Announcements - 2013/07 - Feelings of Dread
July 2013 - Patch Page
Original Link - https://www.asheronscall.com/en/content/2013-events
Click image for full size version.
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1 - Bite Worse Than Bark
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2 - Masks
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4 - New UI 1
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4 - New UI 2
Release Notes
Original Link - https://www.asheronscall.com/en/content/june-2013-release-notes
July 2013: Release Notes
- Monthly Kill Task updated
- Quest of the Month Updates:
- Weekly: Niffis Fighting Pits
- Bi-Weekly: Tanada House of Water
- Monthly: Sanguinary Aegis
- CONTRACTS:
- Behind the Mask
- Olthoi Hive Warrior Pincer
- Olthoi Hive Eviscerator Pincer
- The Graphics User Interface has been completely revamped!
- All panels are now moveable
- When appropriate, many panels are resizable
- Panels can be locked in place
- Playable 3D space no longer changes when opening UI panel elements.
- Examination panel has now been separated from other panels
- Examination panel text has been revamped
- Hotbar panel can be expanded to show nine additional slots
- PVP Modifiers: Melee AR reduced 5% and Magic & Missile CB reduced by 5%
- Added Luminance to Society quests involving Freebooter phyntos wasps
- Added Luminance to Society Fort Commander quests
- Fix to Tanada House of Earth quest so players can no longer get stuck if they Town Crier various quest items
- Hive Queen Quest fix: changed the title bestowal mechanic
- Fixed appearance of Shadow Sprites
- Voracious Eaters now correctly advances their kill task quest
- Fixed last few months' quest titles from overlapping each other
- KNOWN ISSUES:
- Some UI panel elements need additional polish.
- Swapping hotslots of the hotbar is not working exactly as intended.
- Lower left chat channel designation box does not maintain typed text in the selected channel.
- When active chat opacity is reduced to zero (transparent), typed text is also transparent/invisible.
- As a reminder, GUI settings only save when logging off to character select (does not save when exiting immediately).
Original Link - https://www.asheronscall.com/en/content/dreams-torment
July 2013: Feelings of Dread
Feelings of Dread
“How could the council have been so foolish?!”
“It is not your place to judge the council.”
“Is it the council’s place to judge the innocent as guilty?”
“Logic is used to determine all decisions. The evidence told a story of guilt.”
“The evidence was transparently false. Corruption brought about that ruling and nothing else.”
“The past cannot be changed. It is time to move forward. We have a task that requires immediate attention.”
“A task? You want me to perform a task? Why should I do anything for this council?”
“You are still a part of the Singularity. You will perform as such.”
“Or be banished? That is the solution to every problem is it not?”
“Keep your emotions in check lest you end up corrupted like the Curator. These recent events should be proof enough of the dangers that lie within emotional thoughts “
The Vision of Horror turned his back to the council as the rage grew within him. Every time he attempted to push the emotions away they grew back stronger. Nothing had ever felt this way before. The loss of a true friend, a term that hadn’t even made sense years ago, brought about so much anger, pain, sorrow and hatred it simply overwhelmed his systems.
Realizing there was no possibility of controlling these emotions, the Vision of Horror decided there was only one other thing he could do… hide them.
“What needs to be done?”
“It is good that you regained your senses. Logic dictates that the Curator had other experiments in the works. These experiments must be discovered and shut down immediately before any further issues can arise.”
“The search will commence immediately.”
Release Fiction
Original Link - https://www.asheronscall.com/en/content/june-2013-fiction
July 2013: Release Fiction
I’ve managed to convince my captors that they want me to take a break from their experiments. I find it fascinating that, for creatures who’ve had to contain their emotional brethren for eons, they understand so little about emotions themselves. I also find it interesting, given their lack of understanding about emotions, that they’re so intimately acquainted with fear. It was, however, not always thus...
The war had past. The Singularity, the heart of the Virindi, had survived the myriad Rynthid assaults. The Lothus had withdrawn from the general activity of the Singularity, and had taken their own off into Portalspace. To what ends, the voices either do not know or do not say. This time begins what I will call the Fourth Virindi Age, the Age of Expansion.
Faced once again with a period of peace, combined with a greater knowledge of the hazards of the realm they found themselves in, the Virindi met as one to decide their next course of action. After a great internal debate, it was decided that the Virindi would act to strengthen themselves, as logic dictated that strength could impart safety. There was concern, however, that the same fate that befell the wandering Rynthid could befall any who delved too deeply into Portalspace.
The answer was soon chosen. The Singularity gathered all of the energies it could from the area of Portalspace that was deemed safe for travel, and then fed these into the Singularity itself in order to create a core that would bind the Virindi together over greater distances. This core, placed within the heart of the Singularity, was named the Quiddity. With the creation of the Quiddity also came the First Directive, Expand. As the Quiddity grew, so too did the range that the Virindi felt they could safely explore. Thus the cycle of growth and expansion began, and the Virindi spread through Portalspace.
As they spread, they started to encounter weak points in Portalspace. It was at this time that a new debate raged within the Quiddity. Would the Virindi continue to seek understanding in the study of the Entity, or would it focus now on understanding Portalspace and whatever lay beyond?
Again, the Directive’s words rang through the Quiddity: Expand.
The Virindi, once introspective thinkers, had become the explorers of Portalspace, ever expanding the Quiddity and ever strengthening the Singularity.
Developer Comments
Original Link - No Link Available
Hotfix - June 2013
{{Turbine 2013
| Link = | Title = July 2013: Hotfix Notes | Text = No Hotfix this Month