Unmapped Dungeons
From Drunkapedia
Unmapped Dungeons
List of dungeons that have not been mapped, include Landblock and coordinates if available. If you are currently working on a map for one these dungeons please edit the page to put your name and date next to the name. Once you have completed a map and posted it, please remove it from the list.
- Ancient Cloister - ???? - 82.5S 96.1E (Tlosk, Feb 2009)
- Celestial Hand Stronghold - 00B7 - 39.7S 83.6E (Tlosk, Feb 2009)
- Chaos Virindi Cave - 58.6S, 81.5W
- Corrupted Catacombs - 00BA - 23.9S, 54.1E (Tlosk, Feb 2009)
- Deep Mukkir Nest - 0054 - 81.0N 59.3E (Tlosk, Feb 2009)
- Eldrytch Web Stronghold - ???? - 26.3N, 49.6E (Tlosk, Feb 2009)
- Falatacot Visitor's Alcove - 00DA - Bur (Tlosk, Feb 2009)
- Granite Quarry - B070 - 11.8S 39.0E
- Harraag's Hideout - 60.2S, 80.2W
- Hidden Laboratory - 00A4 - 67.2N, 27.1W
- Ley Line Cavern - 0062 -Bur (From Upper Catacombs) (Tlosk, Feb 2009)
- Mar'uun - 10.6S, 17.1E
- Massilor's Crypt - 472D - 65.4S 43.6W (Tlosk, Feb 2009)
- Moarsmen Priory - 00DC - 90.7N 43.0W (Tlosk, Feb 2009)
- Mosswart Holding - 78.2S, 86.7E
- Northwatch Castle Black Market - 9EE5 - 81.5N 25E (Tlosk, Feb 2009)
- Radiant Blood Stronghold - 00B9 - 12.8N, 0.7E (Tlosk, Feb 2009)
- Realaidain Eastern Vault, Realaidain Northern Vault - 0050 - 52.5N, 39.1E
- Roots of Skuld, Urd and Verdandi - 51.9N 73.0W (Tlosk, Feb 2009)
- Rouge Delvings - 00E0 - 74.8N 18.4E (Tlosk, Feb 2009)
- South Gate - 00C0 - 65.0S 63.8W (Tlosk, Feb 2009)
- Tanada House of Water - 85.3S, 5.8W
- Temple of the Three - 00E3 - In Bur, accessed via the Upper Catacombs. (Tlosk, Feb 2009)
- Temple of Tthuun - ??? - 92.8S, 52.8W
- Temple Entrance - ??? - 84.3N 24.7E
- The Archive - Accessed via Chaos Virindi Cave at 58.6S, 81.5W
- Wight Barrow - ???? - 65.3S 44.6W (Tlosk, Feb 2009)
- Yanshi Lower Undermine - 0046 - 11.8S 39.0E
- Yanshi Upper Undermine - 0046 - 11.8S 39.0E
Map Conventions
- Name the map with the four digit Landblock, this ensures consistency when a dungeon either has no name, or has multiple names.
- All dungeon areas in the same landblock should appear on a single map.
- Gif files are usually smaller than png files, however low quality gif encoders can produce badly artifacted maps.