Announcements - 2012/02 - Master of Arms
February 2012 - Patch Page
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1 FreeWeapons
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2 DualWield
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3 WhereYouWantToGo
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4 Feb12-001
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Rollout Article
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Release Notes
Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=691-february-2012-release-notes&catid=86-2012&Itemid=68
February 2012 Release Notes
Welcome to the February 2012 Release Notes! There are a ton of changes coming in this month to Asheron’s Call, so lets get right to all of the new and exciting things we are releasing this month!
- Weapon skills have been revamped. Learn more here: Weapon Skills
- Creatures have been updated to use the new skills.
- Increased maximum damage of loot two handed weapons to compensate for the one handed melee damage increase.
- Updated existing rare gems to affect the changed combat skills. Added rare gems for the new Shield, Recklessness, Dual Wield, Dirty Fighting, and Sneak Attack skills.
- Buffs, Cantrips, and Rare combat spells have been changed over to the new skills. New spells have been added for the Shield, Recklessness, Dual Wield, Dirty Fighting, and Sneak Attack skills.
- Gearcrafting interactions and spells have been switched over to Item Tinkering.
- Adjusted quest armors to use the changed combat skills.
- New skill spells will be found on cloaks.
- Female Gear knights & Male Tumeroks should now be able to hit all small creatures
- Mana Forge Chests now drop 1 additional item (total of 7).
- Adjusted the armor set bonuses to buff the new and changed combat skills.
- Increased spell damage by 5%. Raven's Fury, Tusker Fists, & Void Damage over Time spells excluded.
- Multi-strike weapons should now be tinkable (only the new ones).
- Luminance cap increased to 1.5 million.
- Players who had specialized Gearcrafting will receive a refund of the experience spent.
- Both skill & attribute Temples have been reset.
- Grand Casino Chest loot quality has been adjusted to match MFK chests.
- New +10 skill up button can be used to add 10 points to a skill at a time.
- UI: Char info panel now displays which masteries your character has above luminance.
- Removed arcane lore wield req of alternate currency clothing (e.g Gladiatorial Pants, Ceremonial Tunic, etc.).
- Enchantments have been adjusted so that a second spell cast on a player in the same category will remove the old spell (if it is the same or higher spell). This means players can no longer cast multiple of the same spell on their characters. Spells cast from weapons/armor/items will not be erased from cast spells.
- Quest weapons have been updated to use the new combat skills. Many weapons were also rebalanced.
- Upon logging in, existing players will be able to receive a free quest weapon from a selected list on a vendor and 6 tokens to purchase foolproof and other special weapon tinkers.
- New characters will now start with a weapon that matches their skill and mastery combination.
- Cloaks with the chance to reduce incoming damage by 200 have been reduced to 100 for PvP circumstances.
Known Issue: If a player has full inventory upon logging in after patch and were wielding a weapon and/or ammo with high wield req, they will likely drop their weapon and/or ammo onto the ground.
Developer Comments
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