Creature Enchantment (Skill)

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Revision as of 13:37, 6 March 2012 by imported>Sanddh (→‎Notes)
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Related topics: Magic

Introduced:  Release Updated:  Chains of Command


Description

Creature Enchantment
Description Allows you to cast spells that affect creatures' abilities.
Formula (Focus + Self) / 4
Base Status Unusable
Cost to Train 8
Cost to Specialize 8
Buffs Creature Enchantment Mastery (Spell), Focus (Spell), Willpower (Spell)
Debuffs Creature Enchantment Ineptitude (Spell), Bafflement (Spell), Feeblemind (Spell)

Starting Equipment

All

Training Wand
Foci of Enchantment
Lead Scarab (5)
Prismatic Taper (25)

Spell Stacking

Notes

  • The School of the Left Hand
  • In Chains of Command, Level VII Creature Magic was introduced.
Skills
Magic Skills Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
Combat Skills Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
Secondary Combat Skills Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
Defense Skills Magic Defense, Melee Defense, Missile Defense, Shield
Crafting Skills Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
Misc Skills Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
Retired Skills

Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat