Related topics: Skills, Crafting, Tinkering, Category:Item Tinkering, Gearcraft, Gearcraft Items, Category:Gearcraft, Category:Gearcraft Recipe, Category:Gearcraft Guide
Materials
Material
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Modification
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Copper
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Apply this material to a magical, treasure-generated item with Missile Defense activation requirement to change that requirement into an appropriate Melee Defense requirement.
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Ebony
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Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Gharu'ndim.
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Gold
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Apply this material to a treasure-generated item to raise the item's value by 25%.
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Linen
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Apply this material to a treasure-generated item to reduce the item's burden by 25%.
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Moonstone
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Apply this material to a treasure-generated item to increase its maximum mana by 100.
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Pine
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Apply this material to treasure-generated armor to reduce the item's value by 25%.
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Porcelain
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Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Sho.
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Silk
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Apply this material to a magical, treasure-generated item with an allegiance rank activation requirement to remove the rank requirement. In exchange, the item will gain an Arcane Lore difficulty equal to the its [sic] Spellcraft.
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Silver
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Apply this material to a magical, treasure-generated item with a Melee Defense activation requirement to change that requirement into an appropriate Missile Defense requirement.
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Teak
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Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Aluvian.
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Guides
Notes
- Originally the Appraise Item skill at a cost of 2 to train, 2 to specialize and a formula of Focus.
- During the Repercussions event, when appraisal of items was removed, the skill became Item Tinkering.
- During the Master of Arms event, Gearcraft was integrated into Item Tinkering
Skills
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Magic Skills
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Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
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Combat Skills
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Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
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Secondary Combat Skills
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Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
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Defense Skills
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Magic Defense, Melee Defense, Missile Defense, Shield
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Crafting Skills
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Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
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Misc Skills
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Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
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Retired Skills
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Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat
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