FLOAT

From Drunkapedia
Revision as of 15:43, 16 October 2020 by imported>Darktorizo (→‎Quick Reference List)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Related topics: Weenie Properties

Introduction

Floats are numbers with a decimal (ex: 0.7, 1.3, 1.0025).

These numbers will designate a value that is then modified to what we see in the identification panel in game. Not all of these keys require a decimal value. There are some that simply take 0, or 1.

Example 1:
For a 15% Attack Modifier on a sword, you would enter a value of 1.15 into 62 - WEAPON_OFFENSE_FLOAT


Example 2:
For a 130% Damage Modifier on a bow, you would enter a value of 2.3 into 63 - DAMAGE_MOD_FLOAT

Quick Reference List

Value Name Description
1 HEARTBEAT_INTERVAL_FLOAT length of time between heartbeat emote actions
2 HEARTBEAT_TIMESTAMP_FLOAT timestamp of last heartbeat emote action
3 HEALTH_RATE_FLOAT Defines regeneration rate of health: 0.0 - 5000.0 (usually 0.0 - 10.0)
4 STAMINA_RATE_FLOAT Defines regeneration rate of stamina: 0.0 - 5000.0 (usually 0.0 - 10.0)
5 MANA_RATE_FLOAT Defines how fast mana is lost from item, set to -0.033 for 1pt/30sec
6 HEALTH_UPON_RESURRECTION_FLOAT percentage of health at spawn: 0.01 - 1.0
7 STAMINA_UPON_RESURRECTION_FLOAT percentage of health at spawn: 0.01 - 1.0
8 MANA_UPON_RESURRECTION_FLOAT percentage of health at spawn: 0.01 - 1.0
9 START_TIME_FLOAT generator start time
10 STOP_TIME_FLOAT generator end time
11 RESET_INTERVAL_FLOAT generator reset interval
12 SHADE_FLOAT
13 ARMOR_MOD_VS_SLASH_FLOAT 0.0 - 2.0
14 ARMOR_MOD_VS_PIERCE_FLOAT 0.0 - 2.0
15 ARMOR_MOD_VS_BLUDGEON_FLOAT 0.0 - 2.0
16 ARMOR_MOD_VS_COLD_FLOAT 0.0 - 2.0
17 ARMOR_MOD_VS_FIRE_FLOAT 0.0 - 2.0
18 ARMOR_MOD_VS_ACID_FLOAT 0.0 - 2.0
19 ARMOR_MOD_VS_ELECTRIC_FLOAT 0.0 - 2.0
20 COMBAT_SPEED_FLOAT
21 WEAPON_LENGTH_FLOAT
22 DAMAGE_VARIANCE_FLOAT See Variance table
23 CURRENT_POWER_MOD_FLOAT power bar setting modifier
24 ACCURACY_MOD_FLOAT accuracy bar setting modifier
25 STRENGTH_MOD_FLOAT current strength skill modifier
26 MAXIMUM_VELOCITY_FLOAT floating-point number designating Maximum Velocity
27 ROTATION_SPEED_FLOAT rotation speed of projectiles: 0, 1, 2, 3.5
28 MOTION_TIMESTAMP_FLOAT
29 WEAPON_DEFENSE_FLOAT Melee Defense bonus multiplier. Example: Set to 1.15 for 15%
30 WIMPY_LEVEL_FLOAT
31 VISUAL_AWARENESS_RANGE_FLOAT 0-75 -- aggro range
32 AURAL_AWARENESS_RANGE_FLOAT
33 PERCEPTION_LEVEL_FLOAT
34 POWERUP_TIME_FLOAT 0-5
35 MAX_CHARGE_DISTANCE_FLOAT character property for charge distance?
36 CHARGE_SPEED_FLOAT 0.5-3, usually 1
