Aerlinthe

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Revision as of 08:29, 17 June 2008 by imported>Tlosk (→‎Harbor)
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The island of Aerlinthe was the first island expansion introduced as a high level hunting ground. The landscape spawns have since been updated and several dungeons added. Currently there are several distinct zones with their own distinct spawns. The central feature of Aerlinthe is a dredged, man-made harbor in the middle where shipped goods were loaded and offloaded.

There are three means of getting to Aerlinthe. Perhaps the easiest is via Candeth Keep if you happen to be life stoned there. Just southwest of Candeth, near a row of Mu-miyah crypts is an NPC () that will open a portal to Aerlinthe when given a D Note. The second way is less expensive, but it less convenient.

Creatures

East and West Shore

There is now a shortcut from east shore to the west shore via the Coral Tunnels. Alternatively you can follow the shore all the way around the island (east, then north, then west, then south).

Harbor

The lagoon is dubbed Raina's Harbor.

Tenkarrdun and Lava Floes

North Shore

Shimena Keep

Shimena Keep was constructed on the northeast islet. Shimena guarded the northern approaches to Ireth Lassel research colony from Pelagian sea-nomads.

Extreme

Gromnietross Aerie 89.0N 42.8E

The Blessing of Aerlinthe. A gromnatross makes her aerie on the peaks of Cunara. She is named Aurlanaa by the people of the port.