Critical Damage (Spell)

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Revision as of 16:02, 29 March 2011 by imported>Immortalbob
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Related topics: Spells, Spell Research, Rating

 
  • Spells within a group will override spells in the same group with the same or lower difficulty.
  • Spells in different groups will stack with each other.
  • Type refers to whether a spell is player castable ( ), player castable but retired ( ), player usable but only on items ( ), only used by creatures ( ), or unknown/not in game ( This spell needs classification or is not yet available in game. ).


Group I

Type Spell Links Duration Range Mana Difficulty Description Base Components
Sigil of Fury I Item 0.000000 70 250 Increases Critical Damage Rating by 1.  
Sigil of Fury II Item 0.000000 70 250 Increases Critical Damage Rating by 2.  
Sigil of Fury III Item 0.000000 70 250 Increases Critical Damage Rating by 3.  
Sigil of Fury IV Item 0.000000 70 250 Increases Critical Damage Rating by 4.  
Sigil of Fury V Item 0.000000 70 250 Increases Critical Damage Rating by 5.  
Sigil of Fury VI Item 0.000000 70 250 Increases Critical Damage Rating by 6.  
Sigil of Fury VII Item 0.000000 70 250 Increases Critical Damage Rating by 7.  
Sigil of Fury VIII Item 0.000000 70 250 Increases Critical Damage Rating by 8.  
Sigil of Fury IX Item 0.000000 70 250 Increases Critical Damage Rating by 9.  
Sigil of Fury X Item 0.000000 70 250 Increases Critical Damage Rating by 10.