37 BUY_PRICE_FLOAT Vendor buy rate modifier to item value: 0.1-2
38 SELL_PRICE_FLOAT Vendor sell rate modifier to item value: 1-50 (usually 1-2)
39 DEFAULT_SCALE_FLOAT
40 LOCKPICK_MOD_FLOAT 1 on all lockpicks, related to LOCKPICK_MOD_INT
41 REGENERATION_INTERVAL_FLOAT generator, chest, creature regeneration rate (seconds)
42 REGENERATION_TIMESTAMP_FLOAT timestamp of last regeneration
43 GENERATOR_RADIUS_FLOAT 0-45
44 TIME_TO_ROT_FLOAT -1, 0, 30, 900 (seconds)
45 DEATH_TIMESTAMP_FLOAT timestamp of last death
46 PK_TIMESTAMP_FLOAT timestamp of turning pk
47 VICTIM_TIMESTAMP_FLOAT timestamp of last pk kill
48 LOGIN_TIMESTAMP_FLOAT current login timestamp
49 CREATION_TIMESTAMP_FLOAT character creation timestamp
50 MINIMUM_TIME_SINCE_PK_FLOAT on all pk/npk altars. 3 hour timer (10800 seconds)
51 DEPRECATED_HOUSEKEEPING_PRIORITY_FLOAT
52 ABUSE_LOGGING_TIMESTAMP_FLOAT Timestamp of abuse report
53 LAST_PORTAL_TELEPORT_TIMESTAMP_FLOAT timestamp of the most recent teleport
54 USE_RADIUS_FLOAT -0.1 - 30. Distance you can use an object
55 HOME_RADIUS_FLOAT 5-250, on creatures, not used often
56 RELEASED_TIMESTAMP_FLOAT
57 MIN_HOME_RADIUS_FLOAT related to HOME_RADIUS_FLOAT
58 FACING_FLOAT
59 RESET_TIMESTAMP_FLOAT
60 LOGOFF_TIMESTAMP_FLOAT timestamp set at character logout
61 ECON_RECOVERY_INTERVAL_FLOAT local spell economy recovery rate?
62 WEAPON_OFFENSE_FLOAT Attack Skill bonus multiplier. Example: Set to 1.20 for 20%
63 DAMAGE_MOD_FLOAT Damage Modifier on Missile Weapons
64 RESIST_SLASH_FLOAT creature elemental resistance 0-500, usually 0.0-1
65 RESIST_PIERCE_FLOAT creature elemental resistance 0-500, usually 0.0-1
66 RESIST_BLUDGEON_FLOAT creature elemental resistance 0-500, usually 0.0-1
67 RESIST_FIRE_FLOAT creature elemental resistance 0-500, usually 0.0-1
68 RESIST_COLD_FLOAT creature elemental resistance 0-500, usually 0.0-1
69 RESIST_ACID_FLOAT creature elemental resistance 0-500, usually 0.0-1
70 RESIST_ELECTRIC_FLOAT creature elemental resistance 0-500, usually 0.0-1
71 RESIST_HEALTH_BOOST_FLOAT cannot infuse health, 1
72 RESIST_STAMINA_DRAIN_FLOAT stamina drain resistance 0.0-1
73 RESIST_STAMINA_BOOST_FLOAT cannot infuse stamina, 1
74 RESIST_MANA_DRAIN_FLOAT mana drain resistance 0.0-1
75 RESIST_MANA_BOOST_FLOAT cannot infuse mana, 1
76 TRANSLUCENCY_FLOAT scale 0-1, 0 = opaque 1 = transparent
77 PHYSICS_SCRIPT_INTENSITY_FLOAT 1
78 FRICTION_FLOAT 0 or 1
79 ELASTICITY_FLOAT 0
80 AI_USE_MAGIC_DELAY_FLOAT 0-3, delay modifier between melee/magic attacks
81 ITEM_MIN_SPELLCRAFT_MOD_FLOAT
82 ITEM_MAX_SPELLCRAFT_MOD_FLOAT
