Turbine Games Q&A/Items/Q-123
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Original Link (now dead) - http://www.turbinegames.com/qa/view_questions.html?id=6766
How do the devs make items?
Asked: | 2001.03.05 |
Name: | Trinitro |
Question Title: | How do the devs make items? |
Category: | Items |
Question: | From a purely nosey & interested point of view... Without giving away any trade secrets, lets say you wanted to make a new item (as a random example: A sword that emitted black smoke and had Bd3 & Sk3 & was non drop) , how involved is the process, and roughly what do you need to do to make it? TN. |
Answered: | 2001.03.15 |
Name: | Sean |
Answer: | Depends. If we want to add your example, first someone takes the description file and alters it so it has Bd3 and Sk3 on it, flags it no-drop, and then hands it off to art. If I needed to add a black particle to it, I would have to make a new setup based on either a new sword I have created, or an existing one. Then I create a particle system with the same name, and whenever that sword is called into existence, its particles fire. All of this data is referred to in a descriptor file which contains all data about an item. Sean. |