Announcements - 2001/02 - Lonely In The World

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February 2001 - Patch Page

Event Teaser

Material retrieved from original Zone caches available at http://web.archive.org.

Original Link (now dead) - http://classic.zone.msn.com/asheronscall/news/febteaser.asp

Lonely In The World


February 6, 2001

He huddles against the soot-blackened stone of the ruined aqueduct, surrounded by piles of neatly stacked tomes. Their deliverer floats away, cloak snapping in the late winter wind, accompanied by a hum that vibrates through air and teeth.

You will do it, Ketnan. You will do it for our friends. You will do it.

“Stop,” he whispers, clutching his head. It throbs in sympathy with the ceaseless, fading hum. . .

A ceaseless sea wind whistles around facets of living crystal. The crystal studies the veiled eye of the sun. More snow will fall today. The magic keeps the roofs clear. Still they do not come. The magic keeps the sconces lit, the fireplaces stoked, and the beds warm. Still they do not come. A few delicate pieces of white fluff fall from the heavens, settling on the piles around the patient crystal. The sea wind moans softly. . .

The man moans softly. A solitary, levitating gem throws gloomy syenite light across the stones of his cell. He stares at the gem, absorbing its feeble pulse, and hears the crush and roar of a frigid blue sea. He feels the salt spray sting his legs. A child laughs and crows, splashing awkwardly against the tide as she strains to catch the gulls. Warm arms encircle him from behind.

An otherworldly hum echoes down the corridor. He snaps his eyes away from the ocean light of the gem, and stands ready. He does not wipe the seawater from his cheeks. It will not be minded. The hum swells into the room. . .

The hum surrounds us. A chorus beyond the veil of time. Beyond the suns. Beyond the dark. The tone has always been. It shall ever be. Constant and resounding in the space beyond. There it sings to us, unchanging. It soothes us. It is all.

The membrane muffles it. Mere anarchic noise drowns it out, pulls us from the crystalline surety. I miss it.

The meat entity stands, leaking fluid from jelly surface organs.

Poor thing. We shall sing to it. The song shall comfort it. And in the singing, I shall comfort ourselves. . .

The next chapter in the unfolding saga of Asheron's Call is about to begin.

Turn the page.

Unlike any other gaming experience, the world of Asheron's Call continues to evolve with each and every month. Following the defeat of the Hopeslayer, last month witnessed a breath of peace in Dereth -- or, at least, reversion to a more natural clime. Along with the winter winds came powerful new spells for war mages, and deadlier strikes for melee fighters. One can only wonder what additions -- and what dangers -- will be added when we open our February event, “Lonely in the World.”

Be sure to continue your part in this incredible ongoing story -- and we'll see you in Dereth!

Rollout Article

Material retrieved from original Zone caches available at http://web.archive.org.

Original Link (now dead) - http://classic.zone.msn.com/asheronscall/news/febrollout.asp

Lonely In The World


February 15, 2001

After the fall of the Hopeslayer, Dereth experienced a breath of peace. Or, at least, some reversion to the world's more natural clime. Yet now spectral lights have appeared in the nighttime skies, and what to make of these? Some guess they are the bonfires of war, warning of new and gathered enemies. After all, with the Hopeslayer defeated, another race must surely seek to fill his vacant seat of power. Others, however, suggest the lights are associated with the geomancy of the land; that, with the Hopeslayer's fall, the same natural forces giving rise to powerful War Magic continue to fluctuate, filling the world with further spells of heightened sorcery.

Whatever the lights portend, true heroes do more than simply sit and ponder who, or what, might threaten next -- and the heroes of Dereth prove no different. Parties, gathered and provisioned, have prepared to set off on the most recent quests, drawn by the promise of journey's rewards.

To this end, one such party seeks to delve deeper than ever down the Mines of Despair (as the party's brazen leaders claim). Another has begun collecting strange items from across much of Dereth, each inscribed with an eight-pointed starburst shape overlaid on a swirling portal. And then there are those dungeon entrances half-buried in the desert sands. Entrances bearing the distinctive mark of Tumeroks. Whatever perils these quests surely promise, the rewards are certain to be as great. Potent Item Magic spells, armor uniquely suited to mages' needs, the loot of vanguard leaders -- even compelling lore awaits! A time for Dereth's heroes to both be tested well and to discover much. . .

Following is a list of the most interesting additions made to the game this update. However, please note that not all changes have been included -- that would spoil the fun of finding out everything that's been added or changed! As usual, though, the town criers, barkeeps, and scribes may know the latest news. Also, the trades of crafting and selling are always in flux, so changes to prices and abilities of items are not always listed here in their entirety.

Highlights include:

  • Level 7 Item Magic spells have entered the world.
  • Several exciting new quests and adventures await intrepid heroes.
  • A strange purple hue fills the nighttime sky.
  • New helper emote: *helper*.
  • All newly created swordstaffs have been renamed naginatas, marking the end of name confusion.
  • Steel chests no longer snap shut on your fingers. They will now stay open long enough to remove all items.

In order to learn the full scope of February's event, “Lonely in the World,” be sure to read the Developer's Notes, February. Continue your part in this incredible on-going story, and we'll see you in Dereth!

Build Notes

Material retrieved from original Zone caches available at http://web.archive.org.

Original Link (now dead) - http://classic.zone.msn.com/asheronscall/news/febbuild.asp

Developer's Notes


February 15, 2001

The Dev NotesHere are just some of the additions made in the February 15 game update, “Lonely in the World.” The following list is comprised of detailed notes straight from the developers themselves. For a summary of things of most interest, be sure to consult the official event article, Lonely in the World.

  • Fixed inappropriate elemental resistance colors showing up on armor.
  • Armor with negative resistance values will now display properly.
  • Gave Black Ferah unique death strings and name.
  • Updated the Mines of Despair quest.
  • Removed a double quote from MacNiall the Unruled.
  • Fixed a minor typo in the winter blue dye name.
  • Relic Bones now have Life Magic, and drain health with Heal Self.
  • Moved Aerfalle's Keep to a new landblock, thus eliminating “grandfathered” site-specific Portal Recall points used by macroers.
  • Changed all the detrimental Self spells to be irresistible. Players will no longer gain XP from resisting their own debuffs. Everyone out of the pool!
  • Very low priced items, such as a single arrow, can once again be sold.
  • Put back the Thrashers and Enforcers in the northern Dires. Troop wants you to know he is very sorry.
  • All newly created swordstaffs have been renamed naginatas.
  • Fixed a passage in the Lower Xarabydun dungeon so that players no longer get stuck there.
  • Fixed staircase in the Xarabydun upper shop level.
  • Moved a badly sorting painting in Xarabydun.
  • NPCs in various newbie quests now directly broadcast the message: "You've earned (x) experience," when you complete one of the quests and are awarded XP.
  • Steel chests no longer snap shut on your fingers.