Character Races
Related topics: Character Creation, Skills, Augmentations
Aluvian
Gharu'ndim
Sho
Viamontian
Umbraen
Penumbraen
Gear Knight
See Gearknight for more details.
Mace
Loyalty (Specialized) and Armor Tinkering
Introduced in Shifting Gears, the GEAR KNIGHTS are a mechanized race of unknown origins. While they are technically machines, they evidence all the personality of the other races of Dereth.
The Gear Knights usually operate in large Houses, which are organized somewhere between a feudal society and a standing army. Each House is led by a Primus, and has a portion of the society for which they are responsible.
On Dereth, those Gear Knights which are allied with the peoples of Dereth come from the schism between the Gold Gear Primus, Atamarr, and the Iron Blade Invasion forces which seek to wipe out both the 'renegades' and the Isparians of Dereth. Their previous House ties behind them, and with the blessings and support of Atamarr, the new Gear Knights of Dereth have been given the freedom to build for themselves a new beginning.
Undead
See Undead for more details.
File:Character Race Undead.jpg | Trained Starting Skills: |
---|---|
Jump, Loyalty, Magic Defense, Run, and Salvaging | |
Bonus Racial Skill(s): | |
Alchemy | |
Sister Racial Skill(s): | |
Arcane Lore | |
Bonus Augmentation | |
Critical Protection | |
Description: | |
Introduced in Plans Within Plans, the House Mhoire UNDEAD have chosen to join the alliance with the peoples of Dereth. These Undead are refugees from an ancient curse laid upon House Mhoire by the Dericost.
Using alchemical potions and rituals, they have freed themselves from the curse, and also from the rigid castes and controls of the Dericost undead. With this newfound freedom, many Undead have begun to adopt the cultures and practices of the living races on Dereth, hoping to find a home where they can live as equals. | |