Jester's Cards
Walkthrough & Notes Dungeons & Maps Rewards Images Dialog Update History |
Jester's Cards | |
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Level: | ?? |
Type: | Solo |
Starts At: | ?? |
Repeat: | ?? |
Walk Through
- [Optional] - Speak to the Jester. He used to spawn randomly in the Graveyard but now you'll need to use the south Summoning Stone in Graveyard at 65.8S 43.8W. (The north stone is for other quests).
- The goal is to obtain a full suit of cards to make a deck you can hand in. There are several quests that give cards as a reward, and most graveyard creatures randomly drop cards. A rare card, The Jester, is wild and can be used in place of any other card.
- A full suit of thirteen cards combine together to make a complete deck (Deck of Hands and Deck of Eyes). The same creatures/quests that give cards can also give a Jester's Token. The token lets you gamble for a new card by giving the token to a Casino boss. The boss then permits you to give the card you want to gamble to a High-Stakes Gamesmaster. The Gamesmaster will return a new, random card. The token is attuned and bonded, cards are not. The token is only good for a single exchange of cards.
- The cards have to be combined in order (Ace with Two, then with Three, etc). Once you have combined a complete suit of cards into a deck you can turn the deck in to the south stone Jester who will return an activated deck. Before handing to the Jester the Deck can be traded, once handed it can only be used by that character. WARNING: Don't hand deck if being attacked or in dangerous spot. It's best to hand during the day even though Jester can be summoned during the night. And make sure you're in no immediate danger, it's worth your time to clear any dangerous creatures that come over to you first, then use the Summoning Stone. He takes a good 15-20 seconds from when you hand the completed deck until he returns the new item.
- Regarding the completed deck:
- The deck is unlimited uses and casts a 10 minute buff that adds 15 to either focus (Deck of Eyes) or coordination (Deck of Hands).
- There is a cooldown timer of 60 minutes (meaning you can use it again 50 minutes after the spell expires).
- The combined deck is tradable, but once you hand to jester and it's activated and is Attuned (not ivoryable) and can only be used by the character that turned it in.
- The Deck of Hands and the Deck of Eyes currently share the same cooldown timer, so you can only use one at any given time (once used have to wait 60 minutes before you can use either one of them again).
- The cool down is in game time, so if you log, the timer will be the same when you log back in.
Creatures Quests - The Jester (Jailer portion)
- Jester's Lost Marbles
Items
Jester's Token The Jester (Card) Two Cards from the Deck of Hands Summoning Stone
File:Deck of Eyes Completed Icon.png Deck of Eyes CompletedFile:Deck of Hands Completed Icon.png Deck of Hands Completed
Images
Lore & Dialog
Jester tells you, "Hey there little person. Have you seen my cards around? I had two decks, but I can't seem to find them. I probably put them down somewhere when I was talking to the lalas."
Jester tells you, "It's too bad, I think much more clearly when I can focus on something like my cards or puzzles and games and..."
Jester tells you, "Hey there little person! Gosh you people are everywhere. I was just talking to one of you."
Jester tells you, "If you find a whole deck of cards can you bring it back for me? I promise I won't turn you into a frathock if you do. I might turn you into something else funny though. I can't swear I won't, but definitely not a frathock, which is a big deal since they are my favorite."
Jester tells you, "Okay bye now."
You allow Jester to examine your Seven of Hands.
Jester tells you, "Oh goody, you found one. Come back when you have the whole deck."
Jester tells you, "Hehe, a token for gambling your cards. What fun! Go see the Gambling Bosses about using this. I made them a deal they couldn't refuse. They're still alive so I guess they agreed. Let me"
You give Monty the Munificent Jester's Token.
Monty the Munificent tells you, "Very well. You may gamble one card with the High-Stakes Gamesmaster over there."
Monty the Munificent tells you, "I don't know why I agreed to gamble these cards. That funny fellow was just so persuasive! I agreed before I even asked myself the most important question in gambling. What's my take?"
You give Aluvian High-Stakes Gamesmaster Seven of Hands.
The Gamesmaster takes your card and shuffles it into a large deck in front of her. She then fans the deck out in front of you.
Aluvian High-Stakes Gamesmaster tells you, "Pick a card. Pick any card you like. All selections are final."
You carefully slip one card out and turn it over to find...
Aluvian High-Stakes Gamesmaster gives you Two of Hands.
You give Aluvian High-Stakes Gamesmaster Two of Hands.
Aluvian High-Stakes Gamesmaster gives you Two of Hands.
Aluvian High-Stakes Gamesmaster tells you, "The Boss has to get a Jester Token before I will gamble any cards with you."
You give Jester Deck of Eyes.
Jester tells you, "A whole deck? You found all thirteen cards?"
The Jester holds the cards to his ear and flips through them.
Jester tells you, "Yep, it's all there. Wowwie, You sure do have a lot of time on your hands!"
Jester tells you, "I've already made myself a new deck. Since you went to the trouble of finding it you can have this one. First, let me charge it up."
The Jester puts the cards between his hands and begins to giggle. Sparks coruscate across his teeth and his eyes roll back into his head.
Jester tells you, "Now where did I put that spell? Ah, here it is!"
The deck begins to glow and then brighten in stages.
The Jester's Eyes reappear and he hands you the glowing deck back.
Jester gives you Deck of Eyes.
Jester tells you, "There you go all, charged up and ready for fun and games!"
Jester tells you, "You need to give it some time to recharge after you use it. An hour should do it."
Jester tells you, "Ok, get out of here kid. I have lots and lots of things to do."
Notes
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