Celestial Hand
Related topics: Celestial Hand Stronghold, Factions, Eldrytch Web, Radiant Blood
General
One of the three Societies of Dereth, along with the Eldrytch Web and Radiant Blood, first mentioned in the Investigate the Factions quest added during the Introductions event. Labeled as the 'good' faction in ACVault's interview with Andy "Frelorn" Cataldo.
Advancement
- Adept - 95 Ribbons - Aldrion of the Celestial Hand - Adept Test
- Knight - 195 Ribbons (290 total) - Francesca du Orza - Knight Test
- Lord - 295 Ribbons (585 total) - Philonius Porbandar - Lord Test
- Master - 395 Ribbons (980 total) - Alicia Bladesworn - Master Test
Quests
Main game topics: | Getting Started | Gameplay | Player Character | Items | World | Patches | Live Events |
Sub-topics: | Creatures | Locations | NPCs | Quests | Lore |
Quest lists: | Young Explorer Quests | XP Quests | Luminance Quests | Kill Tasks | Faction Quests Society Quests | MFK Quests | Legendary Key Quests | MMD Quests | Quest Index |
Quest tracking: | Quest Journal | Contracts |
Society quests are quests which can be done by players within one of the Societies of Dereth. The majority of the society quests include Commendation Ribbons as part of their rewards, which are used to advance in rank within a society.
Although there are 3 different societies, all of the quests in the society strongholds are identical aside from having different quest NPCs to begin and complete each quest.
Society Quest Guides
Society Quests by Rank
No Standing
- Investigate the Factions (Society Flagging)
- Celestial Hand Initiation
- Eldrytch Web Initiation
- Radiant Blood Initiation
Any Standing
Initiate Quests
Name | XP (Millions) | Commendation Ribbons | Society Trade Tokens | Luminance | Location | Timer | Solo/Group |
---|---|---|---|---|---|---|---|
Dark Isle Delivery | 10 | 10 | 4 | 1,000 | Dark Isle | 20 hours | Solo |
Defeating Vaeshok | 15 | 10 | 4 | 1,000 | Dark Isle | 20 hours | Solo |
Shambling Archivist Destroyer | 15 | 10 | 4 | 1,500 | Graveyard | 20 hours | Solo |
Undead Jaw Collection | 15 | 10 | 4 | 1,500 | Graveyard | 20 hours | Solo |
Wight Blade Sorcerer Kill Task | 15 | 10 | 4 | 1,500 | Graveyard | 20 hours | Solo |
Collect Gear Knight Parts | 10 | 10 | 4 | 1,500 | Direlands Gear Knight Invasion Area | 20 hours | Solo |
Gear Knight Phalanx Kill Task | 10 | 10 | 4 | 1,500 | Direlands Gear Knight Invasion Area | 20 hours | Solo |
Disrupting the Mana Siphon | 10 | 10 | 4 | 1,500 | Direlands Gear Knight Invasion Area | 20 hours | Solo |
Adept Test (Advancement Quest) | 50% up to 220 | 10 | Once per character | Solo |
Adept Quests
Name | XP (Millions) | Commendation Ribbons | Society Trade Tokens | Luminance | Location | Timer | Solo/Group |
---|---|---|---|---|---|---|---|
Graveyard Delivery | 10 | 15 | 4 | 2,500 | Graveyard | 20 hours | Solo |
Tracing The Stone | 15 | 15 | 4 | 2,500 | Graveyard | 20 hours | Solo |
Dark Isle Scouting | 10 | 15 | 4 | 2,000 | Dark Isle | 20 hours | Solo |
Falatacot Report Collector | 15 | 15 | 4 | 2,000 | Dark Isle | 20 hours | Solo |
Black Coral Collection | 10 | 15 | 4 | 2,000 | Dark Isle | 20 hours | Solo |
Knight Test (Advancement Quest) | 20% up to level ?? | Once per character | Solo |
Knight Quests
Name | XP (Millions) | Commendation Ribbons | Society Trade Tokens | Luminance | Location | Timer | Solo/Group |
