Related topics: Skills, Crafting, Tinkering, Category:Item Tinkering, Gearcraft, Gearcraft Items, Category:Gearcraft, Category:Gearcraft Recipe, Category:Gearcraft Guide
Materials
Material
|
Modification
|
Amber
|
Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Stamina. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
|
Diamond
|
Apply this material to a magical, treasure-generated item with Missile Defense activation requirement to change that requirement into an appropriate Melee Defense requirement.
|
Amber
|
Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
|
Ebony
|
Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Gharu'ndim.
|
Gold
|
Apply this material to a treasure-generated item to raise the item's value by 25%.
|
Gromnie Hide
|
Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Damage Reduction. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
|
Linen
|
Apply this material to a treasure-generated item to reduce the item's burden by 25%.
|
Moonstone
|
Apply this material to a treasure-generated item to increase its maximum mana by 100.
|
Pine
|
Apply this material to treasure-generated armor to reduce the item's value by 25%.
|
Porcelain
|
Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Sho.
|
Pyreal
|
Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Understanding. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
|
Ruby
|
Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Health. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
|
Sapphire
|
Apply this material to a Minor, Moderate or Major Armature to prepare it. Then apply this material to the prepared Armature. This Armature can then be used on a magical loot-generated Trinket to add Minor, Moderate or Major Augmented Mana. This also increases the Spellcraft and Arcane Lore of the trinket by 25.
|
Silk
|
Apply this material to a magical, treasure-generated item with an allegiance rank activation requirement to remove the rank requirement. In exchange, the item will gain an Arcane Lore difficulty equal to the its [sic] Spellcraft.
|
Silver
|
Apply this material to a magical, treasure-generated item with a Melee Defense activation requirement to change that requirement into an appropriate Missile Defense requirement.
|
Teak
|
Apply this material to a magical, treasure-generated item with a heritage activation requirement to change that activation requirement to Aluvian.
|
Guides
Notes
- Originally the Appraise Item skill at a cost of 2 to train, 2 to specialize and a formula of Focus.
- During the Repercussions event, when appraisal of items was removed, the skill became Item Tinkering.
- During the Master of Arms event, Gearcraft was integrated into Item Tinkering
Skills
|
Magic Skills
|
Arcane Lore, Creature Enchantment, Item Enchantment, Life Magic, Mana Conversion, Void Magic, War Magic
|
Combat Skills
|
Finesse Weapons, Heavy Weapons, Light Weapons, Missile Weapons, Two Handed Combat, Summoning
|
Secondary Combat Skills
|
Dual Wield, Dirty Fighting, Recklessness, Sneak Attack
|
Defense Skills
|
Magic Defense, Melee Defense, Missile Defense, Shield
|
Crafting Skills
|
Alchemy, Armor Tinkering, Cooking, Fletching, Item Tinkering, Lockpick, Magic Item Tinkering, Salvaging, Weapon Tinkering
|
Misc Skills
|
Assess Creature, Assess Person, Deception, Healing, Leadership, Loyalty, Jump, Run
|
Retired Skills
|
Appraise Armor, Appraise Item, Appraise Magic Item, Appraise Weapon, Axe, Bow, Crossbow, Dagger, Gearcraft, Mace, Spear, Staff, Sword, Thrown Weapons, Unarmed Combat
|