83 ITEM_RANK_PROBABILITY_FLOAT
84 SHADE2_FLOAT
85 SHADE3_FLOAT
86 SHADE4_FLOAT
87 ITEM_EFFICIENCY_FLOAT mana stone efficiency rating. 1.0 = 100%, 3.0 = 300%
88 ITEM_MANA_UPDATE_TIMESTAMP_FLOAT timestamp of last mana update: filling and draining?
89 SPELL_GESTURE_SPEED_MOD_FLOAT movement speed modifier of spell animations?
90 SPELL_STANCE_SPEED_MOD_FLOAT movement speed modifier of moving in and out of spell combat mode?
91 ALLEGIANCE_APPRAISAL_TIMESTAMP_FLOAT
92 POWER_LEVEL_FLOAT related to CURRENT_POWER_MOD_FLOAT?
93 ACCURACY_LEVEL_FLOAT related to ACCURACY_MOD_FLOAT?
94 ATTACK_ANGLE_FLOAT
95 ATTACK_TIMESTAMP_FLOAT
96 CHECKPOINT_TIMESTAMP_FLOAT
97 SOLD_TIMESTAMP_FLOAT
98 USE_TIMESTAMP_FLOAT
99 USE_LOCK_TIMESTAMP_FLOAT
100 HEALKIT_MOD_FLOAT healing kit restoration bonus. 1.0 = 100%
101 FROZEN_TIMESTAMP_FLOAT
102 HEALTH_RATE_MOD_FLOAT health regen rate?
103 ALLEGIANCE_SWEAR_TIMESTAMP_FLOAT timestamp of swearing to patron
104 OBVIOUS_RADAR_RANGE_FLOAT 10
105 HOTSPOT_CYCLE_TIME_FLOAT hotspot cycle time in seconds
106 HOTSPOT_CYCLE_TIME_VARIANCE_FLOAT 0-1, cycle time variance
107 SPAM_TIMESTAMP_FLOAT related to chat spam limiter
108 SPAM_RATE_FLOAT related to chat spam limiter
109 BOND_WIELDED_TREASURE_FLOAT 0, .25, .8, 1
110 BULK_MOD_FLOAT 0.8-1.67
111 SIZE_MOD_FLOAT 1-4.5, usually 1
112 GAG_TIMESTAMP_FLOAT time of chat gag?
113 GENERATOR_UPDATE_TIMESTAMP_FLOAT
114 DEATH_SPAM_TIMESTAMP_FLOAT
115 DEATH_SPAM_RATE_FLOAT
116 WILD_ATTACK_PROBABILITY_FLOAT
117 FOCUSED_PROBABILITY_FLOAT .5, .6, .7, .8 -- chance to change targets during combat when attacked?
118 CRASH_AND_TURN_PROBABILITY_FLOAT
119 CRASH_AND_TURN_RADIUS_FLOAT
120 CRASH_AND_TURN_BIAS_FLOAT
121 GENERATOR_INITIAL_DELAY_FLOAT generator initial delay before cycle time begins?
122 AI_ACQUIRE_HEALTH_FLOAT 2, 3, 5, 10, 20, 50
123 AI_ACQUIRE_STAMINA_FLOAT always 2
124 AI_ACQUIRE_MANA_FLOAT always 2
125 RESIST_HEALTH_DRAIN_FLOAT 0.0-1, resistant to health drains
126 LIFESTONE_PROTECTION_TIMESTAMP_FLOAT timestamp when lifestone protection begins
127 AI_COUNTERACT_ENCHANTMENT_FLOAT always 2, probability that the object will counter buff
128 AI_DISPEL_ENCHANTMENT_FLOAT always 1, probability that the object will dispel debuffs
129 TRADE_TIMESTAMP_FLOAT timestamp of open trade window
130 AI_TARGETED_DETECTION_RADIUS_FLOAT
131 EMOTE_PRIORITY_FLOAT always 1, only seen on stopgaps and controllers.
132 LAST_TELEPORT_START_TIMESTAMP_FLOAT
133 EVENT_SPAM_TIMESTAMP_FLOAT
134 EVENT_SPAM_RATE_FLOAT
135 INVENTORY_OFFSET_FLOAT only on house hooks, always set to 20