---|---|---|---|---|---|---|---|
Defeating Bandit Mana Hunter Boss | 40 | 20 | 4 | 3,000 | Freebooter Isle | 20 hours | Solo |
Glowing Jungle Lily Collector | 20 | 20 | 4 | 3,000 | Freebooter Isle | 20 hours | Solo |
Glowing Moar Gland Collector | 20 | 20 | 4 | 3,000 | Freebooter Isle | 20 hours | Solo |
Blessed Moarsman Kill Task | 20 | 20 | 4 | 3,000 | Freebooter Isle | 20 hours | Solo |
Mana-Infused Jungle Flower Collector | 15 | 20 | 4 | 3,000 | Freebooter Isle | 20 hours | Solo |
Commendation Ribbon Recovery | 0 | Up to 25 | 0 | 0 | Freebooter Isle | 3 Days | Solo |
Phyntos Larva Kill Task | 15 | 20 | 4 | 500 | Freebooter Isle | 20 Hours | Solo |
Killer Phyntos Wasp Kill Task | 40 | 25 | 4 | 1,500 | Freebooter Isle | 20 Hours | Solo |
Phyntos Honey Collector | 25 | 15 | 4 | 500 | Freebooter Isle | 20 Hours | Solo |
Phyntos Splinter Collector | 25 | 15 | 4 | 500 | Freebooter Isle | 20 Hours | Solo |
Phyntos Queen Quest | 40 | 25 | 4 | 1,500 | Freebooter Isle | 20 Hours | Solo |
Lord Test (Advancement Quest) | 20% up to level 275 | 10 | Once per character | Solo |
Lord Quests
Name | XP (Millions) | Commendation Ribbons | Society Trade Tokens | Luminance | Location | Timer | Solo/Group |
---|---|---|---|---|---|---|---|
Magshuth Moarsmen Kill Task | 20 | 25 | 4 | 4,000 | Moarsman City | 20 hours | Solo |
Moguth Moarsman Kill Task | 20 | 25 | 4 | 4,000 | Moarsman City | 20 hours | Solo |
Shoguth Moarsman Kill Task | 20 | 25 | 4 | 4,000 | Moarsman City | 20 hours | Solo |
Coral Tower Destroyer | 20 | 25 | 4 | 4,000 | Moarsman City | 20 hours | Solo |
High Priest of T'thuun Kill Task | 40 | 25 | 4 | 4,000 | Moarsman City | 20 hours | Solo |
Moarsman Spawning Pools | 20 | 25 | 4 | 4,000 | Moarsman City | 20 Hours | Solo |
Artifact Collection | 15 | 25 | 4 | 4,000 | Moarsman City | 20 Hours | Solo |
Palm Fort | 40 | 35 | 6 | 2,500 | Moarsman City | 20 Hours | Solo |
Supply Saboteur | 40 | 25 | 4 | 1,500 | Moarsman City | 20 Hours | Solo |
Forgotten Tunnels of Nyr'leha | 300 | 15,000 | Moarsman City | 13 Days | Solo/Group | ||
Master Test (Advancement Quest) | 50% up to level 220 | 10 | Once per character | Solo |
Master
See also
Update history
- New quests introduced for the Knight and Lord ranks.
- During the Curating Corruption event all the Society Quests had a Luminance reward added to them.
Members
NPCs:
Principles & Philosophy
- Aligned with The Light.
- Wishes to continue the partnership between Isparians and the few remaining Yalain.
- Wishes to harness the power of the Ley Lines to:
- Defend against The Nameless and the forces of Shadow.
- Defend Dereth, making it a secure and peaceful place.
- Free the Yalain from portal space.
- Not in direct support of Asheron, but shares many values.
- Not allied with Elysa Strathelar or New Aluvia, but not opposed to them either.
Criticisms
- Seen as too "good" by some or lacking depth.
- Conspiracy theories involving a much more pro-Yalain agenda than laid out in the Principles of the Celestial Hand, including the return of the Yalain and subsequent enslavement or eradication of the Isparian population.
Related Lore
- 04-2008 - Upping the Ante - Rollout
- 05-2008 - Principles of the Celestial Hand
- 08-2008 - Ancient Powers - Rollout
- 08-2008 - Celestial Hand Initiate's Handbook