Announcements - 2009/10 - Gears of Change

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October 2009 - Patch Page

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Teaser

Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=512-gears-of-change


Gears of Change


In a cavernous assembly hall constructed entirely of metal, an army was massing. They stood in neatly ordered ranks, sorted into columns by specialization and into rows by rank within their specialization. These mechanical knights were, like the homes they lived in, made entirely of metal. They were hulking, broad-shouldered, bipedal creatures sheathed in thick panels of grey armor, animated by incredibly intricate gear systems, infused with life and sentience by some ancient process. Their metal visages were expressionless masks, set into a low bulb rising from their massive chests, but the creatures moved with an energy and briskness that spoke of efficiency, dedication, and a powerful, motivating anger.

At the front of the assembly hall stood a rounded metal gate, framed by glowing metal pipes inscribed with arcane sigils. The gate was wide enough for four of the assembled soldiers to step through at once. The space within the circle was a swirling mass of cloudy grey mist. If there was an end to the depths of this mist, it could not be seen by normal means.

In front of the gate, towering over the other soldiers, stood the leader of this army, reviewing its troops as they readied their weapons. It stood perfectly still, but the set of its arms and back indicated a tension and rage that seemed to be radiating out to its troops and filling them with the same terrible sense of purpose. It was a Primus, a leader of an entire house of these Gear Knights. It just so happened to be the leader of the House of the Iron Blade, the segment of Gear Knight society devoted to destruction and conquest. A smaller soldier, a sub-commander by its relative size and positioning, stood next to the Primus, and was issuing orders in a precisely regimented cadence.

“Inspect weaponry for physical defects. Activate armor integrity protocol. Verify efficiency of defense subsystems. Load and verify newest combat protocols. Load and verify enemy cultural and physiological data.”

As each order boomed forth from the chest cavity of the sub-commander, the ranked soldiers followed the commands in perfect unison. The Primus dipped its head in approval as each set of orders was issued and executed.

Finally, as the last order echoed off the thrumming, steaming metal walls of the assembly hall, the sub-commander took one precise step backwards and fell into place next to its superior. The Primus stepped forward, and that one step echoed loudly throughout the chamber.

It paused for dramatic effect, then boomed forth in a deep, resonant voice to address the assembled Gear Knights as loud as its voice modulators would allow, which was quite loud indeed.

“The day is here, my knights! The day of our vengeance, which some thought may never come, has arrived!”

The stark uniformity of the ranked soldiers vanished as the great mass of them shouted and yelled their approval of the words of their Primus. The clanged their fists against their chest plates, rattled their swords against their forearms, and let out resounding cries for revenge, slaughter, and the righting of ancient wrongs.

The Primus waited for the clamor to die down, and its approval at their thirst for combat moved like a wave through the ranks, infusing them with heightened energy.

“We have located the Empyrean betrayers!” it continued. “They fooled us once before with soft, deceiving words from their fleshy organs, and lured our predecessors into a trap on their terrible, anomalous world. They betrayed our trust and our good faith! But their greed and short memory has betrayed them, finally! They have re-opened a gate from their world to ours! They even dared to invite another delegation to come forth and meet with them. But they underestimated us. Our memory is long. The House of the Iron Blade never forgets an enemy!”

The cheers broke forth from the crowd once more. Again, the Primus allowed them to give voice to their rage against the Empyreans, and their desire for revenge. Again, the Primus’s own pleasure was fed back to his knights, and he raised his arms to quiet them and address them again.

“This time, when they sought to open a gate to our world, we were ready. We have identified their location within the planes and have fixed our sensing to their gate. This time, when they try to spring their trap and close their gate, we will be ready for them!”

This time it modulated its voice to a lower, more conspiratorial register. “The Copper Cog and the Silver Scope all urge caution and patience. The Gold Gear overrode our objections and listened to their words of conciliation. They wished to start with another futile diplomatic mission. They wished to have the military represented on that mission by the maintenance drones of the Bronze Gauntlet.”

The Primus allowed the news of this insult to process in the minds of its soldiers before continuing at peak volume. “This, the Iron Blade cannot accept! They have forbidden us to use the Great Gates, from which our forces have launched countless invasions and won countless wars. But the Iron Blade has used the years more wisely than they. While they were distracted by other concerns, we never forgot the betrayal of the Empyreans, and we prepared to meet them again. We have developed our own Gate technology. We needed but one opening, one mistake by the Empyreans, to initiate our own invasion and revenge strategies. We will strike the blow that they lack the courage to strike!”

The assembled knights cheered again. “I have tested the new Gate and the new protocol. I sent scouts forward into their world to make contact with the Empyreans. As we expected, the scouts were assaulted. And though the first scouts were defeated, subsequent waves, and reinforcement in strength, won us a foothold on that world. We learned that the Empyreans are still led by the lying sorcerer Asheron, who first opened the way between our worlds. We learned that the treacherous fleshlings have recruited other allies to their dishonorable banner. Smaller, less powerful flesh-things called Isparians do their dirty work for them, while creatures made of air, flimsy fabric, and deceitfully constructed energies called the Virindi have become the Empyreans’ proxies in Gate manipulation.”

The Primus paused and looked out over the crowd again. “You were all endowed with the knowledge necessary to defeat and kill Empyreans. You have all been supplied with the data necessary to fight and destroy these Isparians and Virindi. Our scouts fought hard and many were destroyed in this effort. You must avenge them, as you avenge our predecessors, the victims of Asheron’s first betrayal.”

The Primus signaled to its sub-commander, and they both stepped backward several paces until they were flanking the Gate that the Primus had constructed. With a dramatic flourish, the Primus pivoted and drove its left hand into a slot built into the side of the gate. There was a flash of light, and the harsh, dissonant noise of grinding metal filled the chamber. Energy began flowing quite openly from the body of the Primus and into the gate. Moments later, the depthless grey mist within the Gate flickered and began to change, filling with vibrant purple currents of portal energy.

The sub-commander marched forward again to stand in front of the gate. It raised its own voice as loud as it could to address the troops. “Knights of the Iron Blade! Prepare your weapons! Our Primus has opened the way! We will march forth into Auberean and take our vengeance!”

With that, the sub-commander spun and charged into the gate. The assembled knights roared in unison, a thousand metal voices shouting for vengeance, and surged forward in a strangely beautiful, precisely staggered line, headed for Dereth, and for war.

Rollout Article

Original Link - '


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Release Notes

Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=514-october-2009-release-notes


October 2009: Release Notes


Happy 10 Years Dereth!

Greetings and welcome to the Release Notes for the 10th Anniversary of Asheron’s Call! It has been an incredible journey so far, one which we hope continues for a long time. As our way of celebrating this occasion, we have made some really exciting additions to the game. We are really excited about these changes and what we have in store going forward. Most importantly we want to thank all of our players. Without you, none of us would be here working on the game we love. Thank you!

So without further delay, lets see what is new and exciting this month in Asheron’s Call!

Two Handed Weapons
The Viamontian masters have agreed to offer training in the art of Two Handed Combat to the peoples of Dereth. Due to the expanded use of Two Handed weapons they have become more readily available and will be available in all tiers of loot.

This new skill can either be used as a new player, or can be trained via the training temples already in-game.

Gearcrafting
With the return of the Gear Knights to Dereth also comes Gearcrafting. This skill is used by the Gear Knights to augment their abilities through a variety of implements and trinkets. The clever peoples of Dereth have quickly learned and adapted Gearcrafting.

Implements have been crafted to Expose Weaknesses of creatures through Creature Assessment, so that Leaders can increase the moral of their fellowship and with it their Health, to enhance both the Stamina and Mana of a party through tokens of Loyalty and in combination with Virindi magic using Deception to enhance understanding of Arcane Lore.

Gear Knights bring a variety of technological trinkets to Dereth. These trinkets may be imbued through the use of Gearcrafting to unlock latent magic. These magics enhance Health, Stamina, Mana, XP Gain, Damage and Damage Reduction.

You can read more about Gearcrafting here.

Quest Journal
Players can now keep track of all their quests in the game via an editable in-game quest journal.

Augmentations
Eleven New Augmentations have been introduced with this Update! These Augmentations include:

  • Foci Free Casting for War, Creature, Item, and Life magic.
  • Weapon Master Augments that will increase all Magic, Missile, or Melee skills by 10 points.
  • Damage Boosting and Reducing Augmentations that can enhance players Damage Rating.
  • Augmentations that will increase players Critical hit Frequency and Critical hit Multiplier.


Gear Knights
Gear Knights have returned to Dereth! Originally encountered by the Empyreans before the Olthoi Invasion, this race of mechanical beings has reopened their Portals to Dereth, seeking lost compatriots and vengeance against those who endangered them. Will you seek to do battle with this new threat to the peoples of Ispar?

New Quest Hubs
Players can now explore low and high level versions of the new Gear Knights, via quest hubs.

Quest XP
Quest XP will now pass up from Vassals to Patrons to Monarchs. This will help encourage more questing.

10th Anniversary rewards
For those with existing characters on actively subscribed accounts when the 10th Anniversary goes live, you may find yourselves with a new companion on your adventures through Dereth.

Special Live Events to celebrate 10 years of Asheron’s Call
On November 2nd, special Live Events will take place all day long. Asheron has discovered that the portals of Dereth have become unstable after being open for 10 years. This is causing portals from the past to open in the present. Creatures from the past 10years are suddenly going to appear all over Dereth. Asheron, Elysa, Borelean and others will need players help to contain this “invasion” from the past.

Miscellaneous Changes/fixes

Throne of Destiny
With this update, every player will now have access to all Throne of Destiny Content. Please be aware that the migration of accounts will still be a Premium Service.

Nvidia/Sky Flickering
Good News! After many, many long hours of work, this issue should now be resolved!

Chat
For some time now, we have been trying to discover the cause of some players having trouble entering chat when logging into the game. While we were unable to determine the root cause, the team has added a retry on entering chat when players are logging into the game. If a player does not enter chat when they first log in, the game will see this and retry up to three times for them. This should help resolve the issue.


So there are just some of the things we have in store for Asheron's Call in October. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the October Event.

Developer Comments

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