136 CRITICAL_MULTIPLIER_FLOAT Crushing Blow multiplier
137 MANA_STONE_DESTROY_CHANCE_FLOAT chance of stone destruction when using filled stone on target
138 SLAYER_DAMAGE_BONUS_FLOAT 1.0-5.0, damage bonus for species slayer weapon
139 ALLEGIANCE_INFO_SPAM_TIMESTAMP_FLOAT timestamp of last allegiance info request
140 ALLEGIANCE_INFO_SPAM_RATE_FLOAT rate the server allows new alleg info requests
141 NEXT_SPELLCAST_TIMESTAMP_FLOAT
142 APPRAISAL_REQUESTED_TIMESTAMP_FLOAT timestamp when ID was requested
143 APPRAISAL_HEARTBEAT_DUE_TIMESTAMP_FLOAT timestamp of automatic ID update
144 MANA_CONVERSION_MOD_FLOAT weapon mana conversion modifier %, 0.0-1
145 LAST_PK_ATTACK_TIMESTAMP_FLOAT timestamp of last pk encounter
146 FELLOWSHIP_UPDATE_TIMESTAMP_FLOAT timestamp of last fellowship vital update?
147 CRITICAL_FREQUENCY_FLOAT Biting Strike multiplier
148 LIMBO_START_TIMESTAMP_FLOAT timestamp of admin putting player in limbo
149 WEAPON_MISSILE_DEFENSE_FLOAT Missile Defense bonus multiplier. Example: Set to 1.025 for 2.5%
150 WEAPON_MAGIC_DEFENSE_FLOAT Magic Defense bonus multiplier. Example: Set to 1.025 for 2.5%
151 IGNORE_SHIELD_FLOAT 0.0-1, shield hollow modifier
152 ELEMENTAL_DAMAGE_MOD_FLOAT % elemental damage modifier, 1.0-1.5
153 START_MISSILE_ATTACK_TIMESTAMP_FLOAT
154 LAST_RARE_USED_TIMESTAMP_FLOAT rare used timestamp, to limit rare use
155 IGNORE_ARMOR_FLOAT 1 = Properties:Armor Cleaving
156 PROC_SPELL_RATE_FLOAT rate of proc spell on cloak/aetheria and weapon Cast On Strike
157 RESISTANCE_MODIFIER_FLOAT Resistance Rending amount
158 ALLEGIANCE_GAG_TIMESTAMP_FLOAT timestamp of allegiance gag start
159 ABSORB_MAGIC_DAMAGE_FLOAT magic absorption rate.
160 CACHED_MAX_ABSORB_MAGIC_DAMAGE_FLOAT
161 GAG_DURATION_FLOAT length of chat gag in seconds
162 ALLEGIANCE_GAG_DURATION_FLOAT length of allegiance gag
163 GLOBAL_XP_MOD_FLOAT global xp modifier, how double xp weekends could be enabled?
164 HEALING_MODIFIER_FLOAT healing modifier for peace/combat?
165 ARMOR_MOD_VS_NETHER_FLOAT 0.0 - 2.0
166 RESIST_NETHER_FLOAT creature elemental resistance 0-500, usually 0.0-1
167 COOLDOWN_DURATION_FLOAT 5 second cooldown fizzle between casting war and void?
168 WEAPON_AURA_OFFENSE_FLOAT weapon buffs are cast on character and apply to all weapons equipped
169 WEAPON_AURA_DEFENSE_FLOAT weapon buffs are cast on character and apply to all weapons equipped
170 WEAPON_AURA_ELEMENTAL_FLOAT weapon buffs are cast on character and apply to all weapons equipped
171 WEAPON_AURA_MANA_CONV_FLOAT weapon buffs are cast on character and apply to all weapons equipped