Announcements - 2011/05 - Lost City of Neftet
May 2011 - Patch Page
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Rollout Article
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Release Notes
Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=647-may-release-notes&catid=85-2011&Itemid=68
May Release Notes
Greetings and welcome to the May 2011 event, Lost City of Neftet! We have quite a few changes coming this month to Asheron's Call. From a new City appearing in the desert, new amazing artwork, and more content than you can shake a Niffis at! So without further delay, let's see what is new and exciting this month in Asheron's Call!
- Monthly kill tasks have been updated
- The Quests of the Month have been updated
- Jester Cards now stack up to 20
- The burden on Alchemical Throwing vials' has been reduced
- Housing Items that used to give 2 hour buffs should now provide 3 hour buffs
- Moonstone now adds 500 mana to items per tink instead of 250
- Void Magic added to Head of Homunculus & is now also a 3 hour buff
- Void Magic and the Two-Handed skill have been added to Fists of Stone
- Relic Armor has a new upgrade
- There is now an Art differentiation between the salvage materials Alabaster and Marble
- The Gear Knight vendor, Lintareal, now trades Black Garnet, Jet, Red Garnet, and Sandstone salvage materials for Ornate Gear Markers
- There are now Resistance Augmentation swap NPCs in Zaikhal
- There is now a Skill Reset NPC in Asheron's Castle
- New Alternate Currency NPCs have been placed in Zaikhal
- New Resistance Augmentation NPCs are now in Zaikhal. These NPCs will allow players to swap their existing resistance Augmentations
- The skill increase gems from The Temple of Enlightenment no longer have timers associated to them
- The Robe of Perfect Light can no longer be dyed
- Any Robe of Perfect Light that was broken previously should now be fixed
- The Barber now automatically fills in your current appearance upon use
- Master Fletcher vendor Laurana sells top end prismatic fletching items at her new home located near Glenden Wood
- Fletching update: All wrapped ammo-tip interactions now yield 500 appropriate missiles
- Fletching update: Rare wrapped arrowheads produce 500 per craft as well
- Fletching update: The normal craftable ammo burden has been reduced to 5 and stacks up to 500
- Fletching update: The alternate currency ammunition maximum stack size has been increased to 5000
- Standard prismatic ammo-tips now sold by all bowyers
- Thanks to the awesome work of the team we now have new art for Skeletons & Zombies. Please note that if you use a Barber to change your Undead or Skeleton appearance to the new look, you will not be able to change back to the old style
- At Nalicana Players can give Blank Augmentation Gems to gain 10k luminance, or spend 100k luminance to acquire a new Blank Augmentation gem
- Quest timer for 3 augmentation gems(Sir Bellas, Societies and Diemos) have been reduced to 13 days
- Barber update: Players can now suppress undead flames and the Shadow crown
- All loot Shields are now tailorable
- The spawns in the Gear Knight Invasion Area have been reduced to address a number of issues concerning performance
- Apostate Excavation and Apostate Citadel creatures now drop more reward items
- The Empyrean Rescue Robe should now be tailorable
- A new area in the desert has been discovered by the explorers of Dereth
- Contracts have been added to the game. You can read more about them here
- Players now have the option to turn off the flames on their undead and the crowns on their shadows at the barbers
- The slayer on Corsair's Arc has been changed to Niffis
- The Mace Mastery spell on the Chitin Cracker has been changed to Two Handed Mastery and added Blood Drinker 8
- Contracts have been added to the game. You can read more about them here!
Contracts
Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=644:town-crier-contracts&catid=39:articles&Itemid=53
Town Crier - Contracts
Rob "Severlin" Ciccolini shares some insight into the Contracts feature coming with the May event!
Greetings!
Today I'd like to talk about another new feature for May.
With this patch a small number of quests in the game will take advantage of the new Contracts feature! What are contracts, you ask? Contracts are a way to track the acquisition and progress of the quests they represent. A contract initially takes the form of a written parchment. These parchments can be found in various places in the game, but most often they can be purchased from contract brokers and barkeeps who sell them instead of rumors. Contracts help track quests, and sometimes they can lead you to quests.
When you use a contract the physical parchment is consumed and the contract is added to a new panel grouped with your Quest Journal; the Contracts panel. This panel lists all of your Contracts, the progress of the quests those contracts represent, and additional information that is shown at the bottom of the panel. This additional information includes the name of the NPC that you might want to talk to, coordinates for the NPC associated with the quest, quests coordinates where you can start exploring to complete a quest (or the entrance to the dungeon that contains the quest) and notes about the quest that can be gathered from the contract itself.
Your Contract list can track up to 50 contracts at one time. You can abandon a contract at any time to make room for other contracts. Abandoning a contract will not disturb or cancel your quest progress. To fully understand Contracts, players will probably need to realize that a Contract does not replace your tradition quests and timers. Instead a contract will help track them. If you abandon a Contract, for example, your quest flags are not deleted or replaced. If you pick up the same Contract for a quest at a later time and add it to your quest list it will essentially pick up tracking the quest in its current state.
In addition to help tracking your quests, Contracts will display a repeat timer for quests that have been completed. A contract will also display a timer for the few quests that have a timed requirement. The quest can also display the progress of kill tasks; gather quests, and the like.
I am sure you all have plenty of questions on this new system, and I will attempt to answer them here.
~ How many contracts can I have in my list?
The contract list can hold up to 50 contracts at one time.
~ Do contracts take up pack space?
Generally no. Once a contract is added to your Contracts list it is consumed and no longer takes pack space. If your Contract list is full, however, it is possible for you to carry contract parchments and use them later. These parchments would take pack space.
~ So do I have to have contracts to complete my quests?
No. Though contracts track quests, you do not generally have to have a contract to repeat a quest. Existing quests will work just fine whether you have a contract for them or not. It is possible that some new quests, however, may be granted or started by adding a contract.
~ How many quests have contracts for May?
A majority of Contracts for May have been added to revamp the experience of levels 50-100. The starter towns have new contacts, called Contract Brokers, which sell contracts for many of the most popular quests appropriate for that level. Once players leave the Facility Hub they can use contracts for quests in this level range to help guide them along. Contracts have also been added for some of the new quests added to the game.
~ How much does the Contract Broker charge for contracts?
The level 50-100 Contract Broker charges 150 pyreals per contract. Hey, a broker's gotta make a living...
~ Wait, so Contracts only exist for level 50-100 and some new quests?
Yes. As time goes on we will solicit player feedback and add contracts for the most popular quests. In time much of the content for the game will have associated contracts players can obtain. In addition, sometimes information for new quests will be distributed as actual contracts instead of just rumor sheets.
~ So all Contracts come from these Contract vendors?
Not necessarily. While many of them do, it will also be possible to find contracts that lead to quests on creatures, in chests, and during adventures. In addition, it is possible for NPCs in the game to add a contract to your list directly.
~ So are contracts stored client side?
No. Your Contract List is stored with your character, and the server helps track your timers directly. Contracts and their progress update as quests add and remove quest flag behind the scenes. Once you add a contract you don't manually change them.
Now that the functionality for contracts has been implemented, we will start the long process of adding contracts for the most popular game content that currently exists. We will be looking to the players to provide feedback in the forum threads we create to indicate which quests they would most like to see with contracts. We hope this system will help existing, returning and new players better navigate the large realm of Dereth and better determine the content they can participate in.
Sev~
Developer Comments
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