Healing (Skill)
From Drunkapedia
Related topics: Healing Kits
Introduced: | Release |
Healing | |
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Description | Helps you heal injuries. |
Formula | (Focus + Coordination) / 3 |
Base Status | Unusable |
Cost to Train | 6 |
Cost to Specialize | 4 |
Buffs | Healing Mastery (Spell), Coordination (Spell), Focus (Spell) |
Debuffs | Healing Ineptitude (Spell), Clumsiness (Spell), Bafflement (Spell) |
General
Items
Starting Equipment
All
Other Items
- Other Healing Kits can be found as loot on creatures, purchased from Healers in Towns, as rewards from some quests, and crafted from components (Plentiful Healing Kits).
Spell Stacking
- Spell Stacking and override information for spells that affect Healing can be found at:
Notes
- Unusable if not trained or specialized.
- Base difficulty of healing is (Amount of Missing Health * 2) which means the higher your health, the more difficult it can be at a given % of life left.
- Heal with hotkeys by putting a Heal Kit on a hot key, then dragging and dropping your main pack (big tan one) onto a hot key. Then press the kit key followed by the pack key and you will heal yourself.
Skills | |
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Magic Skills | Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic |
Combat Skills | Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning |
Secondary Combat Skills | Dual Wield, Dirty Fighting, Recklessness, Sneak Attack |
Defense Skills | Magic Defense, Melee Defense, Missile Defense, Shield |
Crafting Skills | Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering |
Misc Skills | Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run |
Retired Skills |
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat |