Kaurik's Ghost Messenger

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Revision as of 13:41, 3 August 2008 by imported>Atarax (→‎NPC Spawn Locations)
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Quest Summary
Quest type Solo/Group
XP Reward 25% (up to level 180)
XP Cap 164,455,904
Item Reward N/A
Title Reward Honorary Burun Scout
Starting location Kor-Gursha on Bur
Timer
Level Restrictions
Level Suggestions High Magic D!
Introduced in Upping the Ante

Walk Through

  1. Speak to Kaurik in Kor-Gursha on Bur.
  2. Enter the Southern Catacombs, stick right until you come to a portal, use the large Rock next to the portal.
  3. In the Upper Catacombs you'll soon come to a large square shaped hallway that is filled with doors. Go to the north wall and use the 4th door (counting from the NW corner of the square). Use the statue in that room.
  4. Speak to Tikreek
  5. Hunt the catacomb levels for the NPC "Ghostly Messenger". Each time you click him, he will teleport to a different location (see NPC Spawn Locations below).
  6. Eventually the Ghostly Messenger will appear as an attackable creature in the upper room. Kill him and retrieve the "Ghostly Messenger's Missive" from the ground.
  7. Return to Kaurik, upon speaking to him, he says "Human! There's a Falatacot messenger trapped in the Upper Catacomb right now! Please go and take dare of it if you can, for the sake of both our peoples! Bring the message it bears back to me once you are done."
  8. Hand him the missive
  9. You give Kaurik Ghostly Messenger's Missive.
  10. You've earned 164,455,904 experience. (lvl 256)
  11. Kaurik tells you, "Hail, speedy one! You have deprived the Falatacot on Dereth of the advice they need. This will hopefully cause confusion in their ranks, and who knows what the result will be. I shall watch for more messengers - return in a short time to help us again."
  12. You have received the title Honorary Burun Scout!

NPC Spawn Locations

  1. LOWER LEVEL - SW Corner
  2. MIDDLE LEVEL - NW Corner
  3. MIDDLE LEVEL - SE Corner
  4. UPPER LEVEL - NE Corner
  5. LOWER LEVEL - SW Corner
  6. MIDDLE LEVEL - NW Corner
  7. MIDDLE LEVEL - SE Corner
  8. UPPER LEVEL - NE Corner

It repeats the pattern half way through. Once you talk to all 8 spawns, head to the highest level (above Upper).

Items

Lore & Dialog

Kaurik tells you, "Greetings, human. You are just in time, if you can help."
Kaurik tells you, "I am Kaurik - I follow Tmauruk's commands in all things. He is clever and quick, much more so than most of us."
Kaurik tells you, "He has asked me to ask help of humans who come by in an important task."
Kaurik tells you, "Recently, a ghost appeared at the spot that your portal sends people when they come here from your Dereth. As we scouts drew closer, it fled quickly away. It moved too quickly for us to catch it, but it sealed itself into one of the many ways hidden in the Upper Catacomb."
Kaurik tells you, "Tmauruk thinks that it is a messenger, going to see the Falatacot which live in the catacombs. Anything which helps them is bad for us, so we want to catch the messenger, see what it plans."
Kaurik tells you, "I will show you how to use the statue so that you may gain access to the ghost's hiding place. Help us - bring us the message - and we will hail you accordingly. You also help your own people - the Falatacot do not love the humans who have defeated them and freed their prisoner."


Kaurik tells you, "Human! There's a Falatacot messenger trapped in the Upper Catacomb right now! Please go and take care of it if you can, for the sake of both our peoples! Bring the message it bears back to me once you are done."


Tikreek tells you, "Juruuka. The messenger is in here somewhere, but it teleports away too quickly for us. You will need to hunt it down and catch it carefully. Be aware that this place is heavily trapped - I am not sure what is further in that they feel the need to guard so closely. Of course, what they don't know is that I know a bit of the art of the shaman, and I've trapped their summoning chamber. If you encounter the messenger there, it will be trapped and have to fight you. Good hunting."


The ghost spies <Player> and shrieks, vanishing as it does. You surmise that its powers are not great enough to teleport it outside of this complex - it's still here somewhere...