Shield

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Related topics: Skills, Category:Shields, Finesse Weapons, Light Weapons, Heavy Weapons

Introduced:  Master of Arms


Shield
Description Use the Shield skill to make full use of shields and magic reducing properties of shields.
Formula (Coordination + Strength) / 2
Base Status Untrained
Cost to Train 2
Cost to Specialize 2
Buffs Shield Mastery (Spell), Coordination (Spell), Strength (Spell)
Debuffs Shield Ineptitude (Spell), Clumsiness (Spell), Weakness (Spell)

Starting Equipment

All Character Races

Spell Stacking

Images

Buckler
Covenant
Kite
Olthoi
Large Kite
Large Round
Round
Tower

Notes

  • Armor levels for a Shield are capped at your buffed Shield skill if the skill is specialized.
  • Armor levels for a Shield are capped at half your buffed Shield skill if the skill is trained or untrained.
  • Magic damage reduction for shields uses a formula based on Shield skill rather than Magic Defense.
  • Magic damage reduction is multiplied by 0.8 if Shield skill is not specialized.
  • Magic damage reduction maxes at 433 base skill.
  • The formula to determine magic absorption for shields is: RED = 100% * ((CAP * ST * SKILL * 0.0030) - (CAP * ST *.3))
    • RED = Reduction%
    • CAP = Maximum reduction/100%
    • ST = 1.0 for spec, 0.8 for trained
    • SKILL = 100 to 433 (above 433 base shield you always achieve the maximum %)
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat