AC2:Debuffs

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Revision as of 10:46, 29 December 2009 by imported>Fenestra (Created page with '==Debuffing Effects== Most skill effects that debuff enemy targets, will fall into one of these categories. It should be noted that the Physical and Elemental debuffs have ident…')
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Debuffing Effects

Most skill effects that debuff enemy targets, will fall into one of these categories. It should be noted that the Physical and Elemental debuffs have identical effects.


Physical

  • Bleed (Health Damage Over Time )
  • Numb (Movement Speed Reduction )
  • Poison (Attack Speed Reduction )
  • Disease (Vigour Damage Over Time )
  • Shock (Instant Vigour Damage )

Elemental

  • Fire (Health Damage Over Time )
  • Cold (Movement Speed Reduction )
  • Water (Attack Speed Reduction )
  • Lightning (Vigour Damage Over Time )
  • Energy (Instant Vigour Damage )

Other

  • Stun (Unable to Move and Attack)
  • Root (Unable to Move )
  • Knockback (Propels target backwards )
  • Armour Reduction (Increases Damage Taken)
  • Skill Reduction (Decreases attack or defensive masteries)

PVE (monster only)

  • Mezz (Puts the target monster to sleep)
  • Confuse (Monster acts randomly)
  • Opening (A combo that hits for massive damage when monster is vulnerable)
  • Taunt (Makes the monster think you've done more damage)
  • De-Taunt (Makes the monster think you've done less damage)