Gaerlan's Citadel (High)

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Gaerlan's Citadel (High)
Level: 60-79
Type: Fellowship
Starts At: Baishi
Repeat: 20 Hours

Overview

Walkthrough & Notes

There is a pair of bunkers in Eastham (17.1N, 63.0E) that contain many portals related to this quest. Portals exist for the Ziggurats, Proving Grounds and the Citadel Library. If you die or lose connection, you can use the portals for fast re-entry.

Part 1: Acid Guardian Lair

  1. Enter the Acid Guardian Lair at 30.5S, 74.3W.
    • Route: Get some Sake and run to the Drunken Madman outside Baishi at 53.1S, 61.0E and take the portal he summons. An alternate route is to recall to Mount Lethe and run from there, or have someone who has the recall tie to the Sclavus Cathedral portal 33.4S, 80.1W. The surface portal drops you at a short run from the Lair.
  2. Work your way to the bottom of the dungeon, where you'll find a boss golem for your level range.
  3. Kill the boss golem and take the portal that spawns at the top of the ramp to be portaled to Citadel Valley.

Part 2: Fire Ziggurat

  1. Jump down off the cliff and run Southeast to 57.8N, 48.4E, where you'll find Asheron's Platinum Golem.
  2. Speak with Asheron's Platinum Golem and you'll receive an Imbued Pyreal Nugget.
  3. From here, run Southwest and enter the Fire Ziggurat portal at about 57.1N, 47.8E.
    • Note: From this point onward, and until you finish the quest, you may use the Fire Ziggurat portal in the bunkers south of Eastham.
  4. Work your way through this dungeon, always going up, until you reach a Platinum Golem (NPC)
  5. Hand the Platinum Golem (NPC) your Imbued Pyreal Nugget, and then enter the Proving Grounds portal located next to him.
    • Note: From this point onward, and until you finish the quest, you may use the Proving Grounds High portalin the bunkers in Eastham.

Part 3: Proving Grounds High

Inside the proving grounds, you must tackle a series of trials:

Trial 1: The Riddle

  1. Speak with the Tribunal located in the center of the room, and you'll be given a riddle.
  2. To answer the riddle, use the statue that corresponds with the right answer. If correct, you'll receive a blue Seal Fragment and be portaled to the Rolling Balls of Death.
Question Answer
I've legs, and a foot, and also a head. But I cannot think nor move on my own. What am I? Bed
I am void, and absence, I am not a color. What am I? Black
The maker want it not, the buyer does not use it, and the user never sees it. What am I? Coffin
No sound, no voice, no breath,no sleep, no thought, no sight, no more. What is it? Death
It begins eternity, ends time and space, it rests at the start of every end and the end of every place. What is it? E
I never grow, but can become very wide, and everything falls into darkness when I hide. What am I? Eyes
I can be an old love, but mostly a lost passion. My life grows as you feed me, but when I drink water I die. Flame
What is it that has one voice but becomes four-footed, two-footed, and three-footed? Man
I am a room without walls, windows or doors. What am I? Mushroom
A poor man has too much of me, a wealthy man needs me not, and if you feast upon me you will die. What am I ? Nothing
What has no beginning or end, yet binds two together? Ring
You will break me if you name me. What am I? Silence
At night they come without being called, but at dawn they are lost without being stolen. What are they? Stars
I pass through the water and never get wet. What am I? Sunshine
It waits for none and gauges all, it is eaten by leisure and work the same, it is abundant but there never seems to be enough. What is it? Time
It never was, is always to be, none have seen it, but many dream of it, it is the hope of all that live that it shall always come. What is it? Tomorrow
It cannot be slain so long as there is a ray, it is inspires the heart to wish for the best, yet exercise caution to not lose this gift for then you shall just be forlorn. What is it? Hope
I whip, and I whistle all the day long, sometimes my voice can sound as a song. I never grow tired but sometimes grow weak, and I change without warning and cause door to creak. What am I? Wind

Trial 2: Rolling Balls of Death

  1. Take a moment to identify the pattern, and when ready, move through the dungeon, only stopping at the safe spots (alcove corners) until you reach the last alcove.
    • Note: The only safe spots to stand inside this dungeon are on the 45 degree angles that are the corners of the alcoves.
  2. Once you get to the last safe spot before the long hallway, you'll see a door. Use missile weapons to destroy the door and then run into the room on the far side.
  3. After the door has been destroyed, carefully make your way to the end of the room and loot an orange Seal Fragment from the Chest on the South wall, and then use the Proving Grounds portal on the North wall.

Trial 3: Floor Puzzle

The floor puzzle contains a series of tiles that contain a hidden path to the other side. If you step on a wrong tile you'll fall through and be forced to start over.

  1. Navigate your way through the Floor Puzzle:
    1. From the left side of the room, walk on to the Fire tile to start.
    2. Move North 3 spaces to the 3rd Frost tile.
    3. Move East 4 spaces to Fire tile.
    4. Move North 1 space to the Frost tile.
    5. Move East 2 spaces to the Acid tile.
    6. Move North 2 spaces to the Frost tile.
    7. Move West 1 space to the Acid tile.
    8. Move North and exit the puzzle.
  2. Enter the room to the North and loot a green Seal Fragment from the Chest on the East wall, and then use the Proving Grounds Extreme portal on the Northwest corner.

Trial 4: Reverence of the Ceremony

The key to this riddle is to NOT TALK in open chat. If you do, you'll have to start over and fight your way through a series of golems. This includes spellcasting and anything that your character says openly. Fellow chat and global channels are still fine.

Reverence must be shown during a ceremony. (Note that sometimes this is bugged; nothing happens some trips when you speak out loud.)
  1. Without speaking, run through the linear dungeon and loot a purple Seal Fragment from the chest at the end of the hall, then use the Citadel Valley portal to complete the Trials.

Part 4: Citadel Library

  1. Combine the the blue and orange Seal Fragments to create a Combined Seal Fragment.
  2. Combine the green and purple Seal Fragments to create another Combined Seal Fragment.
  3. Combine the 2 Combined Seal Fragments to create an Ornate Seal.
  4. Return to Asheron's Platinum Golem at 57.8N, 48.4E and hand him your Ornate Seal to receive an Imbued Ornate Seal and a Citadel Portal Gem.
  5. Use the Citadel Portal Gem to be portaled to the Citadel Surface.
  6. Hand your Imbued Ornate Seal to any Ornate Pillar on the structure to be portaled to the Citadel Library.
    • Note: From this point onward, and until you finish the quest, you may use the Citadel Library portal in the bunkers in Eastham.
  7. From the drop, use the East facing staircase just to your front left and take it all the way to the platform at the top of the dungeon.
  8. At the top, take the Entropic Decay portal at the very top to be portaled to final part of the quest.

Part 5: Entropic Decay: Gaerlan's Acid Aspect

  1. From the drop, follow the linear dungeon until you reach a catwalk, from which you can see Gaerlan himself in the room below.
  2. Fully debuff and fester Gaerlan, and then kill him with Pierce or Slash weapons.
    • Tip: A common strategy is have melee players form a melee wall on the catwalk, and then drag him up to the catwalk. This way mages and archers can attack from a safe distance.
  3. Once Gaerlan is dead and vanishes, quickly take the portal to Gaerlan's Inner Sanctum that spawns in the room under the catwalk.
  4. From the drop head up the ramp to the South, take your first 2 lefts, and then your first right.
  5. At the T intersection, take either direction and run until you reach a pit of acid or fire. Jump down into the room with Gaerlan's Phylacteric Prison.
  6. Use the prison to receive your rewards.
  7. Optional: Take the Citadel Apex portal on the south wall and loot Martine's Mask and Martine's Robe.

Notes

Dungeons & Maps

Dungeon Coordinates Wiki Map ACmaps
Acid Guardian Lair 30.5S, 74.3W -- --
Fire Ziggurat N/A -- --
Proving Grounds High N/A -- 5744
Citadel Library N/A -- 5653
Entropic Decay N/A -- --
Gaerlan's Inner Sanctum N/A -- 5654

Rewards

  • The additional item rewards are distributed based on what skills you have trained or above. The item you get will go in order from the most skill credits to train the skill down to the least, then restart. (For War, and its 4 staves, this means you must do 3 full rotations of your skills and do the quest 1 more time for the fourth.)
Use Gaerlan's Phylacteric Prison
Experience: 41,246,375 (30% up to level 120)
Items:

Bracelet of Knowledge Circlet of Supremacy Ring of Intellect Daulan Faur Dauloirae Saelgauloi Dauloi Falauloi Gauraloi Habraeloi Lautaloi Palauloi Raudaloi Sacraloi Saulandoi Shauraloi Taulandoi

Give Iasparailaun to an Agent of the Arcanum
Experience: 20,000,000 (60% up to level 80)
Titles: Gaerlan Slayer
Items:

Images

Click image for full size version.

Dialog

Asheron's Platinum Golem

Asheron's Platinum Golem tells you, "Though lord Asheron does not condone the horror wrought upon him, I have been placed here to assist those that would strike down the undead form of Gaerlan.

Asheron's Platinum Golem tells you, "Where once he meant to control the world and destroy my lord Asheron, now he suffers for eternity, now he has been given over unwillingly to the carrion call of the undead by Nuhmudira.

Asheron's Platinum Golem tells you, "Enter and activate the Platinum golems so they may hold the citadel open for you as you progress. You will need this to awaken my brethren within. When they are awake you shall be asked to past the tests that all must face to pass deeper into the citadel.

Asheron's Platinum Golem gives you Imbued Pyreal Nugget

Asheron's Platinum Golem tells you, "The portals into the citadel's inverted ziggurat lay nearby. Complete this task and the magic within the pyreal will allow Asheron's voice to enter you. I will speak to you more once this is accomplished.
Giving Imbued Pyreal Nugget to Platinum Golem

You give Platinum Golem Imbued Pyreal Nugget

Platinum Golem says, "I hear and obey Lord Asheron Realadain.

Asheron's voice fills your mind, "You have done well. Now you must pass a set of trials that the citadel itself will place before you. In a sense it lives, as this was the design of the Empyrean from before my years. You must not fail. Failure can lead to death. I will ensure that portals are created to assist you should you meet with misadventure.
Giving Ornate Seal to Asheron's Platinum Golem

You give Asheron's Platinum Golem Ornate Seal

Asheron's Platinum Golem tells you, "This was constructed by the most ancient of the Empyrean people.

Asheron's Platinum Golem tells you, "I have been given gems that will portal you onto the citadel. There you should find entrance into the library. They will appear as pillars of a bygone era. Give this seal to the pillars. Once done, you should be transported into the lowest level of the sanctum, located in the tower.

Asheron's Platinum Golem tells you, "Lord Asheron wishes you well on your endeavor.

Asheron's Platinum Golem gives you Imbued Ornate Seal

Asheron's Platinum Golem gives you Citadel Portal Gem

Update History

Verdict

  • Quest introduced.

A Perfect Paradox

Discoveries

  • XP reward for Iasparailaun hand-in increased from 1,400,000 (5% pxp) to 15,000,000 (??% pxp).
  • Item reward for increased from 1 MM note to 2 MM notes.

Pillars Made of Sand

  • XP reward for Iasparailaun hand-in added for player characters level 126+.

Secrets of the Apostates

Reforging the Past

  • XP reward for handing in the Iasparailaun was updated again.

Seeds of Hope

  • Level 150+ version of the quest introduced.

A Growing Twilight

The Quest for Freedom

  • Repeat timer changed from 6 days to 20 hours.