Announcements - 2012/03 - Road to Revenge
March 2012 - Patch Page
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1 LightReading
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2 SnowMelt
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3 HungryMakesGrumpy
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4 WhereTo
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4 DoNotDisturb
Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=697-a-treatise-on-the-fall-of-house-mhoire&catid=86-2012&Itemid=68
A Treatise on the Fall of House Mhoire
A Treatise on the Fall of House Mhoire
By Garion the Chronicler.
In the Dericoi Eipoth, long lost to us, before the rise of the Latzimestal and the ruin they brought to our people, there was one House who stood against His Eternal Splendor and his designs. The great Lord of House Mhoire was the first to refuse the gift of immortality, and the first to openly oppose those who had accepted the gift of power brought with the blessed immortality of undeath.
Needless to say, the rebellion started by House Mhoire amongst the lesser nobility troubled His Eternal Splendor, but was little actual threat to the Filinuvekta or the Empire as a whole. Rebellions weed out the weak, as they say. In the end, the Mhoire’s were forced to flee, and they were found guilty of Treason to the Empire and to His Eternal Splendor. Now, normally, such a House would not even warrant a footnote in our glorious histories, but it is in the escape of House Mhoire, and their eventual rediscovery that they become interesting.
In the time of their escape, the House gathered all it could onto their floating castle, and set off with all speed to the West, passing out over the sea, never to be seen again. As there were no noted habitable lands in the direction they fled, nor did they have a means to preserve their forms for eternity, they were written off for dead. All that remained of their forces and their lands were razed, crushed, and in every other way utterly destroyed.
For many years after, their House was all but forgotten. With the rise of the Latzimestal and the ruin they brought to our people, the world was changing too quickly to fret over such small things as House Mhoire. It was not until the end of the Millennium War and the fall of the Kingdom of the Dericost that their fate would cross with His Eternal Splendor’s once again.
For it seems the flight of House Mhoire eventually brought them into the southwest regions of the isle of Killiakta, where they had settled and rebuilt. Their presence went unnoticed to the remnants of the Dericost, until, by chance, Lord Rytheran stumbled upon them while searching for resources for the rebuilding. Perhaps even then, the peoples of House Mhoire would’ve simply been killed or enslaved, had not the House’s Jester tried to trick Lord Rytheran into using the Book of Eibhil to grant him power enough to hide or protect his House. Lord Rytheran saw through this obvious deception, but granted the simple Jester’s wish, but in a way the Jester could not fathom or wield. The Jester was driven mad by the ancient powers he sought to contain, and the fate of House Mhoire was then irrevocably sealed. His Eternal Splendor, intrigued by the effect of the book upon this Jester, gave permission to Lord Rytheran to turn the powers of the Book against the old, rebellious House.
What arose next was beyond what all expected. The powers unleashed on House Mhoire twisted and damned all they touched. Their world burned, froze and twisted, all at once. For the first and largely only time in the history of our people, the gift of Undeath was twisted into a curse, one more terrible than ever before conceived. So great was the torment and twisted power of the now fallen House, that His Eternal Splendor had the entirety of the House sealed away into the very lands they had called home.
For many Epioth, the House was sealed away, forgotten by all save the Filinuvekta. So dangerous did the Book prove to be that a special library was created to house it, and it too was sealed away for the Epioths. It was not until the fateful day Lord Rytheran sought to once again use the Book, unwittingly reawakening and unsealing the cursed House, that this story could be uncovered and recorded.Rollout Article
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Release Notes
Original Link - http://ac.turbine.com/index.php?option=com_content&view=article&id=691-february-2012-release-notes&catid=86-2012&Itemid=68
February 2012 Release Notes
Welcome to the February 2012 Release Notes! There are a ton of changes coming in this month to Asheron’s Call, so lets get right to all of the new and exciting things we are releasing this month!
- Weapon skills have been revamped. Learn more here: Weapon Skills
- Creatures have been updated to use the new skills.
- Increased maximum damage of loot two handed weapons to compensate for the one handed melee damage increase.
- Updated existing rare gems to affect the changed combat skills. Added rare gems for the new Shield, Recklessness, Dual Wield, Dirty Fighting, and Sneak Attack skills.
- Buffs, Cantrips, and Rare combat spells have been changed over to the new skills. New spells have been added for the Shield, Recklessness, Dual Wield, Dirty Fighting, and Sneak Attack skills.
- Gearcrafting interactions and spells have been switched over to Item Tinkering.
- Adjusted quest armors to use the changed combat skills.
- New skill spells will be found on cloaks.
- Female Gear knights & Male Tumeroks should now be able to hit all small creatures
- Mana Forge Chests now drop 1 additional item (total of 7).
- Adjusted the armor set bonuses to buff the new and changed combat skills.
- Increased spell damage by 5%. Raven's Fury, Tusker Fists, & Void Damage over Time spells excluded.
- Multi-strike weapons should now be tinkable (only the new ones).
- Luminance cap increased to 1.5 million.
- Players who had specialized Gearcrafting will receive a refund of the experience spent.
- Both skill & attribute Temples have been reset.
- Grand Casino Chest loot quality has been adjusted to match MFK chests.
- New +10 skill up button can be used to add 10 points to a skill at a time.
- UI: Char info panel now displays which masteries your character has above luminance.
- Removed arcane lore wield req of alternate currency clothing (e.g Gladiatorial Pants, Ceremonial Tunic, etc.).
- Enchantments have been adjusted so that a second spell cast on a player in the same category will remove the old spell (if it is the same or higher spell). This means players can no longer cast multiple of the same spell on their characters. Spells cast from weapons/armor/items will not be erased from cast spells.
- Quest weapons have been updated to use the new combat skills. Many weapons were also rebalanced.
- Upon logging in, existing players will be able to receive a free quest weapon from a selected list on a vendor and 6 tokens to purchase foolproof and other special weapon tinkers.
- New characters will now start with a weapon that matches their skill and mastery combination.
- Cloaks with the chance to reduce incoming damage by 200 have been reduced to 100 for PvP circumstances.
Known Issue: If a player has full inventory upon logging in after patch and were wielding a weapon and/or ammo with high wield req, they will likely drop their weapon and/or ammo onto the ground.
So these are just some of the things we have in store for Asheron's Call in February. Please remember that along with everything listed here, there are several new quests and exciting things going into the game for the February Event.Developer Comments
No Developer Comments this Month.