosswart
- ↑ 2007/05 Prodigal Sons - Mosswart Townsfolk Kill Task#Lore & Dialog
- ↑ 2007/05 Prodigal Sons - Aerbax's Prodigal Mosswart