Turbine Games Q&A/Landscape/Q-01

From Drunkapedia
Revision as of 07:43, 9 July 2020 by imported>An Adventurer (Created page with "{{Turbine Games Q&A | Link = <nowiki>http://www.turbinegames.com/qa/view_questions.html?id=47</nowiki> | Title = Was the entire world created piece by piece, or by an engin...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Original Link (now dead) - http://www.turbinegames.com/qa/view_questions.html?id=47

Click to return to Turbine Games Q&A Archive

Was the entire world created piece by piece, or by an engine that did it all?



Asked: 2000.10.25
Name: Wu-Shu
Question Title: Was the entire world created piece by piece, or by an engine that did it all?
Category: Landscape
Question: I have to ask because the world is just so large that it boggles the mind to think that you created every single piece of the world by hand. Was it all done by hand, or did you create an engine or something to design most of the world?


Answered: 2000.10.30
Name: Jason Booth
Answer: We designed everything by hand, but the techniques we use are not the same type as the quake style engines. We are able to lay out the world at a very high level very quickly (ie: I want a mountain here, forest over there, etc) and then go back and customize specific areas. Pete laid out the basic height and terrain textures over a several month period while I placed all the trees, bushes, rocks, etc. Dungeons are built using a similiar "high level" technique, which doesn't require our designers to spend time mucking around with polygons and BSP trees.